To read my little rant from about a year ago regarding P:M, open this spoiler. Otherwise, just read on:
Sorry but you are not allowed to view spoiler contents.
Now I'll say it again, I'm NOT forcing anyone to use or even get hyped about Project M. When it comes down to it, I (or anyone else for that matter) cannot control your decisions. You are all free people XD I am merely enlightening people to what Project M actually is, rather than what people seem to think it is. It isn't the "soulless Melee clone" that some of you are making it out to be.
Peace out ^^[/spoiler]
(http://i1230.photobucket.com/albums/ee481/DiegoLeal/PMBR%20Specific/DEMOV25Logo-1.png)
I've decided to turn this into a thread for all the latest Project:M updates and such. For more information about the project and to download the current version, see this site here: http://projectm.dantarion.com/
Most Recent UpdateQuote9th October 2012
We are pleased to announce Project M Demo 2.5, our next public release!
You do not want to miss what we have hiding behind the curtains. Through constant refinement, and the completion of new content, we are again prepared for another public release.
We have a ton of balance updates, aesthetic surprises, and even a few new characters for you to soon enjoy! Stay tuned for more exciting announcements, character pages, and live-streams showcasing our progress with demo 2.5 in the upcoming weeks.
Demo 2.5 Teaser Video (https://www.youtube.com/watch?v=EDYx3IRQXcw&feature=youtu.be)
Past Updates
*claps*
Finally a good definition about P:M :3
I guess I'm gonna need to update my alpha, that lucario is way too different to the one I got the last time I updated xD
Only one thing to say. If P:M is taking forever to be completed, is due to the deepness and soul SDoom has talked about. Balancing everything is really complex, and ideas are flowing every day. In my opinion, there's more creativity in P:M than in Nintendo, Sora, and every mark related to Brawl.
I'm satisfied with the explanations.
But something tells me that P:M will never be finished, at least not before the next Smash Bros comes out.
Nicely said SDoom
I really do love what they have done with Lucario, by making him have some street fighter and dragon ball esque moves thrown in.
These people are quite creative and I cannot wait to see what else comes from P:M
I really cannot wait to see how other newcomers are going to look. I really like the addition of down B moves for all the pokemon trainers pokemon it'll be intresting to see the moves added to the other pokemon.
Also this is just a question but has there been a new site or something for project M?
Because they havn't updated at all with characters like lucario or charizard...
Or is it because there movesets are still not final?
i know i will use Project: M as my main codeset then it is done (thats also why i will make many of my popalur movesets to that codeset like Melee Air dodges and etc.)
i love many of the changes(DBZ/P:M Lucario :D)+have the old moveset of mario back (his Down-B mainly)
Quote from: br3compactor on August 10, 2011, 04:36:27 PM
I'm satisfied with the explanations.
But something tells me that P:M will never be finished, at least not before the next Smash Bros comes out.
I'm not sure if you'll have to worry about that since Smash 4 doesn't really exist yet(Development will not start until Kid Icarus Uprising is done).
They may pull a Pikmin 3 and have no progress or updates for 3 years. Seriously, what happened to that game? It was announced in 2008 but we haven't heard a thing about it since. Is it going to pull a Twilight Princess?
Pikmin 3 DID pull a TP, but worse.
http://wii.ign.com/articles/117/1173945p1.html
It's not for the Wii.
Quote from: Ninka on August 10, 2011, 04:48:22 PM
Nicely said SDoom
I really do love what they have done with Lucario, by making him have some street fighter and dragon ball esque moves thrown in.
These people are quite creative and I cannot wait to see what else comes from P:M
I really cannot wait to see how other newcomers are going to look. I really like the addition of down B moves for all the pokemon trainers pokemon it'll be intresting to see the moves added to the other pokemon.
Also this is just a question but has there been a new site or something for project M?
Because they havn't updated at all with characters like lucario or charizard...
Or is it because there movesets are still not final?
The site hasn't changed, but neither has the demo. That demo is very old. I also have no idea when an updated release will be since almost nothing is finalised yet. Even things that seem complete aren't actually finalised since this takes LOADS of fine tuning.
Quote from: St1cKDo0m on August 10, 2011, 05:09:23 PM
The site hasn't changed, but neither has the demo. That demo is very old. I also have no idea when an updated release will be since almost nothing is finalised yet. Even things that seem complete aren't actually finalised since this takes LOADS of fine tuning.
Ah see I thought the site was there just to show progress in the project not just show what's in the demo releases.
oh, that how you play project M?
Well, thanks to you, I finally know what project M is xD. I'm building SSBBL to be a fast-paced, tense, competitve game, but I never thought about the people who just wanna have some casual fighting XD.
I am very excited for P:M Wario :)
Ok, you got me at the Bowser video, I've been an avid Brawl+ player for a long time but this is looking very promising now.
meh...
looking good, but still needs to get more melee-like before I'll play it ;)
I've already got Melee Pichu planned
the Pichu here sux ballz XDD *does not approve*
I don't mean that as a put-down...
I'm keeping my promise I made about putting Pichu in Brawl (:<
If it becomes more Melee like then it'll take out its appeal.
This looks good man, very good.
I read some of it, but not all. I never judge before seeing, or trying it for myself. Too bad most people do that.
Posting here to be reminded about it later.
Imma prepare my "spliff" as you called it, and read all of this.
;)
I still hate how they're making some characters COMPLETELY different, while some go back to being clones again...
I don't care if Brawl Falco doesn't "fit in" as well, if they can make Lucario THAT much cooler, why not the clones? I personally HATE this part of P:M... Can't they be creative there? Instead of Ganon being a Falcon clone yet again?
...
Personally, if I get P:M, I want someone to make a PSA for all the clones to make them NOT clones... Plus, I still hate how they got rid of Pokemon Trainer... Why? I don't get this... I thought that was actually pretty creative, why not take that concept, and make it rewarding? Rather then take it out altogether?
Brawl+ did it better, they just took out the stamina system.
I mean... Pokemon Trainer is the only human character representative from Pokemon in Smash... And they got rid of him... That just seems really, really lame... Plus, that's a good waste of Pokemon Trainer hacks, well done, your team made all those models worthless. *Golf claps*
...
And Wario's animation edits are bad. <_<
Alright, I've done enough ranting, I've ranted all I needed to.
Pokemon Trainer removal was a hard (and long to take) decission (in my outdated alpha, he's still there), but the majority saw better to get rid of it, cause it was useless to play. If you have the pokemon characters with a move less, they're worse than other characters. If you get the 3 pokemon at once as always, you're using the rest of the pokemon even if you don't want to use them (when you're killed you're switching). I personally don't care about him. That 'creative' thing could have been better, and not just an annoying character on the background. Getting rid of him isn't a big deal.
Well, there are codes to... Oh I don't know... PREVENT switching when KOed?
Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?
Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?
Or even hold L or R button when KOed to switch? This would have been interesting...
And honestly... Charizard's new down B seems... Redundant, it works like an up B... Couldn't that have been his new up B? Rather then a down B?
Plus... I had an odd idea for fixing the switching problem... Why not add a set knock back hitbox when switching for the first few frames?
This way, it would get the foe away from you if you hit, but if you miss, or they dodge it... Well, whoever you switch in will get hit like normal...
It follows the risk/reward logic. Since your reward would be getting the foe away when switching, and having another character to take the place of the one you were using, and the risk is them punishing you...
Or just increase the speed they're replaced...
I dunno... PT has some cool possibilities...
Quote from: Shirosan on August 11, 2011, 12:41:22 AM
Or just increase the speed they're replaced...
*Sigh* But there is a problem with that though... I think Brawl doesn't let that happen, since it has to load the data for the Pokemon as it's being sent out...
