Poll
Question:
Finally huh?
Option 1: i never asked for this but yeah...
votes: 8
Option 2: nah
votes: 4
Option 3: YEEEEEEEEEEEEEEEEEEEEES
votes: 20
Option 4: Finally yes!
votes: 14
I am making this TUT because i am so tired of getting messages such as: "hey southcraft, loving your Waluigi port. but how do i do them like without the .rel files???"Usefull links:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599) SmashAttacks for PSAing your character.
http://www.smashboards.com/showthread.php?t=284044 (http://www.smashboards.com/showthread.php?t=284044) this is called Tabuu, it's not the boss from SSE. It's a program that letting you rebuild a .pac file for a alternative boneset like sonic's for an example.
Part 1 (Getting your model work ported on another character)Sorry but you are not allowed to view spoiler contents.
Part 2 (Code Replacing, and attack remaking)Sorry but you are not allowed to view spoiler contents.
Part 3 (B Attacks)Sorry but you are not allowed to view spoiler contents.
Part 4 (AnimationData0)Sorry but you are not allowed to view spoiler contents.
Part 5 (The Final and Fixing move part)Sorry but you are not allowed to view spoiler contents.
I hope this tutorial helps you guys and me ofc since i hate PM's of this. im so tired! and Don't PM me about this. please? post here instead.
this would be 1,000 times easier if sa allowed copy past between windows
Quote from: Dark Pit on June 02, 2012, 04:13:41 PM
this would be 1,000 times easier if sa allowed copy past between windows
i know, thats stupid, but it doesn't work. but it won't take long maybe 1-2 days if you are middle skilled in PSA.
still, it takes awhile. im gunan wait till someone can add copy-paste ove rwindows. still, this is great. im glad you took ur time to do this :)
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
Quote from: StupidMarioFan1 on June 02, 2012, 04:31:30 PM
Um when I made the first version of my M&L over IC, I had just exported the AnimationData[0] from Mario, and replaced the Popo one, but then they crashed the game when grabbed. To fix it, I had to replace every animation indivdually. D: Will Part 5 help any problems exporting and replacing the AnimationData[0]? Or have you not have that problem?
quoting this!
A question about part 1 do you need to fix the glitches since I always fail at fixing them?
Quote from: infersaime on June 02, 2012, 07:36:31 PM
A question about part 1 do you need to fix the glitches since I always fail at fixing them?
yes do it via tabuu.
All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
Quote from: infersaime on June 02, 2012, 08:49:10 PM
All right did it via Tabuu(replacing Olimar with Lucario). But doesn't part 2 take longer then part 3 since there are a lot of A attacks or is only Attack11, attack12 and attack 13.
no. Its waaaaay harder to do b attacks. The part 5 is what i mean. Sometimes you need to remake moves and they won't work right. :srs: a attacks takes 1-1,5 hours
nice thats i was wondering how to do this awesome
Quote from: SouthCraft on June 02, 2012, 04:17:48 PM
i know, thats stupid, but it doesn't work. but it won't take long maybe 1-2 days if you are middle skilled in PSA.
couldnt u just open 2 ver of psa and copy and paste like that? srry if this is stupid i, very sleepy.
Quote from: Ikuto on June 16, 2012, 06:14:16 AM
couldnt u just open 2 ver of psa and copy and paste like that? srry if this is stupid i, very sleepy.
doesn't work either, but its very usefull for learning PSA since you can see codes
Hopefully this encourages people to make REAL ports instead of those buggy .REL ones.
please post the final tutorial of how to port :af:
this is now easyer with brawlbox since you can copy-paste between windows
Now I know how to One-Slot,Copy and paste with the PSA but the animations Im copying .chr files but Im making Red Alloy over Donkey Kong,Blue Alloy over Lucario,Yellow Alloy over Lucas and Green Alloy over Jigglypuff and there are done but the animations isnt done just a little is done but maybe releasing it tomorrow,.