Title: Shadow101's Stuff: Dunban over Link released! Post by: Kamina on January 14, 2012, 04:11:35 PM Finished Projects:
Dunban (Link Version): Released Projects that will be revamped: Dunban (Ike version) Planned Projects: Alvis Fiora Reyn Melia Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: Tempo_ on January 14, 2012, 05:24:32 PM Kratos...
Are you planning on using the Symphonia model or the Vesperia one? Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: Kamina on January 14, 2012, 06:03:59 PM Kratos... Are you planning on using the Symphonia model or the Vesperia one? I'd rather use the Vesperia model, but I only have the Symphonia Model. Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: Tempo_ on January 14, 2012, 06:05:15 PM Oh well. I'll live with what I can get.
Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: Hero © on January 14, 2012, 10:00:29 PM The pants on True Dissidia Cloud looks kinda weird in picture 2 and 3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24679
Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: Kamina on January 14, 2012, 10:06:17 PM The pants on True Dissidia Cloud looks kinda weird in picture 2 and 3: [url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24679[/url] Cloud has vertices in odd places... Even editing the vertices there to fix that caused his legs to basically with the lack of a better term Explode. Title: Re: Cloud's stuff: Dissidia Cloud released and Zelos Wilder preview Post by: ramonM64 on January 14, 2012, 11:54:29 PM Cloud, i updated my post in yer help thread. try that to fix that stretching.
http://forums.kc-mm.com/index.php?topic=39653.msg804323#msg804323 where is the Zelos preview, is there suppose to be a image there or.. uh what Title: Re: Cloud's stuff: Lancelot v0.7 released. Post by: Kamina on January 17, 2012, 12:47:13 AM Lancelot v0.7 has been released. Expect updates for him within 2 weeks.
Title: Re: Cloud's stuff: Lancelot v0.7 released. Post by: nanobuds on January 17, 2012, 01:38:50 PM hes nice, but the bones arent aligned with the model right. hes not centered to them.
also, use the smooth or weld modifier on him. the model is too blocky Title: Re: Cloud's stuff: Lancelot v0.7 released. Post by: TokoyamiTheDark on January 17, 2012, 02:30:58 PM So, how's the Sephiroth model I gave you? For some reason, when using DivineOverlord's PSA, Sephiroth's arms and blade are out of whack when I preview it in BrawlBox, meaning the arms are my biggest weakness at rigging. Ah, if only there was a Dissidia Sephiroth already...
Title: Re: Cloud's stuff: Lancelot v0.7 released. Post by: Chrispy on January 17, 2012, 02:53:07 PM I'd prefer the Crisis Core model for Sephiroth. The Dissidia model has the random beads/decorations and just doesn't feel very Sephiroth-y to me.
Title: Re: Cloud's stuff: Starting on Sephiroth Post by: Kamina on January 17, 2012, 03:46:54 PM I'm about to start rigging Sephiroth over marth now.
Title: Re: Cloud's stuff: Starting on Sephiroth Post by: nanobuds on January 17, 2012, 05:14:47 PM how about you make Lancelot's sword appear for final smash eyes?
also i played with the rig some more. the gauntlets need to be rigged to the arm bone, not the hand. only his actual hand part needs to be rigged to the hand bone. Title: Re: Cloud's stuff: Lancelot V2 released! Post by: Kamina on January 24, 2012, 02:23:15 AM Lancelot V2 has been released!
Title: Re: Cloud's stuff: Lancelot V2 released! Post by: TokoyamiTheDark on January 24, 2012, 11:56:18 AM Lancelot V2 has been released! WOW! Nice job! I decided to re-rig Sephy entierely just in case I find out what's wrong with the rig. Well, Cloud, good luck to you too!Title: Re: Cloud's stuff: Zelos V2 preview Post by: Kamina on January 24, 2012, 07:58:20 PM Zelos V2 will be released when I figure out how to fix the angel wings...
