I'm forming a list of topics I want to cover in a series of video tutorials
others have said before that there is no need for anymore tutorials.
However clearly people are always asking questions here on a daily basis.
So I would like to offer my own spin on things and offer my guidance on porting models to brawl
But before I do that I would like to compile a list of topics that I can discuss in the video. so that no question is left unanswered. Bare in mind, I know nothing about animation, just 3D editing.. such as porting
anyways here's my current outline, feel free to critiqued it and add in anything you want covered.
QuotePorting WalkThrough
1. Overview
Discuss what will be covered, and the various softwares required.
Discuss the Scene, example where to get models
2. Playing SSBB On PC
Walkthrough the process of installing the Dolphin Emulator and running SSBB
Demostrate how to install a mod to the virtrual SDcard
3. 3DSMAX
Warning Advisory about Max2012 and Max2013 (Buggy)
Introduction to using 3dsmax and its enviroment.
4. Models
Where to get models
How to get the textures to show
Fixing Common Mesh/Texture Problems
Fixing Smoothing Issues
How to handle double sided polygons (DDF Script)
5. Rigging (Basic)
DAE/Collada Plugins and the Correct Versions
Use DAE<=>FBX Converter, if Using Max2009 or lower
Using a Ripped model on a pre-exsisting brawl skeleton
Tips on how to get your model to fit that skeleton
Importing a model from brawlbox and demostrating how SKIN works.
Adding SKIN to your model and assigning vertex weights
How to use "Paint" and the "Weight Tool" to assign vertex weights
Tips on weighting, such as Blending and Mirroring
Using the Animation Slider to test your Weights
6. Rigging (Advanced)
How to ProOptimize if your model is too large
Remap UV Layout to get the most out of your texture resolution
Planning Ahead for Face Expressions etc
How to Bake Shadows and Lighting into your Model
How to UVwrap if your model
7. Exporting
Cut your model by Texture group (Detachby ID Script)
Set Vertex Normals (-90)
8. Compiling
Export from 3DSmAX to BrawlBox
Getting Textures to BrawlBox
Make sure all textures have dimensions multiple of 2
Set Desired Material Effects
Using Shaders
Set Attachments for Face Expressions
Testing in Dolphin
9. Brawl Vault
Introduction to using Brawl Vault
How to Make a Rad Render of your Import in 3DSmax
How to Replace your Character Select Picture (CSP)
How to Publish your Work
this is a good idea, i sure wish i had this when i started modding brawl.
Any updates to this?
was sitting on it so get more feedback.. whatever.. I'll start recording the videos
Quote from: mariokart64n on July 01, 2012, 05:03:05 PM
was sitting on it so get more feedback.. whatever.. I'll start recording the videos
Whoops. Wasn't sure what happened.
I'll compile a model to do a practice on what I want to accomplish in the video. then I'll start the actual recording
I'm planning to demonstrate two models;
1. High Polygon
2. Low Polygon
a high polygon is something from xbox360 which otherwise wouldnt work in brawl.
and lowpoly is something from an older generation game which doesnt have many polygons
if someone can supply me with the models, I'll use them in my video..
Quote from: mariokart64n on July 01, 2012, 05:18:18 PM
I'll compile a model to do a practice on what I want to accomplish in the video. then I'll start the actual recording
I'm planning to demonstrate two models;
1. High Polygon
2. Low Polygon
a high polygon is something from xbox360 which otherwise wouldnt work in brawl.
and lowpoly is something from an older generation game which doesnt have many polygons
if someone can supply me with the models, I'll use them in my video..
MMD models usually have a ton of polygons.
And I know you have some DOA models, no? ;O
And you can find a bunch of other models from mostly low to high poly here:
http://www.models-resource.com/ (http://www.models-resource.com/)
recorded the first video, but might redo it.. is rather long for what it was suppose to get across.. but ohwell I'll redo it later on if need be
>explains playing brawl on PC
01 Brawl Dolphin EDITED (http://www.youtube.com/watch?v=iK5W4dutfVo#ws)
For a high poly model, go for Ultimate Marvel vs. Capcom 3 models.
Low poly, grab an N64 model. Simple.
marvel models aren't really high poly..
anyway I recorded a video last night but my MIC is like on its way out.. the audio is just torn up. I hope to get more video's up during the weekend. of course they will follow in order with the guideline in the opening post
also N64 is a bit too lowpoly.. I was thinking something from PSP or PS2.. there in that mid poly range.. N64 is like a square stacked on a few other squares..
Post Merge: July 07, 2012, 10:27:10 PM
*Bump
here's the max intro video, I'll record the lowpoly porting video after I come back from dinner
http://youtu.be/D_E85xwngTc (http://youtu.be/D_E85xwngTc)
^ link is fresh, so if your reading it, it'll likely still be in processing.
..I may also make a separate video just addressing where to get models... kinda weird how people think models fall off trees <_<
I'm sticky'ing this while the videos are on progress.
I believe MOST of us modders can get many benefits from videos made by someone as mariokart_64n, don't lose this opportunity, guys, and post input on what should be reviewed in the guides.
I think there should be a brief video about making custom models from existing models, and making them from scratch.
Hey mariokart64n, I have a Serge model from Chrono Cross which is kinda low poly.
I'll upload it if you want.
I already got all the Chrono Cross models, unless its not from the game?
I recommend adding in how to make a custom boneset based off of an and using existing Brawl boneset, mainly because people will be asking me this when I release Simon Belmont, as I made a custom boneset based off of Ike's and Simon's from judgement. Also add that the custom bonesets are meant for PSAs only.
Quote from: mariokart64n on July 12, 2012, 10:23:01 PM
I already got all the Chrono Cross models, unless its not from the game?
Ah, I see.
Nope, it's the one from the game.