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Help & Tutorials => Help => Topic started by: Zeuxis on April 13, 2011, 03:38:51 PM



Title: Pal Stages
Post by: Zeuxis on April 13, 2011, 03:38:51 PM
Hi all quick question as new to the whole hacking front, I have come to apply textures and stage hacks yet am still having issues involving getting certain stages to work on my PAL version of the game. Therefore I was wondering if anyone had done a list showing which (at the least) popular stages are compatible with both PAL and US versions.. either that or I'm just a bit retarded and can't get them to work  :kdance:

Kinda new so plz don't eat alive if indeed stupidity is afoot :)


Title: Re: Pal Stages
Post by: Mewtwo2000 on April 13, 2011, 03:41:37 PM
Well, many stages lose their compatibility with PAL just because of the filesize. I've been reported some of my stages to work in PAL, but don't know which ones right now. For example, Ganon's Tower worked I guess, and If not, you can get the special PAL version, which sure worked (I didn't change it since the time it was tested).

I don't usually test stages in PAL, so I can't tell you more than this, sorry ^^U


Title: Re: Pal Stages
Post by: Zeuxis on April 13, 2011, 03:48:46 PM
kk thank you it seems in particular animated stages such as Astral Phazon Destination which freezes when the first back ground changes and great desert which doesn't work at all and both have a large file size like you said. Thanks for the input :)

Also your new stuff is SWEET can't wait to give it a try  ;D


Title: Re: Pal Stages
Post by: Difegue on April 13, 2011, 04:08:29 PM
most stages work in PAL. They mostly screw up when they need special .rels to work, but the included .rels are the american ones and don't work for some reason...

I totally wanted to play on Dracula's Castle but never could because PAL is cursed like that.

I've never had a problem with any of Mewtwo's stages, through.


Title: Re: Pal Stages
Post by: Mewtwo2000 on April 13, 2011, 04:19:28 PM
most stages work in PAL. They mostly screw up when they need special .rels to work, but the included .rels are the american ones and don't work for some reason...

I totally wanted to play on Dracula's Castle but never could because PAL is cursed like that.

I've never had a problem with any of Mewtwo's stages, through.

I guess I ported that stage once for P:M purposes, I could make the original in the vault work over Luigi's Mansion or FD if you want.


Title: Re: Pal Stages
Post by: Difegue on April 13, 2011, 04:26:10 PM
Aw, you could do that? That'd be really cool :af:

(althrough I don't want to abuse your kindness since I wanted to ask you some help for fixing the lighting on the stage I'm making :p)


Title: Re: Pal Stages
Post by: Zeuxis on April 13, 2011, 04:33:03 PM
I've also got one sneaky quick question, can you place your files over random stages without .rel files such as ganon's tower and fountain of dreams etc. or do they have to be wifi/FD stages? :)


Title: Re: Pal Stages
Post by: Difegue on April 13, 2011, 04:34:47 PM
Depends on the stage. Most people only make them over FD without adding ModelDatas, so you'll need to port an FD rel to the stage you want, which is easily doable with Bero's stage switcher and PAL .rel files.

However, stages built for working over multiple originals, like Mewtwo's, will work over all of those. So if FoD is built for replacing Green Greens and FD, it will replace both of those without .rels


Title: Re: Pal Stages
Post by: Zeuxis on April 13, 2011, 04:43:16 PM
You guys are awesome, thank-you soo much XD


Title: Re: Pal Stages
Post by: Mewtwo2000 on April 13, 2011, 06:14:48 PM
Aw, you could do that? That'd be really cool :af:

(althrough I don't want to abuse your kindness since I wanted to ask you some help for fixing the lighting on the stage I'm making :p)


No abusing at all xD

Here's the stage, working over Luigi's Mansion without rels.

http://www.mediafire.com/download.php?s0h3aupxxtts2gn

Also, I've made a few minor fixes not changing the gameplay, only the shadow direction and how the stage looks when paused or fixed camera mode. Should still be working over the original stage, 75m I guess.


Title: Re: Pal Stages
Post by: Zeuxis on April 14, 2011, 03:23:03 AM
How do you find out what stages textures go over? As in how do you find out FoD is built for replacing Green Greens and FD etc. :) thanks for all your help once again XD


Title: Re: Pal Stages
Post by: Puraidou on April 14, 2011, 03:30:20 AM
How do you find out what stages textures go over? As in how do you find out FoD is built for replacing Green Greens and FD etc. :) thanks for all your help once again XD
M2000 always notes what stages it goes over without rels in his descriptions.
Aside that.. If you really don't know and want to be certain you could always PM the creator.


Title: Re: Pal Stages
Post by: Zeuxis on April 15, 2011, 03:40:10 AM
Good news guys I found a set of pal .rel files and from which through bero stage switcher have made large stages such as great desert possible XD, now seems any stage is possible :)

Edit: Forgot to mention where i found them :P Psycho Philia found an old post; these files in here :) http://www.mediafire.com/?gati5i96tbl16mt Enjoy  :kdance: