Title: How do you position graphics in Smash Attacks? (Update) Post by: TruePhilosopher on July 20, 2011, 02:04:21 PM Alright so I know the basics of psa (not really how to create, however I do know how to port moves at the basic level.)
At any rate my question is how exactly do you place the graphics to work with the new model? For instance I want to completely port some of Zelda's attacks/taunts (that aren't articles of course) over Lucas and whereas I can get the animation spot on now, the problem I'm having is with where the graphics show up. I haven't tried it all out yet, however do the graphics position depend on the scale of the translation/rotations or is it some other factor that determines where it goes? Title: Re: How do you position graphics in Smash Attacks? Post by: Gamma Ridley on July 20, 2011, 02:08:18 PM Are you looking to just position them?
If so, use z position, y position, and x position. .... I think. /: Title: Re: How do you position graphics in Smash Attacks? Post by: TruePhilosopher on July 20, 2011, 02:13:22 PM Ah so it's done via translations in Smash Attacks then?
I really want to get into psa, because I have a ton of ideas and I realize most talented psa'ers are busy with their own projects. Title: Re: How do you position graphics in Smash Attacks? Post by: Gamma Ridley on July 20, 2011, 02:14:28 PM I've only dabbled in PSA, so I only know the very basic stuff.
But yeah, if you just want, like, a little fireball to show up in a certain spot for a brief moment, then yeah. Use the position stuff. Hope I helped. :] Title: Re: How do you position graphics in Smash Attacks? Post by: TruePhilosopher on July 20, 2011, 02:16:47 PM Very much so! Thanks. I'll test it out and report back. (Whenever I get around to it haha.)
Edit: So this is what I'm looking at: Asynchronous timer: Frames=4 External Graphic Effect: file#=1B, graphic=1, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5, undefined=true Asynchronous timer: Frames=32 11150300: 0-1B0001, 3-0, 3-1 Asynchronous timer: Frames=38 External Graphic Effect: file#=1B, graphic=2, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y What would I alter to change the position? Even though I changed the animation, the graphic is in the exact same spot as Lucas' graphic was previously. Is this even supposed to be done in Smash Attacks? Or maybe a separate program? Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Dot on July 20, 2011, 04:39:15 PM z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5,
you have to modify these Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: TruePhilosopher on July 20, 2011, 04:46:34 PM That's kind of what I figured, however it'd be nice if you could see the results without having to load up the game on the Wii every time. -_-
I suppose I'd have to mess with the y offset to make it higher then and the x offset to make it move over to the right a little? Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Gamma Ridley on July 20, 2011, 04:47:26 PM Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:
Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: TruePhilosopher on July 20, 2011, 04:48:45 PM Seriously? That's weird. :\ z and y it is then.
Is there a better way to preview graphics other than turning on the system? Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Dot on July 20, 2011, 04:50:38 PM there isnt a way to preview it, so you`ll have to try in-game everytime
Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Gamma Ridley on July 20, 2011, 04:50:44 PM None that I know of....
And if you think about it, the whole z postion conundrum makes sense: All characters face left/right. Therefore, the z-axis relative to the character will be facing left/right. ... yeah. Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: TruePhilosopher on July 20, 2011, 04:55:30 PM When I think about it in that respect it actually does make sense! xD
Thanks for the help yet again...Now to mess with the position until I get the desired result. :srs: On a side note I'm gaining a lot of respect for hardcore psa'ers through dabbling in this. :angel: Also another question I have is how do you animate a graphic effect? Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Gamma Ridley on July 20, 2011, 04:59:07 PM Also another question I have is how do you animate a graphic effect? That... is something I cannot help you with. XD Something to do with floating points. I dunno. /: Maybe someone a little more well-versed in PSA will be able to help you. Title: Re: How do you position graphics in Smash Attacks? (Update) Post by: Eternal Yoshi on July 20, 2011, 05:20:38 PM Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /: This may vary if the hitbox is attached to certain bones. |