Title: Result Screen Editing Post by: SomeKindOfMetroid on May 09, 2012, 02:05:41 PM Does anyone know where the Character Marks (SSBB symbol, mushroom, Triforce) and names that show up on the result screen are located? I've replaced them everywhere I could find, but the ones on the result screen haven't changed.
Title: Re: Result Screen Editing Post by: Shun_One on May 10, 2012, 01:29:51 PM stage/melee/STGRESULT
...I think. Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 05:59:08 PM stage/melee/STGRESULT ...I think Not unless they're in MiscData[30], which BrawlBox doesn't recognize. Come to think of it, at least the names might be in one of the MSBINs I never bothered editing in some menu/info/common/whatever file... But I still have no idea where the marks could be. Title: Re: Result Screen Editing Post by: SSJ Is Clueless! on May 10, 2012, 06:59:02 PM what shun_one said
its in there not what you mean BB dont recognize miscdata30 Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 07:08:04 PM [color
what shun_one said its in there not what you mean BB dont recognize miscdata30 I don't know what kind of data STGRESULT's MiscData[30] is, but BrawlBox 0.66b shows it as a question mark and therefore it can't be edited. I'd say the chance of it containing any textures or message data is slim. What's so surprising about that? Previous versions of BB didn't recognize many data types which are recognized now. Take a look yourself if you don't believe me. STGRESULT does not have the marks or the names. Neither does Result_en.brres. Title: Re: Result Screen Editing Post by: SSJ Is Clueless! on May 10, 2012, 07:09:04 PM try downlaoding the STGRESULT from the brawl medafire iso then open it suing BB .65
Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 07:17:43 PM try downlaoding the STGRESULT from the brawl medafire iso then open it suing BB .65 That won't change anything. Earlier versions of BrawlBox will recognize less kinds of data, not more. For example, the version of BrawlBox I usually use (0.63d 4.2) doesn't recognize two of STGRESULT's MiscData entires. 0.66b only has one it doesn't recognize, with the other one now being recognized as STPM. That's not the issue, anyway. I seriously doubt that MiscData[30] has any textures in it, so it's not what I'm looking for. I am using a clean STGRESULT file, so trust me: They're not in there. Title: Re: Result Screen Editing Post by: Sanada on May 10, 2012, 07:24:31 PM The marks are not textures, in fact they are models in MiscData 110 in STGResult.pac.
The names appear else where, in main.dol they are located. Title: Re: Result Screen Editing Post by: SSJ Is Clueless! on May 10, 2012, 07:24:35 PM your computer is wierd becuase mine regocnizes the miscdata30 with all the BB versions
Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 07:30:43 PM The marks are not textures, in fact they are models in MiscData 110 in STGResult.pac. The names appear else where, in main.dol they are located. You're knowledgeable! And you're right. The marks are models with no textures at all... How weird. Everywhere else in the entire game, they're textures. Thank you! your computer is wierd becuase mine regocnizes the miscdata30 with all the BB versions I'd really like to see this screenshot, then, from your computer: (http://i.imgur.com/NY3ca.png) Title: Re: Result Screen Editing Post by: SSJ Is Clueless! on May 10, 2012, 07:31:34 PM i would give you one but i cant open BB right now
Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 07:39:00 PM Okay. I'd just be really surprised if your BrawlBox can identify that specific MiscData[30]. I don't mean MiscData[30] in general, or from another stage or file. I mean STGRESULT's MiscData[30].
Title: Re: Result Screen Editing Post by: Sanada on May 10, 2012, 07:43:13 PM @SomeKindOfMetroid
If you wanted to changed the names refer to this (http://forums.kc-mm.com/index.php?topic=17547.msg794999#msg794999), it'll give you an idea how to and if you scroll down it shows an example of someone changing Marth's name to Roy (http://forums.kc-mm.com/index.php?topic=17547.msg795124#msg795124). Title: Re: Result Screen Editing Post by: SomeKindOfMetroid on May 10, 2012, 07:46:26 PM @SomeKindOfMetroid If you wanted to changed the names refer to this ([url]http://forums.kc-mm.com/index.php?topic=17547.msg794999#msg794999[/url]), it'll give you an idea how to and if you scroll down it shows an example of someone changing Marth's name to Roy ([url]http://forums.kc-mm.com/index.php?topic=17547.msg795124#msg795124[/url]). Haha, I just found that by Googling, and I had already figured I might need a hex editor. Thanks though! Um... an XML patching like this... Code: <folder external="/private/wii/app/RSBE/shared/" disc="/" /> ...should include main.dol, right? Since it just flat-out replaces the root. Title: Re: Result Screen Editing Post by: Sanada on May 10, 2012, 07:53:58 PM Oh, not sure since I don't use riivolution, but try it since main.dol is in the root, yes.
Title: Re: Result Screen Editing Post by: mnsg on May 10, 2012, 08:37:37 PM I know that you can modify the stock icons from that file, but I really haven't done much else to the results screen.
Title: Re: Result Screen Editing Post by: drspaceman on May 10, 2012, 11:50:51 PM so misc data is data that cant currently be opened?
Title: Re: Result Screen Editing Post by: NintendoIGN on June 24, 2013, 01:09:01 AM Do i use a starter xml patch for main.dol
Replace stk with rsb in folder internal or something |