Would be cooliez =3
how would that work.
but i ntocied you put "android" and not "iphone" so yeah, that would be cool
Uh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault...
Quote from: LCCoolJ95 on June 27, 2012, 08:48:49 PM
Uh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault...
Same exact problem over here.
Quote from: LCCoolJ95 on June 27, 2012, 08:48:49 PMUh, sometimes I look at the KC-MM Forums/Brawl Vault on my Sony Ericsson Xperia Play Android, and it works just fine. Though, I can't scroll down through the vault...
This ^ Maybe KC-MM should gets its own app.
Quote from: chaos_knight9000 on June 29, 2012, 05:25:21 AM
This ^ Maybe KC-MM should gets its own app.
that would be cool if they did
On my Samsung Galxy Tab, I can scroll down on th vault. but yeah, it should get its own app
I tought there is an app for KC-MM ? its called KC-MM goo or something
I can scroll down the Vault on a Blackberry. lol
And, this is a thread asking for "BRAWLBOX for Android" Which is stupid, not BrawlVault for Android. ._.
Haha. I've had tentative plans to do something like this for a long time. There's a platform called Xamarin that allows you to run Mono on Android and iOS. It would require an entire UI rewrite using OpenTK, which is supported on all these platforms. Maybe someday...
Definitely possible, we have the source code. I have no android any programing skill, so I don't exactly know how it would work though.
Cool idea, i Download Things From brawl vault with an android then copy and paste them to my computer. Because my computer doesnt have internet XD
Quote from: Kryal on July 04, 2012, 03:47:30 AM
Haha. I've had tentative plans to do something like this for a long time. There's a platform called Xamarin that allows you to run Mono on Android and iOS. It would require an entire UI rewrite using OpenTK, which is supported on all these platforms. Maybe someday...
I'm sorry for the necro but when kyral posts in a thread people should freak the [censored] out. Seriously.
Have you been working on anything brawl-related kyral?
He'll never see this :/
Quote from: NaOH on August 22, 2012, 04:14:30 AM
I'm sorry for the necro but when kyral posts in a thread people should freak the [censored] out. Seriously.
Have you been working on anything brawl-related kyral?
He'll never see this :/
Haha, no. I tried porting the code over to Android during a hackathon last month but failed miserably. I was only doing a model viewer and only had 12 hours, but the differences in OpenGL ES made me cry. It would all have to be rewritten.
Life has been to busy to do any coding, and I've just about given up on software engineering as a whole.
Quote from: Kryal on August 23, 2012, 01:38:02 AM
Haha, no. I tried porting the code over to Android during a hackathon last month but failed miserably. I was only doing a model viewer and only had 12 hours, but the differences in OpenGL ES made me cry. It would all have to be rewritten.
Life has been to busy to do any coding, and I've just about given up on software engineering as a whole.
:O Kryal!
I have to rewrite the OpenGL stuff to support shaders anyway, just tell me what the best path to take for OpenGL support is and I'll do it.
Quote from: BlackJax96 on August 23, 2012, 03:26:46 AM
:O Kryal!
I have to rewrite the OpenGL stuff to support shaders anyway, just tell me what the best path to take for OpenGL support is and I'll do it.
Rewrite the rendering code and logic using the OpenGL shader language (which is based on C). Use minimal functions from OpenGL itself and stick to the GLES 3.0 subset (only use programs and shaders with element arrays)
Quote from: Kryal on September 01, 2012, 04:48:27 PM
Rewrite the rendering code and logic using the OpenGL shader language (which is based on C). Use minimal functions from OpenGL itself and stick to the GLES 3.0 subset (only use programs and shaders with element arrays)
Alright, good. I'm already halfway done with exactly that. :D
Honestly, I completely forgot I made this topic.
will be easy to use them from anywhere if it comes on iphone or android