one slots

Started by ChaosEpsilon613, April 10, 2011, 11:24:28 PM

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I wanna make a one slot size mod for bowser but i dont know how to make size mods. can someone tell me how?
:kdance:  :kdance:  :kdance:
Pokemon Black 2 FC: 0648 3646 9521


I think this means that your request is impossible. Sorry
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April 11, 2011, 12:40:08 PM #3 Last Edit: April 11, 2011, 12:42:17 PM by DrPanda
GuyWithHat, Please don't post in peoples topics if you have no useful information.

True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.

Quote from: DrPanda on April 11, 2011, 12:40:08 PM
GuyWithHat, Please don't post in peoples topics if you have no useful information.

True one-slot mods would probably break the filesize limit, so the video that I posted is the best we can do at the moment.


What do you mean by "True" one-slot mods would break the limit? ._.

April 11, 2011, 01:32:45 PM #5 Last Edit: April 11, 2011, 01:33:44 PM by DrPanda
I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.

Quote from: DrPanda on April 11, 2011, 01:32:45 PM
I'm not too wise on the subject, but there is a filesize limit on everything (?) in brawl.

To make a "true" one-slot size mod, the animation changes would have to be stored inside the .pac/.pcs. Storing that much animation data in a character's .pac file would likely go over the filesize limit and would cause the game to crash.

I thought the animation data was supposed to be in the FitMotion of the character, and "adding" the YRot bone again with a diferent name and getting the character's texture/vertex pac and adding the same bone there was the only way. ._.

I didn't know the animation data could be saved on FitCharacter.pac

April 11, 2011, 02:00:15 PM #7 Last Edit: April 11, 2011, 02:01:10 PM by DrPanda
I'm unsure as to whether it can :-\
Being as animations for say Pikmin or Samus' Stun gun are saved in the .pac files, I would assume it's possible to do it for character animations.

But like I said, the filesize limit would probably prevent it :(