...
...Wait, actually... You might have a point, wasn't there a instant switch code somewhere too?
Okay, that would also work. Since actually... My idea might have been odd, since it could be comboed into possibly. ._.
...After reading all of that, I think I might try P:M when a new demo is out.
Most of the arguments here regarding PT have already been uttered in the backroom, and still we decided to go for removing PT and allowing the Pokemon to be developed independently from each other (and this for a large part because of the hardcoding PT has).
And about the clones, Falco is the only clone who was brought back to Melee status, due to how good he was in Melee.
Ganon can hardly be considered a C. Falcon clone in P:M, due to how he is a mixture of his Melee and Brawl incarnation with both major and minor improvements.
Quote from: _Data_Drain_ on August 11, 2011, 12:05:23 AM
Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?
Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?
Or even hold L or R button when KOed to switch? This would have been interesting...
The hard coding prohibits this from happening as switching is programmed to only happen with Down B and forced death.
Quote from: Shirosan on August 11, 2011, 12:41:22 AM
Or just increase the speed they're replaced...
I dunno... PT has some cool possibilities...
The speed he's replaced is dependent on the Wii's ram as it doesn't preload the character like Zelda and Sheik in Melee, something we can't really change ATM. :/
Quote from: _Data_Drain_ on August 11, 2011, 12:05:23 AM
Well, there are codes to... Oh I don't know... PREVENT switching when KOed?
Seriously, also, how about when switching, wouldn't it be possible to hold a button to switch in a different order?
Like say you're Squirtle, normally, you would switch to Ivysaur... What if you could hold L button, and instead switch to Charizard?
Or even hold L or R button when KOed to switch? This would have been interesting...
As EternalYoshi said, hard coding makes it so that only the Down B works. In an ideal world what they would have liked to do is keep Pokemon Trainer and have all three of the Pokemon gain new Down Bs as well. They spent months trying to get it to work but to no avail. So they went for the better compromise. Make all three fleshed out individual characters that actually have their own viability, rather than having three indy characters.
Another reason why they did this was because in tournament settings, literally almost nobody used Pokemon Trainer, and even if they did they'd stick to just one Pokemon anyway. Here are a couple of quotes from Smashboards (these guys are some of the lead devs) to further explain what I mean:
Quote from: Strong BadWe wanted to include Pokémon Trainer and the individual Pokémon. I don't think there's a single person in the BR that didn't want to. But it wasn't possible. We would have been given **** regardless of which way we went, so we decided to go with the option that would give us the most competitive depth. The individual Pokémon are able to flourish and shine on their own, and with their new designs are able to compete at a high level with even the best characters. For all of them, their new Down-B's are crucial for them. I don't expect you to suddenly accept our decision, but at least know that a lot of thought went into it and we that we originally wanted what you wanted, but it wasn't possible.
I hope you're more understanding now that you've learned why we did what we did.
Quote from: shanusUnder ideal circumstances, we wanted PT to be unique where you would be using all 3 pokemon frequently and were entirely separate/unique from wild-types. However, we ran into several issues:
-Load time is a significant limitation in how a switching character can work
-A true clone engine would be required to separate wild types from indies
-Module coding is still largely a mystery, limiting any changes we can make to diversify their movesets
However, none of those solutions are addressable, despite us having some of the best coding talent out there. It would be entirely unprofessional (lets face it, B+ was anything but professional) to put out a game which has a character that is 3 of the current characters, without downBs, and just autorotates them. The fact is, 95% of players in B+ stuck with one indy-pokemon, and would rather have a fully fleshed out character than PT. So we decided that we would further pursue unique downB's than leave in a character which really adds no value and can be barely modified.
Really, we have hundreds of reasons (and an extremely long argumentive thread in the PMBR) as to why we decided to axe PT. It wasn't an easy decision, but it was clearly the best option available.
