How do you position graphics in Smash Attacks? (Update)

Started by TruePhilosopher, July 20, 2011, 08:04:21 PM

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July 20, 2011, 08:04:21 PM Last Edit: July 20, 2011, 09:57:33 PM by TruePhilosopher
Alright so I know the basics of psa (not really how to create, however I do know how to port moves at the basic level.)

At any rate my question is how exactly do you place the graphics to work with the new model?

For instance I want to completely port some of Zelda's attacks/taunts (that aren't articles of course) over Lucas and whereas I can get the animation spot on now, the problem I'm having is with where the graphics show up.  I haven't tried it all out yet, however do the graphics position depend on the scale of the translation/rotations or is it some other factor that determines where it goes?
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

Are you looking to just position them?

If so, use z position, y position, and x position.

.... I think. /:

Ah so it's done via translations in Smash Attacks then?

I really want to get into psa, because I have a ton of ideas and I realize most talented psa'ers are busy with their own projects.
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

I've only dabbled in PSA, so I only know the very basic stuff.

But yeah, if you just want, like, a little fireball to show up in a certain spot for a brief moment, then yeah. Use the position stuff.

Hope I helped. :]

July 20, 2011, 08:16:47 PM #4 Last Edit: July 20, 2011, 09:55:31 PM by TruePhilosopher
Very much so! Thanks.  I'll test it out and report back. (Whenever I get around to it haha.)

Edit:

So this is what I'm looking at:

Asynchronous timer: Frames=4
External Graphic Effect: file#=1B, graphic=1, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5, undefined=true
Asynchronous timer: Frames=32
11150300: 0-1B0001, 3-0, 3-1
Asynchronous timer: Frames=38
External Graphic Effect: file#=1B, graphic=2, bone=34, z offset=1, y offset=0, x offset=0, z rotate=0, y

What would I alter to change the position?  Even though I changed the animation, the graphic is in the exact same spot as Lucas' graphic was previously.  Is this even supposed to be done in Smash Attacks?  Or maybe a separate program?
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

z offset=1, y offset=0, x offset=0, z rotate=0, y rotate=0, x rotate=0, size=0.5,

you have to modify these
...
3DS Friend Code: 5284-2093-8448
PM if you add?

That's kind of what I figured, however it'd be nice if you could see the results without having to load up the game on the Wii every time. -_-

I suppose I'd have to mess with the y offset to make it higher then and the x offset to make it move over to the right a little?
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:

Seriously?  That's weird. :\ z and y it is then.

Is there a better way to preview graphics other than turning on the system?
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

there isnt a way to preview it, so you`ll have to try in-game everytime
...
3DS Friend Code: 5284-2093-8448
PM if you add?

None that I know of....

And if you think about it, the whole z postion conundrum makes sense: All characters face left/right. Therefore, the z-axis relative to the character will be facing left/right.

... yeah.

When I think about it in that respect it actually does make sense! xD

Thanks for the help yet again...Now to mess with the position until I get the desired result.  :srs:

On a side note I'm gaining a lot of respect for hardcore psa'ers through dabbling in this.  :angel:

Also another question I have is how do you animate a graphic effect?
Married: N/A | Dad: LenSho | Bros: dRage ~ Robz ~ Oizen ~ Vish | Nephew ~ Seraph

Quote from: TruePhilosopher on July 20, 2011, 10:55:30 PM
Also another question I have is how do you animate a graphic effect?

That... is something I cannot help you with. XD

Something to do with floating points. I dunno. /:

Maybe someone a little more well-versed in PSA will be able to help you.

Quote from: Gamma Ridley on July 20, 2011, 10:47:26 PM
Actually, if I remember it correctly, z position moves it left and right, while x position changes its depth. /:

This may vary if the hitbox is attached to certain bones.