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Super Smash Bros. Brawl Hacking => General Hacking Discussion => Topic started by: JDub on March 12, 2011, 07:45:23 PM

Title: Has anyone ever thought of this?
Post by: JDub on March 12, 2011, 07:45:23 PM
Vertex editing in BrawlBox.

Discuss.
Title: Re: Has anyone ever thought of this?
Post by: toastoftriumph on March 13, 2011, 12:27:11 AM
no, just no.
Too complex to code, would not have the same features of a decent 3d modeling program.

It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.
Title: Re: Has anyone ever thought of this?
Post by: Legendary Super Mario on March 13, 2011, 01:41:48 AM
Quote from: mariofan1138 on March 13, 2011, 12:27:11 AM
no, just no.
Too complex to code, would not have the same features of a decent 3d modeling program.

It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.

Couldn't have said it better myself...
Title: Re: Has anyone ever thought of this?
Post by: DrPanda on March 13, 2011, 02:43:45 AM
Well, it would be nice to have a program solely for vertexing brawl models.
Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.

...But when would that ever happen :laugh:
Title: Re: Has anyone ever thought of this?
Post by: DarkPikachu on March 13, 2011, 06:55:11 PM
Quote from: Cat on March 13, 2011, 02:43:45 AM
Well, it would be nice to have a program solely for vertexing brawl models.
Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.

...But when would that ever happen :laugh:

1: I'm working on my converter (Universal Model Converter)
^having quite a few issues IDK how to fix atm...
not to mention I'm getting 0% feedback :srs:

2: Brbx is pretty much set up...
there would only be a mild amount of code to add to support vertex editing :/

but honestly, I'm not the one to talk to about that...
you'd wanna talk to BlackJax96...

he's currently working on making DAE's importable...
^(I don't think he'll fully get it)
^not enough info is known about mdl0 files yet :/