The fact is that while we make a lot of cutting edge changes, we aren't writing a game from scratch. We have limitations in character development (i.e. olimar / ice climbers / PT) that will more often than not have simpler re-designs than say a lucario, and while you might not think we are being "innovative enough" it's really us just being as practical as we can be. Unless you can create some cutting edge ASM codes, I think its hard for you to critique our decisions.
Quote from: J_CaesarThey aren't made up stats. I ran dozens of Brawl+ tournaments (in fact, I'd be willing to bet I ran the most period) including the largest, the side events at Pound 4 and Apex. I knew a LOT of Brawl+ players, especially on the East Coast, and I knew of exactly 1 person (GuruKid) who ever used PT in tournament. There were dozens of people who used indy pokemon. I used quite a bit of Squirtle myself.
As for the PMBR, just because the vast majority of us prefer playing indy pokemon doesn't mean we didn't want to try to find a way to keep PT. It just didn't work out, for reasons already stated.
Quote from: _Data_Drain_ on August 11, 2011, 12:05:23 AMAnd honestly... Charizard's new down B seems... Redundant, it works like an up B... Couldn't that have been his new up B? Rather then a down B?
Oh contraire. Without his Down B, Charizard is significantly worse. If it was his Up B, he'd still have to go helpless afterwards and thus it would remove the point of it. Charizard is designed now to be a character that focuses on stuff like juggles and chasing, and his Down B acts as a perfect tool for this.
Well, this might be risky to ask, SDoom, but... since you can't actually give us the character files, could you at least go to a couple subactions and you know *Print Screen button* and then send the pictures to us so we can see without you actually giving them to us?
^ nope.avi, that's basically asking someone to give instructions on how to do something secret. Why do you need to see this stuff anyway?
I'm curious to see the structure of the actions and subactions We could be able to use them to exceed P:M.
Quote from: Triforce Zelda on August 11, 2011, 10:20:21 AM
Well, this might be risky to ask, SDoom, but... since you can't actually give us the character files, could you at least go to a couple subactions and you know *Print Screen button* and then send the pictures to us so we can see without you actually giving them to us?
(http://www.vgcats.com/super/newsimage/areyouserious.gif)
https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=lITBGjNEp08
Alright... I guess...
This makes me want to use my second sd chip for something.
well, i know what i'm gonna get when it comes out.
what are they going to do for Peach if i may ask?
Quote from: Ultraxwing on August 11, 2011, 01:57:26 PM
This makes me want to use my second sd chip for something.
well, i know what i'm gonna get when it comes out.
what are they going to do for Peach if i may ask?
I think they're gonna make her much like Melee, but with the Brawl up tilt, and Glide Tossing.
well as long as they keep the Turnip Slide, i'm happy, and the Hearts, it's not peach without the Hearts. (didn't care for an exploding ass, it was like she ate some extremely bad chilly)
oh and the chance to pull up some more items, but getting rid of the Bomb-Omb would be very nice.
Question (I'm not sure if it was already in, but...):
Is Crouch-Cancelling possible on P:M?
Quote from: Shirosan on August 11, 2011, 02:33:42 PM
Question (I'm not sure if it was already in, but...):
Is Crouch-Cancelling possible on P:M?
Yes, I think an outdated version of the coding for it is even in the demo.
Quote from: dRage on August 11, 2011, 02:35:45 PM
Yes, I think an outdated version of the coding for it is even in the demo.
Cool! I'll be able to deal 50% to a Crouch-Cancelling Falco with Peach's Down Smash again!
Still waiting for P:M...
Now where is that blasted fourth SD card?
Can you play P:M with the Wiimote without letting the legion of tourneypeople raging? >_>
Quote from: Francis on August 11, 2011, 03:44:51 PM
Can you play P:M with the Wiimote without letting the legion of tourneypeople raging? >_>
You can play it with a Wiimote, but will it stop people from raging? Probably not.
