Finished Projects:
Dunban (Link Version):
Sorry but you are not allowed to view spoiler contents.
Shulk:
Sorry but you are not allowed to view spoiler contents.
Mumkhar:
Sorry but you are not allowed to view spoiler contents.
[censored]son:
Sorry but you are not allowed to view spoiler contents.
Shadow the hedgehog (Brawl Model) V2:
Sorry but you are not allowed to view spoiler contents.
Lancelot V2:
Sorry but you are not allowed to view spoiler contents.
Kratos Aurion:
Sorry but you are not allowed to view spoiler contents.
Richter Abend:
Sorry but you are not allowed to view spoiler contents.
Released Projects that will be revamped:
Dunban (Ike version)
Sorry but you are not allowed to view spoiler contents.
Previews:
Planned Projects:
Alvis
Fiora
Reyn
Melia
Kratos...
Are you planning on using the Symphonia model or the Vesperia one?
Quote from: Tempo_ on January 15, 2012, 12:24:32 AM
Kratos...
Are you planning on using the Symphonia model or the Vesperia one?
I'd rather use the Vesperia model, but I only have the Symphonia Model.
Oh well. I'll live with what I can get.
The pants on True Dissidia Cloud looks kinda weird in picture 2 and 3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24679
Quote from: hero3120 on January 15, 2012, 05:00:29 AM
The pants on True Dissidia Cloud looks kinda weird in picture 2 and 3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24679
Cloud has vertices in odd places... Even editing the vertices there to fix that caused his legs to basically with the lack of a better term Explode.
Cloud, i updated my post in yer help thread. try that to fix that stretching.
http://forums.kc-mm.com/index.php?topic=39653.msg804323#msg804323
where is the Zelos preview, is there suppose to be a image there or.. uh what
Lancelot v0.7 has been released. Expect updates for him within 2 weeks.
hes nice, but the bones arent aligned with the model right. hes not centered to them.
also, use the smooth or weld modifier on him. the model is too blocky
So, how's the Sephiroth model I gave you? For some reason, when using DivineOverlord's PSA, Sephiroth's arms and blade are out of whack when I preview it in BrawlBox, meaning the arms are my biggest weakness at rigging. Ah, if only there was a Dissidia Sephiroth already...
I'd prefer the Crisis Core model for Sephiroth. The Dissidia model has the random beads/decorations and just doesn't feel very Sephiroth-y to me.
I'm about to start rigging Sephiroth over marth now.
how about you make Lancelot's sword appear for final smash eyes?
also i played with the rig some more.
the gauntlets need to be rigged to the arm bone, not the hand. only his actual hand part needs to be rigged to the hand bone.
Lancelot V2 has been released!
Quote from: Cloud Strife on January 24, 2012, 09:23:15 AMLancelot V2 has been released!
WOW! Nice job! I decided to re-rig Sephy entierely just in case I find out what's wrong with the rig. Well, Cloud, good luck to you too!
Zelos V2 will be released when I figure out how to fix the angel wings...
whats going wrong with Zelos' wings, transparency?
if it is, try this guide
http://forums.kc-mm.com/index.php?topic=38135.0
if you dont know what to rig it to, i think its best to the BustN.
Quote from: ramonM64 on January 25, 2012, 03:14:32 AM
whats going wrong with Zelos' wings, transparency?
if it is, try this guide
http://forums.kc-mm.com/index.php?topic=38135.0
if you dont know what to rig it to, i think its best to the BustN.
Thanks, I'll try that out.
RamonM64's right, that's where I rigged Sephiroth's wings too. Also, talking about Sephiroth, did you managed to fix his arms or not yet?
Quote from: TokoyamiTheDark on January 25, 2012, 03:17:58 AM
RamonM64's right, that's where I rigged Sephiroth's wings too. Also, talking about Sephiroth, did you managed to fix his arms or not yet?
His arms are very odd, but I'm almost done with them.
Quote from: Cloud Strife on January 25, 2012, 03:21:45 AMHis arms are very odd, but I'm almost done with them.
Just look how much I stinks at rigging Sephy's arms...
Sorry but you are not allowed to view spoiler contents.
I'm using Hollow's PSA to check out the rigging. Are you doing better than that? Just wondering...
Quote from: ramonM64 on January 25, 2012, 03:14:32 AM
whats going wrong with Zelos' wings, transparency?
if it is, try this guide
http://forums.kc-mm.com/index.php?topic=38135.0
if you dont know what to rig it to, i think its best to the BustN.
