I just made this SFX Hack for PKM Trainer. I tried it out in game. It works fine on the sound test (Although it takes like 2 seconds before I can actually play the SFX) but when it comes to actual gameplay none of the SFX work, not even the ones I actually did not change. Although the SFX for the Actual PKM are still working. It could be me but idk about you. Yes I have the brsar file in the following folder:
private/wii/app/rsbe/pf/sound
I'm using Beyond You's Riivolution and I made it using Sawndz 0.1. I don't wanna post it in the Vault until I can figure out this problem. You can try it out here: http://www.mediafire.com/?cbw1ro5f8ff4zqr
Try to lower the frequency of your samples, so the size of Pokemon Trainer's group isn't larger than the original.
It works. Thank you
do you really need riivolution for sfx?? if so why not gecko os?