As you know, on My "Jenny and Misty" hack, Kat's Ponytail and Both the girl's scarfs are visable. I tried removing them for a future update. I set Kat's Ponytail numbers to 0, and it went away. That's not the problem. The problem is this:
(http://i1137.photobucket.com/albums/n515/EarthwormJames/JennyandMistyGlitch.jpg)
When I set the girl's scarfs to 0, this happened. Yet for some reason, it looks perfectly fine in BrawlBox.
Will somebody please explain to me what happened and when I need to do?
It would be much appreciated and I will credit you in the next update for this hack.
*Sigh*
Bump.
Man be patient, you only posted this about 3 hours ago. :\
on the scarfs,
try (in Paint.NET or something OTHER than Paint)
erase the texture for the scarfs,
and see if it works,
as for the ponytail
if it has a seperate texture file,
or image if you want to say,
swap it out for something COMPLETELY invisible
try it,
if it works, yay! ^_^
if not, :( i'm not sure if i can help then sorry
Quote from: YoshiKartWii on July 17, 2011, 11:28:16 PMon the scarfs, try (in Paint.NET or something OTHER than Paint) erase the texture for the scarfs, and see if it works, as for the ponytail if it has a seperate texture file, or image if you want to say, swap it out for something COMPLETELY invisible try it, if it works, yay! ^_^ if not, :( i'm not sure if i can help then sorry
That's...Kinda the problem.
I don't have Paint.NET, just regular paint. I use another program called "GameMaker" for my texutre editing (although it's default purpose was to make games).
Nevertheless, I already tried to make them invisible. When I did this, in-game, they still are visable in a black formation. Kind of like when I made Luigi's Hat invisible in a post I made a while ago.
Quote from: Ralph Bighead on July 18, 2011, 12:46:06 AMThat's...Kinda the problem. I don't have Paint.NET, just regular paint. I use another program called "GameMaker" for my texutre editing (although it's default purpose was to make games). Nevertheless, I already tried to make them invisible. When I did this, in-game, they still are visable in a black formation. Kind of like when I made Luigi's Hat invisible in a post I made a while ago.
well,
you can search Paint.NET if you want to try it out,
but i guess i'm not much help now ;D :(
Thanks for trying to, though!
Does anyone else have an idea or clue of what I can do?
Not quite sure if it's your exact problem, per se, but don't scale anything to 0.
Try a small, nonzero number, like 1E-20 or something and see if it works.
If not, disregard this post.
Quote from: Gamma Ridley on July 20, 2011, 06:44:59 PMNot quite sure if it's your exact problem, per se, but don't scale anything to 0. Try a small, nonzero number, like 1E-20 or something and see if it works. If not, disregard this post.
I use BrawlBox, so I can't type in letters.
Well of course you use BrawlBox. >_>
Just type 0.00000000000000000001
It'll automatically snap to 1E-20.
Quote from: Gamma Ridley on July 20, 2011, 07:46:52 PMWell of course you use BrawlBox. >_> Just type 0.00000000000000000001 It'll automatically snap to 1E-20.
Thanks!
OH and for future refrence , black in brawlbox means transparent in game and vis -versa. At least that's what I've heard.
Quote from: ADJSonic on July 21, 2011, 08:16:46 PMOH and for future refrence , black in brawlbox means transparent in game and vis -versa. At least that's what I've heard.
Hmmm...
(Goes Off To Experiment)
EDIT: I don't think that's the case. Misty has black parts on her model, but they are not transparent in-game.
Quote from: ADJSonic on July 21, 2011, 08:16:46 PM
OH and for future refrence , black in brawlbox means transparent in game and vis -versa. At least that's what I've heard.
This is incorrect. Individual polygons may or may not be able to go transparent via altering the color in Adobe/Gimp/etc. If they are able to you have to erase the area you want to disappear and save as a .png (as that's what everything's saved as in Brawl anyways.) If they are not able to go transparent you have to either hex them out or shrink them via bones.