It kinda works, but totally messes up his wing texture. :(
for his wings.. since its slight transparency all around, i bet yer gonna need to try using the blend mode transparency (in that guide, usin Zero Suit Samus' shader1). with the first one, its a kind of sharp and cutting transparency.. you also gotta mess with the Cull Option settings if its not visible from both sides
Wings are working now. Thanks!
Zelos looks very nice! Especially with the wings! Neat Idea putting them with FS eyes.
Hm... I forgot to check this thread.
I must say, I really like your Zelos... He's a character I've been wanting for quite awhile.
Though I do wonder... Will you fix his normals? It seems like they're a bit off... It would also be nice for him to have more then one expression. Like blinking, mouth open, and hurt faces. It should be possible if you just duplicate the face model, and assign the different textures to the separate faces.
...
Anyway, I really like the idea of using his wings as final smash eyes. Also, he has them in the Japan only PS2 port of ToS as well, as his Hi-Ougi... Or whatever those were called. So they're canon as well.
Zelos V2 has been released! V3 will have expressions.
Hm... Eh, alright, I can wait for the expressions.
In the mean time, I'll download this version.
Quote from: _Data_Drain_ on January 25, 2012, 06:22:19 AM
Hm... Eh, alright, I can wait for the expressions.
In the mean time, I'll download this version.
V3 will probably take awhile to make, as I still need to read some tutorials on how to apply textures in 3ds max.
Ah, alright then.
Oh and... My sister also really likes this hack. :P
Oh yeah, one more thing...
Would it be possible to have a shieldless version at some point? Seems like that one would be better for pictures and what not, where as the one with the shield would be good for a PSA.
Quote from: _Data_Drain_ on January 25, 2012, 06:33:55 AM
Ah, alright then.
Oh and... My sister also really likes this hack. :P
Oh yeah, one more thing...
Would it be possible to have a shieldless version at some point? Seems like that one would be better for pictures and what not, where as the one with the shield would be good for a PSA.
A version with no shield would be very simple to do. I'll make a shieldless version for Zelos V3.
BTW Zelos' wings were the first texture I've really made. (Just used Colette's wings layout) How do you guys think it turned out?
The wings seem alright to me.
Though... They seem to be effected by lighting. You should fix that. The wings should have no normals on them, to give the effect of glowing in dark stages. Jungle Japes for example, or Spear Pillar.
Also, look up any way to fix the normals, they seem a bit off. Compare him to Marth, on a stage with heavy lighting, like Norfair, or Spear Pillar. You'll see what I mean.
But with these little things, the expressions, and a few rigging fixes, he should be fine.
Quote from: _Data_Drain_ on January 25, 2012, 07:48:40 AM
The wings seem alright to me.
Though... They seem to be effected by lighting. You should fix that. The wings should have no normals on them, to give the effect of glowing in dark stages. Jungle Japes for example, or Spear Pillar.
Also, look up any way to fix the normals, they seem a bit off. Compare him to Marth, on a stage with heavy lighting, like Norfair, or Spear Pillar. You'll see what I mean.
But with these little things, the expressions, and a few rigging fixes, he should be fine.
Well I'm going to have to read a few tutorials now. :P I see what you mean about the normals, I'll try to fix those too.
Hm... These could be helpful.
http://forums.kc-mm.com/index.php?topic=39586.0
http://forums.kc-mm.com/index.php?topic=36191.0
(That last one though is for nitpicky players who use items... Still never the less, it could be useful. Since Zelos doesn't have metal textures.)
Quote from: _Data_Drain_ on January 25, 2012, 08:30:27 AM
Hm... These could be helpful.
http://forums.kc-mm.com/index.php?topic=39586.0
http://forums.kc-mm.com/index.php?topic=36191.0
(That last one though is for nitpicky players who use items... Still never the less, it could be useful. Since Zelos doesn't have metal textures.)
Thanks, these will help a lot.
Starting on my rig of TOS Kratos.
Marvelous! Zelos Wilder, it is really good, of course, it will be better with the facial expressions, but anyway, you made a really good job!
Something stupid happened with 3ds max, and Now I have to restart on Kratos entirely... :( Well, at least I fixed the hair on Zelos (by making the body and hair into seperate objects) and some other part of his rig. Just gotta add expressions (I've still gotta learn how to apply textures in 3ds max. >.<) and fix his lighting and then Zelos V3 will be ready for release.
Hey I'm just wondering. Are you gonna fix the fingers on True Dissidia Cloud?
Zelos V3 released. Also you can you forget about what I said about Cloud with expressions as it turns out I deleted the 3ds max file when I finished the first version. :>.>palm:
This version of Zelos looks better then the last time.
Now my only real nitpick is, lack of blinking, half blink, and talking expressions. :P
Otherwise though, it seems to be a pretty nice import.
