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Help & Tutorials => Help => Topic started by: ChaosEpsilon613 on April 10, 2011, 05:24:28 PM



Title: one slots
Post by: ChaosEpsilon613 on April 10, 2011, 05:24:28 PM
I wanna make a one slot size mod for bowser but i dont know how to make size mods. can someone tell me how?
 :kdance:  :kdance:  :kdance:


Title: Re: one slots
Post by: DrPanda on April 10, 2011, 05:28:18 PM
http://www.youtube.com/watch?v=FRN8rWzDLfE


Title: Re: one slots
Post by: TheHatMan on April 11, 2011, 06:15:32 AM
I think this means that your request is impossible. Sorry


Title: Re: one slots
Post by: DrPanda on April 11, 2011, 06:40:08 AM
GuyWithHat, Please don't post in peoples topics if you have no useful information.

True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.


Title: Re: one slots
Post by: Albafika on April 11, 2011, 07:23:54 AM
GuyWithHat, Please don't post in peoples topics if you have no useful information.

True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.


What do you mean by "True" one-slot mods would break the limit? ._.


Title: Re: one slots
Post by: DrPanda on April 11, 2011, 07:32:45 AM
I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.


Title: Re: one slots
Post by: Albafika on April 11, 2011, 07:37:00 AM
I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.

I thought the animation data was supposed to be in the FitMotion of the character, and "adding" the YRot bone again with a diferent name and getting the character's texture/vertex pac and adding the same bone there was the only way. ._.

I didn't know the animation data could be saved on FitCharacter.pac


Title: Re: one slots
Post by: DrPanda on April 11, 2011, 08:00:15 AM
I'm unsure as to whether it can :-\
Being as animations for say Pikmin or Samus' Stun gun are saved in the .pac files, I would assume it's possible to do it for character animations.

But like I said, the filesize limit would probably prevent it :(