Title: Re: Cloud's stuff: Zelos V2 preview Post by: ramonM64 on January 24, 2012, 08:14:32 PM whats going wrong with Zelos' wings, transparency?
if it is, try this guide http://forums.kc-mm.com/index.php?topic=38135.0 if you dont know what to rig it to, i think its best to the BustN. Title: Re: Cloud's stuff: Zelos V2 preview Post by: Kamina on January 24, 2012, 08:16:12 PM whats going wrong with Zelos' wings, transparency? if it is, try this guide [url]http://forums.kc-mm.com/index.php?topic=38135.0[/url] if you dont know what to rig it to, i think its best to the BustN. Thanks, I'll try that out. Title: Re: Cloud's stuff: Zelos V2 preview Post by: TokoyamiTheDark on January 24, 2012, 08:17:58 PM RamonM64's right, that's where I rigged Sephiroth's wings too. Also, talking about Sephiroth, did you managed to fix his arms or not yet?
Title: Re: Cloud's stuff: Zelos V2 preview Post by: Kamina on January 24, 2012, 08:21:45 PM RamonM64's right, that's where I rigged Sephiroth's wings too. Also, talking about Sephiroth, did you managed to fix his arms or not yet? His arms are very odd, but I'm almost done with them. Title: Re: Cloud's stuff: Zelos V2 preview Post by: TokoyamiTheDark on January 24, 2012, 08:35:10 PM His arms are very odd, but I'm almost done with them. Just look how much I stinks at rigging Sephy's arms... Title: Re: Cloud's stuff: Zelos V2 preview Post by: Kamina on January 24, 2012, 08:57:41 PM whats going wrong with Zelos' wings, transparency? if it is, try this guide [url]http://forums.kc-mm.com/index.php?topic=38135.0[/url] if you dont know what to rig it to, i think its best to the BustN. It kinda works, but totally messes up his wing texture. :( Title: Re: Cloud's stuff: Zelos V2 preview Post by: ramonM64 on January 24, 2012, 09:05:39 PM for his wings.. since its slight transparency all around, i bet yer gonna need to try using the blend mode transparency (in that guide, usin Zero Suit Samus' shader1). with the first one, its a kind of sharp and cutting transparency.. you also gotta mess with the Cull Option settings if its not visible from both sides
Title: Re: Cloud's stuff: Zelos V2 preview Post by: Kamina on January 24, 2012, 09:28:54 PM Wings are working now. Thanks!
Title: Re: Cloud's stuff: Zelos V2 preview Post by: Royal_Blade on January 24, 2012, 09:46:52 PM Zelos looks very nice! Especially with the wings! Neat Idea putting them with FS eyes.
Title: Re: Cloud's stuff: Zelos V2 preview Post by: _Data_Drain_ on January 24, 2012, 09:57:44 PM Hm... I forgot to check this thread.
I must say, I really like your Zelos... He's a character I've been wanting for quite awhile. Though I do wonder... Will you fix his normals? It seems like they're a bit off... It would also be nice for him to have more then one expression. Like blinking, mouth open, and hurt faces. It should be possible if you just duplicate the face model, and assign the different textures to the separate faces. ... Anyway, I really like the idea of using his wings as final smash eyes. Also, he has them in the Japan only PS2 port of ToS as well, as his Hi-Ougi... Or whatever those were called. So they're canon as well. Title: Re: Cloud's stuff: Zelos V2 released! Post by: Kamina on January 24, 2012, 11:02:41 PM Zelos V2 has been released! V3 will have expressions.
Title: Re: Cloud's stuff: Zelos V2 released! Post by: _Data_Drain_ on January 24, 2012, 11:22:19 PM Hm... Eh, alright, I can wait for the expressions.
In the mean time, I'll download this version. Title: Re: Cloud's stuff: Zelos V2 released! Post by: Kamina on January 24, 2012, 11:26:06 PM Hm... Eh, alright, I can wait for the expressions. In the mean time, I'll download this version. V3 will probably take awhile to make, as I still need to read some tutorials on how to apply textures in 3ds max. Title: Re: Cloud's stuff: Zelos V2 released! Post by: _Data_Drain_ on January 24, 2012, 11:33:55 PM Ah, alright then.