But then again people rage if you play Brawl with a Wiimote soooooo...
Glad I don't do tournaments
I play tournaments... and one of the best players I know plays with a WiiRemote+Nunchuk combo.
He even stopped playing with the gamecube controller.
Quote from: Shirosan on August 11, 2011, 04:18:52 PM
I play tournaments... and one of the best players I know plays with a WiiRemote+Nunchuk combo.
He even stopped playing with the gamecube controller.
Color me amazed! Though I myself play with just a wiimote
as it's fun for people to just fall into shame when losing to me with it.
I wonder if I will be able to just totally own with it in this codeset.
Also Sdoom how exactly does sonic do his moonwalk? I tried doing it in the demo (as according to the site it is implemented) but I just can't figure it out...
Since you are using a Wiimote by itself, you put yourself at the handicap of not having analog control which is needed to do more intricate things like Moonwalking, proper DI, and so on.
I recommend you attach the nunchuk and use the it's Analog stick and try it.
Quote from: Ninka on August 11, 2011, 04:55:52 PM
Color me amazed! Though I myself play with just a wiimote
as it's fun for people to just fall into shame when losing to me with it.
I wonder if I will be able to just totally own with it in this codeset.
Also Sdoom how exactly does sonic do his moonwalk? I tried doing it in the demo (as according to the site it is implemented) but I just can't figure it out...
Dash forward then whilst he's in his dashing pose hold press and hold down back (not straight back or you'll do another dash rather than slide).
Characters with long dash animations can do the moonwalk well. Captain Falcon and Lucario (current build not the demo build Lucario) also have good ones, but Sonic's is by far the best.
(http://i26.photobucket.com/albums/c113/escelade3/howto.jpg)
Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?
Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading ' or something...
But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD
Quote from: beatthat25 on August 11, 2011, 07:01:40 PM
Wait uhm, Sdoom, how exactly did you play P:M as you're from the UK...? Well you actually ARE from the UK, right?
Because, I tried to play the old P:M Demo from my CFGloader but it just freezes with a black screen when it should say ' loading ' or something...
But anyways, now that I've read and seen all this, I realy hope that there is a new demo version of P:M soon, I managed to play the current Demo at a friend of mine who has the USA Disc, and it was awesome, but yeah, the newer stuff looks even better, especialy Lucario, I just have to test him out! xD
How I normally play. I just used USB Loader and it works flawlessly. Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.
Quote from: St1cKDo0m on August 11, 2011, 07:38:22 PM
How I normally play. I just used USB Loader and it works flawlessly. Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.
It's just a more up-to-date version.
those PSAs you're making look pretty awesome, cant wait until they come oue ;D
Quote from: St1cKDo0m on August 11, 2011, 07:38:22 PM
How I normally play. I just used USB Loader and it works flawlessly. Only thing that's different about my USB Loader GX is I have this add on (I think) that allows for infinite lines of code instead of just 256.
Ah, well that can be it, I mean, my Gx, still has that limit, and CFGloader is just as I said before, freezing... So yeah uhm, then I guess I'll go, searching that add on :D.
Quote from: Nanobuds on August 11, 2011, 08:09:43 PM
those PSAs they're making look pretty awesome, cant wait until they come oue ;D
Well, I'm doing minimal PSA work to be honest. I'm mainly doing animations.
I love all the diagrams that the project M guys make XD so useful!
Quote from: St1cKDo0m on August 11, 2011, 08:26:36 PM
Well, I'm doing minimal PSA work to be honest. I'm mainly doing animations.
I'd much rather be wanting to do the PSA work myself, but animating I won't hesitate to do.
<_> I wonder when Riivolution will be able to use infinite lines of code...
