(http://www.etbscreenwriting.com/wp-content/uploads/2011/02/tumblr_lfe7zvK3wB1qdq3ajo1_400.jpg)
Ant Island's Feared Dictator arrives to Brawl, hoping to squish the competition!
CREDIT FOR HOPPER GOES TO:
Myself (For starting the idea and making the model)
ShadowSnake (For giving me good advice on how to fix the model)
Nanobuds (For making the textures)
Pictures coming soon!
TEASER PICTURE:
(http://img.photobucket.com/albums/v159/Luigi_Ownz/ProjectHopperTeaser.png)
FINISHED MODEL:
COMING SOON!
GAMEPLAY IMAGES:
COMING SOON!
Hopper... Wow that brings me back. I just KNOW this'll be epic!
Quote from: Inner Moka on April 06, 2011, 02:09:08 AM
Hopper... Wow that brings me back. I just KNOW this'll be epic!
A Grasshopper with Aura...
Yeah, I'm pretty sure it will...
epic ;)
Fun Fact: I originally thought of making Hopper out of Ganondorf, but this seemed easier to do!
Another Fun Fact: I recently wrote a play for my school based off A Bug's Life. I casted myself Manny The Maginifcent (The Praying Mantis voiced by Johnathan Harris), and my girlfriend, Leila, as his wife, Gypsy! :af2:
Bugs life FTW this will be epic sauce
the only problem i see is the face not working out too well... did u disable the jaw bones of lucario? also, how are the extra arms gonna work?
Quote from: Nanobuds on April 06, 2011, 11:47:33 PM
the only problem i see is the face not working out too well... did u disable the jaw bones of lucario? also, how are the extra arms gonna work?
I....don't know!
EDIT: OK, I made a new model! ShadowSnake may be looking it over...
lol. for vertexing, you have to re-shap the polygons and verticies... you cant really just add on different parts. those parts need bones, and the polygons read the different textures. if the polygons arent recognized by the texture, then they wont show up, and the game will probably crash.
Quote from: Nanobuds on April 08, 2011, 12:05:36 AM
lol. for vertexing, you have to re-shap the polygons and verticies... you cant really just add on different parts. those parts need bones, and the polygons read the different textures. if the polygons arent recognized by the texture, then they wont show up, and the game will probably crash.
Yes, I'm aware of that now...
Which is why I made a NEW Model!
(http://img.photobucket.com/albums/v159/Luigi_Ownz/ProjectHopperNEWMODEL.png)
sexy
That's an amazing improvement! Keep up the good work... ;)
Only problem is...
I don't know how to get EVERY part of it into BrawlBox. So I'm having ShadowSnake (or Nanobuds, if he wants to) help me out with this...
im only doin the texture
OK, OK...
Looks like I'll have to tell ShadowSnake...I'd do it myself, but I'm unsure how to import more than one thing to BrawlBox.
u cant give him extra arms unless u vertex them from his torso...
Quote from: jokekid on April 09, 2011, 03:03:58 PM
u cant give him extra arms unless u vertex them from his torso...
Which I did...
okay, than its all fine ^^
wat o.o those arms cannot be made from his torso, they look identical to his actual arms.
Quote from: StarWaffle on April 09, 2011, 06:01:51 PM
wat o.o those arms cannot be made from his torso, they look identical to his actual arms.
I just removed them. Nanobuds is making the texture, and he's gonna make the body LOOK like it has two extras.
This being said, the extra arms hardly ever move, so it probably works out...
EDIT: Once Hopper is finished (along with my Custom Moveset for Zitz), I'm going taking a LONG BREAK from hacking!