Oh and... My sister also really likes this hack. :P Oh yeah, one more thing... Would it be possible to have a shieldless version at some point? Seems like that one would be better for pictures and what not, where as the one with the shield would be good for a PSA. Title: Re: Cloud's stuff: Zelos V2 released! Post by: Kamina on January 25, 2012, 12:02:13 AM Ah, alright then. Oh and... My sister also really likes this hack. :P Oh yeah, one more thing... Would it be possible to have a shieldless version at some point? Seems like that one would be better for pictures and what not, where as the one with the shield would be good for a PSA. A version with no shield would be very simple to do. I'll make a shieldless version for Zelos V3. BTW Zelos' wings were the first texture I've really made. (Just used Colette's wings layout) How do you guys think it turned out? Title: Re: Cloud's stuff: Zelos V2 released! Post by: _Data_Drain_ on January 25, 2012, 12:48:40 AM The wings seem alright to me.
Though... They seem to be effected by lighting. You should fix that. The wings should have no normals on them, to give the effect of glowing in dark stages. Jungle Japes for example, or Spear Pillar. Also, look up any way to fix the normals, they seem a bit off. Compare him to Marth, on a stage with heavy lighting, like Norfair, or Spear Pillar. You'll see what I mean. But with these little things, the expressions, and a few rigging fixes, he should be fine. Title: Re: Cloud's stuff: Zelos V2 released! Post by: Kamina on January 25, 2012, 12:58:55 AM The wings seem alright to me. Though... They seem to be effected by lighting. You should fix that. The wings should have no normals on them, to give the effect of glowing in dark stages. Jungle Japes for example, or Spear Pillar. Also, look up any way to fix the normals, they seem a bit off. Compare him to Marth, on a stage with heavy lighting, like Norfair, or Spear Pillar. You'll see what I mean. But with these little things, the expressions, and a few rigging fixes, he should be fine. Well I'm going to have to read a few tutorials now. :P I see what you mean about the normals, I'll try to fix those too. Title: Re: Cloud's stuff: Zelos V2 released! Post by: _Data_Drain_ on January 25, 2012, 01:30:27 AM Hm... These could be helpful.
http://forums.kc-mm.com/index.php?topic=39586.0 http://forums.kc-mm.com/index.php?topic=36191.0 (That last one though is for nitpicky players who use items... Still never the less, it could be useful. Since Zelos doesn't have metal textures.) Title: Re: Cloud's stuff: Zelos V2 released! Post by: Kamina on January 25, 2012, 01:34:39 AM Hm... These could be helpful. [url]http://forums.kc-mm.com/index.php?topic=39586.0[/url] [url]http://forums.kc-mm.com/index.php?topic=36191.0[/url] (That last one though is for nitpicky players who use items... Still never the less, it could be useful. Since Zelos doesn't have metal textures.) Thanks, these will help a lot. Title: Re: Cloud's stuff: Starting on Kratos Aurion Post by: Kamina on January 26, 2012, 03:28:18 PM Starting on my rig of TOS Kratos.
Title: Re: Cloud's stuff: Starting on Kratos Aurion Post by: Psycho Philia on January 27, 2012, 02:47:05 PM Marvelous! Zelos Wilder, it is really good, of course, it will be better with the facial expressions, but anyway, you made a really good job!
Title: Re: Cloud's stuff: Starting on Kratos Aurion Post by: Kamina on January 30, 2012, 12:04:20 AM Something stupid happened with 3ds max, and Now I have to restart on Kratos entirely... :( Well, at least I fixed the hair on Zelos (by making the body and hair into seperate objects) and some other part of his rig. Just gotta add expressions (I've still gotta learn how to apply textures in 3ds max. >.<) and fix his lighting and then Zelos V3 will be ready for release.
Title: Re: Cloud's stuff: Starting on Kratos Aurion Post by: Chaos_Knight on February 02, 2012, 07:54:20 PM Hey I'm just wondering. Are you gonna fix the fingers on True Dissidia Cloud?
