NOTE: I forgot a step.
After changing the Material's shader, select the material refs, and change HasTextureMatrix to true
Materials and Shaders: https://www.box.com/s/fa331ff65dc7c070654e (https://www.box.com/s/fa331ff65dc7c070654e)
[Brawl Hacks] Adding a reflective/shiny texture to a model (http://www.youtube.com/watch?v=gLYkUo5Dxf8#ws)
Thanks bro. I needed this :P
You sir, deserve an award...oh wait, you already have it
Thanks Alot... :D
noice
u know if its possible to recreate captain falcon's spec map already?
I'm still trying to figure out Spec maps
nice tut!
if you want a full body shine do you need to change the material textures to the same thing
yeah just add it to whatever materials the polygons
I like it! I'm a big visual learner, so this is a big help for me.
Just noticed you did not change HasTextureMatrix to true. Doing so makes the shine follow camera and look a little bit more real.
What do you mean? The shine followed the camera when I did it like this
It does in singlebinds. Objects rigged to more than one bone need the hasTexturematrix set to true.
Really? Its always worked for me like this, even if it wasnt single-binded
Well at least that's how it is supossed to be. It's like when the metal effect had to be added manually, only singlebind objects looked the way they should. It's the same, try looking at your ironman import's shine with and without matrices. Ironman is full of singlebinds so he looks good even without a Texture matrix. Pay close attention to the waist which I believe is the biggest notsinglebind.
Left one has the matrix, right one is your's unedited.
Texture Matrix comparison (http://www.youtube.com/watch?v=L56oYaO_aRg#ws)
Oh. Now I see what you're talking about.
Oh well, I'll add that to the OP. I plan to update Iron Man with the shader and material you used for your Iron Patriot anyways :P
Cool, just wanted to let you know, so people could use the shiny effect to full extent. Actually Iron patriot is only based on samus shine :P
Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area
Post Merge: October 06, 2012, 02:13:19 AM
Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false
Question: Why did you never tell me you made this tutorial? Who knows if SMG Bowser, SMG2 Mario, and all the Galaxy related imports that'll make would have their original glow if I didn't find this tutorial. :happy:
Post Merge: October 07, 2012, 04:02:31 AM
Of course it's a pain in my ass adding this to Mario (Mario Party 9 Title Screen), so many f[censored]ing materials. :'(
Quote from: JELLYpWnzU on October 06, 2012, 12:10:49 AM
Could someone help? im making goku over pit ssj hair shiny its a different part of the model when i want to select my shader it doesnt show up even when i imported it to the texture area
Post Merge: October 06, 2012, 02:13:19 AM
Thanks alot this really helped i thought it would be hard to get shiny textures but when i select true it doesn't work it stays false
OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.
Quote from: Iwvi on October 07, 2012, 06:12:16 AM
OK, so hair is a different object. I assume it is singlebind (rigged only to the head). Since it is singlebind, brawlbox won't let you set texturematrix to true, but it is not necesary for singlebinds anyway. Just follow Nano's tutorial and it should work just right.
for me if i dont set it to true the texture only shines in the dark
Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.
Quote from: Iwvi on October 07, 2012, 08:33:04 PM
Wierd. But texturematrix are only used for the "shine" to follow the camera. If it does follow the camera, the problem is not the matrix.
idont know if this ids supposed to happen but gokus hair is much darker than the yellow
personally i think peaches crown is waaayy more shiny than zeldas crystal ;D