Quote from: _Data_Drain_ on February 03, 2012, 10:08:46 PM
This version of Zelos looks better then the last time.
Now my only real nitpick is, lack of blinking, half blink, and talking expressions. :P
Otherwise though, it seems to be a pretty nice import.
I tried half blink, talk, and blink but they would not show up in game. :/
Hm... Maybe you could ask around? I'm pretty sure someone's gotten those to work...
Quote from: Cloud Strife on February 03, 2012, 10:10:37 PM
I tried half blink, talk, and blink but they would not show up in game. :/
i know how to get those to work :P
Quote from: DSX8™ on February 03, 2012, 10:14:51 PM
i know how to get those to work :P
What would you have to do to get those to work.
Quote from: Cloud Strife on February 03, 2012, 10:17:04 PM
What would you have to do to get those to work.
set them to a visibility bone in the objects folder in the expanded MDL0
also if u want me to fix the normals on the wings for ya, i can do that, i'd just need the .max file
Quote from: Cloud Strife on February 03, 2012, 07:06:11 PM
Zelos V3 released. Also you can you forget about what I said about Cloud with expressions as it turns out I deleted the 3ds max file when I finished the first version. :>.>palm:
I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you?
Quote from: TokoyamiTheDark on February 03, 2012, 10:33:46 PM
I still have it, as I keep all 3DS Max files of my hacks, just in case something happens. Would you like me to send it to you?
I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start.
Quote from: Cloud Strife on February 03, 2012, 11:55:31 PM
I fixed the 3ds max file after I sent it to you. It would basically make me re-rig from the start.
.... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this :P
Quote from: DSX8™ on February 04, 2012, 01:41:17 AM
.... u dont keep ur .max files after ur done rigging and release? sad sad sad... hope u learned from this :P
Nah, I just deleted it by accident.
Well, I just uploaded my last two imports, which were made right about when KCMM went down. I'm bored of rigging, so I won't be making anything new from now on.
wow, you are really good
*Sigh*...
-and you STILL didn't rig the DAMN FINGERS on Zelos.
*HeadWall!*
Quote from: Velen on March 22, 2012, 02:51:15 AM
*Sigh*...
-and you STILL didn't rig the DAMN FINGERS on Zelos.
*HeadWall!*
Well, better then having horribly rigged fingers, as I never really was good at rigging those.
Quote from: Shadow101 on March 22, 2012, 02:52:35 AM
Well, better then having horribly rigged fingers, as I never really was good at rigging those.
Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters.
You should consider trying to rig them and get practice with it.
Quote from: Velen on March 22, 2012, 02:51:15 AM
*Sigh*...
-and you STILL didn't rig the DAMN FINGERS on Zelos.
*HeadWall!*
thissss
shadow is nice though.
Quote from: Velen on March 22, 2012, 03:06:55 AM
Listen buddy. If there is one thing that irritates me with importers, it's when they don't rig the effing fingers. All they have to do is be very careful when selecting the vertices in order to rig them properly, especially on a model like the Tales characters.
You should consider trying to rig them and get practice with it.
Ok then. Whenever I feel like importing again/have some spare time (Bunch of projects and essays are being assigned right now in school), I'll get to work on the fingers.
If you do no start rigging the fingers of the character you rig, properly...I shall cast this upon you.
Jade's Indignation (http://www.youtube.com/watch?v=7Y6YQWalZiE#)
Oh wow, Brawl Shadow. Not my favorite of his models, but since it's from Brawl already, that means that it's guaranteed to be glitchless. I'll give it a try in my game and as long as it looks up to standards, this will be the one that I keep.
Dunban has been released. Oh my god his shoulders were a pain in the ass, especially his right one. I worked on them for 3 hours, and they still aren't perfect (He also has few vertices in his shoulders). Aside from that, though I'm pleased with how he turned out. I'll be doing a lot more Xenoblade imports in the next month or so.
I've already prepared Fiora, [censored]son, Mumkhar, and Alvis' models for rigging, so who should I do next?
hey Shadow101 Dunban looks great, and I prefer the ike version anyway ;)
...
you should do Shulk too, I think Beyond said months ago that he would do him, but it's been a long time without any progress that we know of.....
I think you should do it, since you like xenoblade, and we've been wanting Shulk in brawl for a while now ;)
Quote from: darkknight on June 18, 2012, 12:48:28 AM
hey Shadow101 Dunban looks great, and I prefer the ike version anyway ;)
...
you should do Shulk too, I think Beyond said months ago that he would do him, but it's been a long time without any progress that we know of.....
I think you should do it, since you like xenoblade, and we've been wanting Shulk in brawl for a while now ;)
Well bleachmagic said he wanted to do Shulk so I sent him the model, which means either [censored]son or Mumkhar are up next.