Title: Re: Cloud's stuff: Zelos V3 released! Post by: Kamina on February 03, 2012, 12:06:11 PM Zelos V3 released. Also you can you forget about what I said about Cloud with expressions as it turns out I deleted the 3ds max file when I finished the first version. :>.>palm:
Title: Re: Cloud's stuff: Zelos V3 released! Post by: _Data_Drain_ on February 03, 2012, 03:08:46 PM This version of Zelos looks better then the last time.
Now my only real nitpick is, lack of blinking, half blink, and talking expressions. :P Otherwise though, it seems to be a pretty nice import. Title: Re: Cloud's stuff: Zelos V3 released! Post by: Kamina on February 03, 2012, 03:10:37 PM This version of Zelos looks better then the last time. Now my only real nitpick is, lack of blinking, half blink, and talking expressions. :P Otherwise though, it seems to be a pretty nice import. I tried half blink, talk, and blink but they would not show up in game. :/ Title: Re: Cloud's stuff: Zelos V3 released! Post by: _Data_Drain_ on February 03, 2012, 03:12:31 PM Hm... Maybe you could ask around? I'm pretty sure someone's gotten those to work...
Title: Re: Cloud's stuff: Zelos V3 released! Post by: DSX8 on February 03, 2012, 03:14:51 PM I tried half blink, talk, and blink but they would not show up in game. :/ i know how to get those to work :PTitle: Re: Cloud's stuff: Zelos V3 released! Post by: Kamina on February 03, 2012, 03:17:04 PM i know how to get those to work :P What would you have to do to get those to work.Title: Re: Cloud's stuff: Zelos V3 released! Post by: DSX8 on February 03, 2012, 03:26:56 PM What would you have to do to get those to work. set them to a visibility bone in the objects folder in the expanded MDL0also if u want me to fix the normals on the wings for ya, i can do that, i'd just need the .max file Title: Re: Cloud's stuff: Zelos V3 released! Post by: TokoyamiTheDark on February 03, 2012, 03:33:46 PM Zelos V3 released. Also you can you forget about what I said about Cloud with expressions as it turns out I deleted the 3ds max file when I finished the first version. :>.>palm: I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you?Title: Re: Cloud's stuff: Zelos V3 released! Post by: Kamina on February 03, 2012, 04:55:31 PM I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you? I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start. Title: Re: Cloud's stuff: Zelos V3 released! Post by: DSX8 on February 03, 2012, 06:41:17 PM I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start. .... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this :PTitle: Re: Cloud's stuff: Zelos V3 released! Post by: Kamina on February 03, 2012, 07:34:11 PM .... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this :P Nah, I just deleted it by accident.Title: Re: Cloud's stuff: I'll be on hiatus for awhile Post by: DSX8 on February 03, 2012, 11:21:10 PM Nah, I just deleted it by accident. ah i see... xPTitle: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Kamina on March 21, 2012, 06:31:21 PM Well, I just uploaded my last two imports, which were made right about when KCMM went down. I'm bored of rigging, so I won't be making anything new from now on.
Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: SonicBrawler on March 21, 2012, 06:55:08 PM wow, you are really good
Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Velen on March 21, 2012, 08:51:15 PM *Sigh*...
-and you STILL didn't rig the DAMN FINGERS on Zelos. *HeadWall!* Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Kamina on March 21, 2012, 08:52:35 PM *Sigh*... Well, better then having horribly rigged fingers, as I never really was good at rigging those.-and you STILL didn't rig the DAMN FINGERS on Zelos. *HeadWall!* Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Velen on March 21, 2012, 09:06:55 PM Well, better then having horribly rigged fingers, as I never really was good at rigging those. Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters. You should consider trying to rig them and get practice with it. Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: nanobuds on March 21, 2012, 09:26:29 PM *Sigh*... -and you STILL didn't rig the DAMN FINGERS on Zelos. *HeadWall!* thissss shadow is nice though. Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Kamina on March 21, 2012, 09:35:51 PM Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters. You should consider trying to rig them and get practice with it. Ok then. Whenever I feel like importing again/have some spare time (Bunch of projects and essays are being assigned right now in school), I'll get to work on the fingers. Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: Velen on March 21, 2012, 09:42:13 PM If you do no start rigging the fingers of the character you rig, properly...I shall cast this upon you.
