Or anyone cool, for that matter, over Rob? He's one of the characters I could do without and I REALLY want some of the characters here on the vault separate from their counterparts.
You can do it yourself, but there seems to be a special code involved to make it work properly. Can't find it at the moment.
I remember seeing codes in that clone engine topic, however I think they also had some sort of trouble out of Rob. This being said I think I've seen a youtube video or two that has Ike/Cloud ported over Rob... :>.>:
Hello.
Rob has Ike's ...Something:
4A000000 80B27AC0
14000000 80914B5C
E0000000 80008000
Don't mix this with any IC-Constant code.
Thank you very much Eternal Yoshi! :af2:
So you don't mix this with IC constants or the Sound Bank modifier?
Or is the SB Modifier good to go? I'd be sad to have Robs sounds for Cloud T_T
Sound Bank code can be used. :O
Sweet. So does this mean that if I use IC contant codes for any other characters that there will be problems? If so I'll probably just try and put him over someone else, as I may want to use that code to port Ike multiple times...or would porting a clone multiple times be a bad thing? As in would my game implode? :oshi:
It might be a better idea to port Marth over ROB and Ike over somebody else, since Marth over ROB has worked fine for me without any codes and Ike over ROB might cause a few problems with an Ike moveset (SDoom's Cloud having a harder time comboing for example).
Do you think Ike would work well over Diddy? I've never been overly fond of him haha.
Quote from: RedSoul78 on May 26, 2011, 11:53:11 AM
It might be a better idea to port Marth over ROB and Ike over somebody else, since Marth over ROB has worked fine for me without any codes and Ike over ROB might cause a few problems with an Ike moveset (SDoom's Cloud having a harder time comboing for example).
PSA magic can fix the 3 jab combo you know.