QuoteWell bleachmagic said he wanted to do Shulk so I sent him the model, which means either [censored]son or Mumkhar are up next.
hey! great news :)
Shadow101, seems you're back to rigging, but I might be mistaken. Good to hear.
Quote from: TokoyamiTheDark on June 18, 2012, 06:56:30 AM
Shadow101, seems you're back to rigging, but I might be mistaken. Good to hear.
I've wanted to rig models from Xenoblade specifically for a long time, but until this week I wasn't able to find any models from Xenoblade.
haha, seeing the time and effort that you dedicate to Dunban model, came to my mind:
-I am Dunban! Edit me if you dare!
:P
I'm pretty sure you were the first to import material from Xenoblade, I am infinitely grateful,
I'm excited for what is coming and hope you have luck with the next models,
:)
Mumkhar and [censored]son have been released. Not 100% sure who I'm going to do next. :P
Quote from: Shadow101 on June 21, 2012, 10:48:06 AM
Not 100% sure who I'm going to do next. :P
Shulk. Yesplz.
Also, as a joke, the Incredible Shulk. Shulk's head on Hulk's body over DK.
You know what? Since I've gotten about 30 PMs requesting Shulk, I'll do him. Bleachmagic can make his own version and people can decide which one the like better.
You should also do the default cloaked costume for Dunban...and/or give him his default sword. Save the monado for Shulk. Also the Monado looks really strange/not right with the beam the way it is. Really good job so far though and I look forward to all the Xenoblade stuff.
Quote from: ReynTime on June 21, 2012, 07:03:11 PM
You should also do the default cloaked costume for Dunban...and/or give him his default sword. Save the monado for Shulk. Also the Monado looks really strange/not right with the beam the way it is. Really good job so far though and I look forward to all the Xenoblade stuff.
I'll do Dunban's default costume over Link. When I figure out how to make effects like the beam sword I'll also update the Monado beam.
Bleachmagic uploaded his Shulk, but I'm still gonna do my version.
Quote from: Shadow101 on June 21, 2012, 05:15:58 PM
You know what? Since I've gotten about 30 PMs requesting Shulk, I'll do him. Bleachmagic can make his own version and people can decide which one the like better.
...
QuoteBleachmagic uploaded his Shulk, but I'm still gonna do my version.
I really like Bleachmagic's Shulk, and I don't know if he has a thread or not so, THANKS Bleachmagic ;)
aaaand I support the idea of you making your own shulk Shadow101, It's not a competition or to see wich one is better (in my opinion) but 2 Shulks are more than welcome (Ihope he's over Ike too) :kdance:
Looking forward to see yours, PS. you're bringing the whole game to brawl! lol, great work on mumkhar and [censored]son by the way ;)
Quote from: darkknight on June 22, 2012, 06:51:00 AM
...
I really like Bleachmagic's Shulk, and I don't know if he has a thread or not so, THANKS Bleachmagic ;)
aaaand I support the idea of you making your own shulk Shadow101, It's not a competition or to see wich one is better (in my opinion) but 2 Shulks are more than welcome (Ihope he's over Ike too) :kdance:
Looking forward to see yours, PS. you're bringing the whole game to brawl! lol, great work on mumkhar and [censored]son by the way ;)
Bleachmagic does has his own thread. http://forums.kc-mm.com/index.php?topic=44096.0 (http://forums.kc-mm.com/index.php?topic=44096.0)
Shulk has been released! Took longer then I thought to get that damn beam working... The other weapons, I may add them at a later date.
*sees Shulk released*
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
lol
thanks Shadow101, we appreciate your work ;)
Quote from: darkknight on June 23, 2012, 07:29:30 AM
*sees Shulk released*
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY
lol
thanks Shadow101, we appreciate your work ;)
I had to spend a long time messing around with the shaders and materials to get the beam effect working, but it was worth it IMO.
I like Shulk, it looks pretty good. Thank god someone made it. Beyond WAS working on a Shulk, but he's basically more useless than a bump on a log :P
Dunban over Link has been released! He certainly was much easier to rig then Shulk was. :P
Some things on Shulk's rig, like his shoulders could be improved, but other then that he is pretty well done. definitely your best import.
Quote from: Ninka_kiwi on June 23, 2012, 10:41:53 PM
Some things on Shulk's rig, like his shoulders could be improved, but other then that he is pretty well done. definitely your best import.
Thanks. Those shoulders will be a pain to fix. :l
Oh yeah, also I deleted Cloud, just so people don't download it when Ninka and Nanobud's Cloud is so much better. :P