Jade's Indignation (http://www.youtube.com/watch?v=7Y6YQWalZiE#) Title: Re: Shadow's Stuff: My last two imports, Shadow (Brawl model) and Zelos released. Post by: hotdogturtle on March 21, 2012, 09:58:53 PM Oh wow, Brawl Shadow. Not my favorite of his models, but since it's from Brawl already, that means that it's guaranteed to be glitchless. I'll give it a try in my game and as long as it looks up to standards, this will be the one that I keep.
Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: Kamina on June 17, 2012, 02:13:29 PM Dunban has been released. Oh my god his shoulders were a pain in the ass, especially his right one. I worked on them for 3 hours, and they still aren't perfect (He also has few vertices in his shoulders). Aside from that, though I'm pleased with how he turned out. I'll be doing a lot more Xenoblade imports in the next month or so.
I've already prepared Fiora, [censored]son, Mumkhar, and Alvis' models for rigging, so who should I do next? Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: darkknight on June 17, 2012, 06:48:28 PM hey Shadow101 Dunban looks great, and I prefer the ike version anyway ;)
... you should do Shulk too, I think Beyond said months ago that he would do him, but it's been a long time without any progress that we know of..... I think you should do it, since you like xenoblade, and we've been wanting Shulk in brawl for a while now ;) Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: Kamina on June 17, 2012, 06:56:53 PM hey Shadow101 Dunban looks great, and I prefer the ike version anyway ;) ... you should do Shulk too, I think Beyond said months ago that he would do him, but it's been a long time without any progress that we know of..... I think you should do it, since you like xenoblade, and we've been wanting Shulk in brawl for a while now ;) Well bleachmagic said he wanted to do Shulk so I sent him the model, which means either [censored]son or Mumkhar are up next. Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: darkknight on June 17, 2012, 08:09:33 PM Quote Well bleachmagic said he wanted to do Shulk so I sent him the model, which means either [censored]son or Mumkhar are up next. hey! great news :) Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: TokoyamiTheDark on June 18, 2012, 12:56:30 AM Shadow101, seems you're back to rigging, but I might be mistaken. Good to hear.
Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: Kamina on June 18, 2012, 01:08:29 AM Shadow101, seems you're back to rigging, but I might be mistaken. Good to hear. I've wanted to rig models from Xenoblade specifically for a long time, but until this week I wasn't able to find any models from Xenoblade. Title: Re: Shadow101's Stuff: Dunban released! More Xenoblade Chronicles stuff soon! Post by: eddy7eddy on June 18, 2012, 10:03:13 PM haha, seeing the time and effort that you dedicate to Dunban model, came to my mind:
-I am Dunban! Edit me if you dare! :P I'm pretty sure you were the first to import material from Xenoblade, I am infinitely grateful, I'm excited for what is coming and hope you have luck with the next models, :) Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Expect more Xenoblade stuff! Post by: Kamina on June 21, 2012, 04:48:06 AM Mumkhar and [censored]son have been released. Not 100% sure who I'm going to do next. :P
Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Expect more Xenoblade stuff! Post by: Juri Han on June 21, 2012, 08:47:28 AM Not 100% sure who I'm going to do next. :P Shulk. Yesplz. Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Expect more Xenoblade stuff! Post by: Kamina on June 21, 2012, 11:15:58 AM You know what? Since I've gotten about 30 PMs requesting Shulk, I'll do him. Bleachmagic can make his own version and people can decide which one the like better.
Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Shulk next! Post by: ReynTime on June 21, 2012, 01:03:11 PM You should also do the default cloaked costume for Dunban...and/or give him his default sword. Save the monado for Shulk. Also the Monado looks really strange/not right with the beam the way it is. Really good job so far though and I look forward to all the Xenoblade stuff.
Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Shulk next! Post by: Kamina on June 21, 2012, 01:47:06 PM You should also do the default cloaked costume for Dunban...and/or give him his default sword. Save the monado for Shulk. Also the Monado looks really strange/not right with the beam the way it is. Really good job so far though and I look forward to all the Xenoblade stuff. I'll do Dunban's default costume over Link. When I figure out how to make effects like the beam sword I'll also update the Monado beam. Bleachmagic uploaded his Shulk, but I'm still gonna do my version. Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Shulk next! Post by: darkknight on June 22, 2012, 12:51:00 AM You know what? Since I've gotten about 30 PMs requesting Shulk, I'll do him. Bleachmagic can make his own version and people can decide which one the like better. ... Quote Bleachmagic uploaded his Shulk, but I'm still gonna do my version. I really like Bleachmagic's Shulk, and I don't know if he has a thread or not so, THANKS Bleachmagic ;) aaaand I support the idea of you making your own shulk Shadow101, It's not a competition or to see wich one is better (in my opinion) but 2 Shulks are more than welcome (Ihope he's over Ike too) :kdance: Looking forward to see yours, PS. you're bringing the whole game to brawl! lol, great work on mumkhar and [censored]son by the way ;) Title: Re: Shadow101's Stuff: [censored]son and Mumkhar released! Shulk next! Post by: Chaos_Knight on June 22, 2012, 01:38:44 AM ... Bleachmagic does has his own thread. http://forums.kc-mm.com/index.php?topic=44096.0 (http://forums.kc-mm.com/index.php?topic=44096.0)I really like Bleachmagic's Shulk, and I don't know if he has a thread or not so, THANKS Bleachmagic ;) aaaand I support the idea of you making your own shulk Shadow101, It's not a competition or to see wich one is better (in my opinion) but 2 Shulks are more than welcome (Ihope he's over Ike too) :kdance: Looking forward to see yours, PS. you're bringing the whole game to brawl! lol, great work on mumkhar and [censored]son by the way ;) Title: Re: Shadow101's Stuff: Shulk released! Post by: Kamina on June 22, 2012, 09:08:37 PM Shulk has been released! Took longer then I thought to get that damn beam working... The other weapons, I may add them at a later date.
Title: Re: Shadow101's Stuff: Shulk released! Post by: darkknight on June 23, 2012, 01:29:30 AM *sees Shulk released*
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY lol thanks Shadow101, we appreciate your work ;) Title: Re: Shadow101's Stuff: Shulk released! Post by: Kamina on June 23, 2012, 11:16:21 AM *sees Shulk released* YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY lol thanks Shadow101, we appreciate your work ;) I had to spend a long time messing around with the shaders and materials to get the beam effect working, but it was worth it IMO. Title: Re: Shadow101's Stuff: Shulk released! Post by: LCCoolJ95 on June 23, 2012, 12:02:32 PM I like Shulk, it looks pretty good. Thank god someone made it. Beyond WAS working on a Shulk, but he's basically more useless than a bump on a log :P
Title: Re: Shadow101's Stuff: Dunban over Link released! Post by: Kamina on June 23, 2012, 04:16:16 PM Dunban over Link has been released! He certainly was much easier to rig then Shulk was. :P
Title: Re: Shadow101's Stuff: Dunban over Link released! Post by: Ninka_kiwi on June 23, 2012, 04:41:53 PM Some things on Shulk's rig, like his shoulders could be improved, but other then that he is pretty well done. definitely your best import.
Title: Re: Shadow101's Stuff: Dunban over Link released! Post by: Kamina on June 23, 2012, 05:04:20 PM Some things on Shulk's rig, like his shoulders could be improved, but other then that he is pretty well done. definitely your best import. Thanks. Those shoulders will be a pain to fix. :l Oh yeah, also I deleted Cloud, just so people don't download it when Ninka and Nanobud's Cloud is so much better. :P |