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Author Topic: Has anyone ported Ike over Rob?  (Read 3382 times)
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TruePhilosopher
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    « on: May 25, 2011, 10:57:00 PM »


    Or anyone cool, for that matter, over Rob?  He's one of the characters I could do without and I REALLY want some of the characters here on the vault separate from their counterparts.
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    « Reply #1 on: May 25, 2011, 11:14:26 PM »


    You can do it yourself, but there seems to be a special code involved to make it work properly. Can't find it at the moment.
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    TruePhilosopher
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    « Reply #2 on: May 25, 2011, 11:17:38 PM »


    I remember seeing codes in that clone engine topic, however I think they also had some sort of trouble out of Rob.  This being said I think I've seen a youtube video or two that has Ike/Cloud ported over Rob...  I see what you did there ...
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    « Reply #3 on: May 25, 2011, 11:27:27 PM »


    Hello.

    Rob has Ike's ...Something:
    4A000000 80B27AC0
    14000000 80914B5C
    E0000000 80008000

    Don't mix this with any IC-Constant code.
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    TruePhilosopher
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    « Reply #4 on: May 25, 2011, 11:35:34 PM »


    Thank you very much Eternal Yoshi!  AWESOME 2.0!
    So you don't mix this with IC constants or the Sound Bank modifier?
    Or is the SB Modifier good to go?  I'd be sad to have Robs sounds for Cloud T_T
    « Last Edit: May 25, 2011, 11:55:12 PM by TruePhilosopher » Logged

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    « Reply #5 on: May 26, 2011, 12:07:19 AM »


    Sound Bank code can be used. :O
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    TruePhilosopher
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    « Reply #6 on: May 26, 2011, 12:37:03 AM »


    Sweet.  So does this mean that if I use IC contant codes for any other characters that there will be problems?  If so I'll probably just try and put him over someone else, as I may want to use that code to port Ike multiple times...or would porting a clone multiple times be a bad thing?  As in would my game implode?  Oh shi~
    « Last Edit: May 26, 2011, 12:39:25 AM by TruePhilosopher » Logged

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    « Reply #7 on: May 26, 2011, 05:53:11 AM »


    It might be a better idea to port Marth over ROB and Ike over somebody else, since Marth over ROB has worked fine for me without any codes and Ike over ROB might cause a few problems with an Ike moveset (SDoom's Cloud having a harder time comboing for example).
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    « Reply #8 on: May 26, 2011, 01:55:32 PM »


    Do you think Ike would work well over Diddy?  I've never been overly fond of him haha.
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    « Reply #9 on: May 26, 2011, 03:17:10 PM »


    It might be a better idea to port Marth over ROB and Ike over somebody else, since Marth over ROB has worked fine for me without any codes and Ike over ROB might cause a few problems with an Ike moveset (SDoom's Cloud having a harder time comboing for example).

    PSA magic can fix the 3 jab combo you know.
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