I'm forming a list of topics I want to cover in a series of video tutorials
others have said before that there is no need for anymore tutorials.
However clearly people are always asking questions here on a daily basis.
So I would like to offer my own spin on things and offer my guidance on porting models to brawl
But before I do that I would like to compile a list of topics that I can discuss in the video. so that no question is left unanswered. Bare in mind, I know nothing about animation, just 3D editing.. such as porting
anyways here's my current outline, feel free to critiqued it and add in anything you want covered.
Porting WalkThrough
1. Overview
Discuss what will be covered, and the various softwares required.
Discuss the Scene, example where to get models
2. Playing SSBB On PC
Walkthrough the process of installing the Dolphin Emulator and running SSBB
Demostrate how to install a mod to the virtrual SDcard
3. 3DSMAX
Warning Advisory about Max2012 and Max2013 (Buggy)
Introduction to using 3dsmax and its enviroment.
4. Models
Where to get models
How to get the textures to show
Fixing Common Mesh/Texture Problems
Fixing Smoothing Issues
How to handle double sided polygons (DDF Script)
5. Rigging (Basic)
DAE/Collada Plugins and the Correct Versions
Use DAE<=>FBX Converter, if Using Max2009 or lower
Using a Ripped model on a pre-exsisting brawl skeleton
Tips on how to get your model to fit that skeleton
Importing a model from brawlbox and demostrating how SKIN works.
Adding SKIN to your model and assigning vertex weights
How to use "Paint" and the "Weight Tool" to assign vertex weights
Tips on weighting, such as Blending and Mirroring
Using the Animation Slider to test your Weights
6. Rigging (Advanced)
How to ProOptimize if your model is too large
Remap UV Layout to get the most out of your texture resolution
Planning Ahead for Face Expressions etc
How to Bake Shadows and Lighting into your Model
How to UVwrap if your model
7. Exporting
Cut your model by Texture group (Detachby ID Script)
Set Vertex Normals (-90)
8. Compiling
Export from 3DSmAX to BrawlBox
Getting Textures to BrawlBox
Make sure all textures have dimensions multiple of 2
Set Desired Material Effects
Using Shaders
Set Attachments for Face Expressions
Testing in Dolphin
9. Brawl Vault
Introduction to using Brawl Vault
How to Make a Rad Render of your Import in 3DSmax
How to Replace your Character Select Picture (CSP)
How to Publish your Work