...obviously for PAL. :af:
Riivolution is limited? Man, I'm glad I have Gecko XD
Quote from: Triforce Zelda on August 12, 2011, 01:29:26 PM
Riivolution is limited? Man, I'm glad I have Gecko XD
for PAL it is... i have a hell of alot of codes on my Riivolution. so im pretty sure its not limited
Maybe, but it can't read ASL can it?
Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
Quote from: Ultraxwing on August 15, 2011, 01:22:30 PM
Will Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
I highly doubt it, since the air dodge, and other things are added in the PSAs... I GUESS someone could convert them to P:M.
or in code some codes give them these stats...
Quote from: Ultraxwing on August 15, 2011, 01:22:30 PMWill Modified Characters like Clare/Shadow be somewhat ProjectM friendly?
some of mine PSAs will be project: M Friendly (as soon the full version is out)
Some PSAs could be started using P:M's standard characters as a base.
Quote from: Dragoon Fighter<3 Megaman, just curious do you ever plan to make a Project M friendly version of Megaman?
Quote from: Eternal YoshiIn the future. I want to finish the normal version first.
That goes for Sora too. :p
It's nice to see that people will be using project M and making characters fit in with the project M feel. It's better then brawl+ where the only PSA that tried being similer to brawl+ was eldirans Zero psa >.>
True, but in contrast there should be a normal version of movesets as well. >_>
Quote from: LC-DDM on August 16, 2011, 01:22:48 AM
True, but in contrast there should be a normal version of movesets as well. >_>
Yep, as long as PSAers don't forget about the normal Brawl when making their PSAs, it's fine xP
Bump to announce Demo 2.5:
Quote(http://i1230.photobucket.com/albums/ee481/DiegoLeal/PMBR%20Specific/DEMOV25Logo-1.png)
We are pleased to announce Project M Demo 2.5, our next public release!
You do not want to miss what we have hiding behind the curtains. Through constant refinement, and the completion of new content, we are again prepared for another public release.
We have a ton of balance updates, aesthetic surprises, and even a few new characters for you to soon enjoy! Stay tuned for more exciting announcements, character pages, and live-streams showcasing our progress with demo 2.5 in the upcoming weeks.
Demo 2.5 Teaser Video (https://www.youtube.com/watch?v=EDYx3IRQXcw&feature=youtu.be)
A little teaser for the moment. More will come in the near future.
Samus for this coming demo plz
Well, Ivysaur was confirmed and someone with bubbles was teased...
I be looking forward to play.
I'm thinking we get 3-5 characters.
Ivy update from a couple of days ago+Demo 2.5 preview stream:
http://www.twitch.tv/dazee_/b/335494552 (http://www.twitch.tv/dazee_/b/335494552)
Quote(http://i.imgur.com/Qqnjb.png)
Ivysaur Announced for Project M!
Watch the reveal video here! (http://www.youtube.com/watch?v=mQatVzbUa2c)
Characterized as being the Grass-type starter Pokémon since 1995, this seed Pokémon has also outgrown her trainer and finally debuts in Project M! By no longer being held back by stamina or elemental weaknesses, Ivysaur is back and better than ever fully equipped with a unique moveset to whip her foes into shape!
Brighten your bulbs; she's lean, green, and has never before been seen.
Get ready for the newly charged Ivysaur!
(http://i.imgur.com/ZnL3H.png) (http://i.imgur.com/QopxC.png) (http://i.imgur.com/FGPYN.png) (http://i.imgur.com/ynXAV.png)
Specials:
Neutral Special: Synthesis / Solarbeam
Side Special: Razor Leaf
Up Special: Vine Whip
Down Special: Seed Bomb
Don't forget to check out Ivysaur's Character Page (http://projectm.dantarion.com/characters.php?character=fushigisou) for more in-depth information on the character.
Stay tuned for more updates on Demo 2.5!
Oh my goodness, Ivysaur looks absolutely amazing. He's my favorite to play as with vanilla Poke Trainer, but he looks so good ohmahgaaaawd.
I'm very happy that Bullet Seed is gone.