Vertex editing in BrawlBox.
Discuss.
no, just no.
Too complex to code, would not have the same features of a decent 3d modeling program.
It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.
Quote from: mariofan1138 on March 13, 2011, 12:27:11 AM
no, just no.
Too complex to code, would not have the same features of a decent 3d modeling program.
It's like asking to be able to texture inside of BrawlBox, instead of exporting and modifying it in Photoshop.
Couldn't have said it better myself...
Well, it would be nice to have a program solely for vertexing brawl models.
Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.
...But when would that ever happen :laugh:
Quote from: Cat on March 13, 2011, 02:43:45 AM
Well, it would be nice to have a program solely for vertexing brawl models.
Like the others said, having in brawlbox would be troublesome, but a seperate program would be good.
...But when would that ever happen :laugh:
1: I'm working on my converter (Universal Model Converter)
^having quite a few issues IDK how to fix atm...
not to mention I'm getting 0% feedback :srs:
2: Brbx is pretty much set up...
there would only be a mild amount of code to add to support vertex editing :/
but honestly, I'm not the one to talk to about that...
you'd wanna talk to BlackJax96...
he's currently working on making DAE's importable...
^(I don't think he'll fully get it)
^not enough info is known about mdl0 files yet :/