A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D
An edge is a line connecting 2 vertices. :D
A face is a surface on dimentional shape (Of 3 edges connected to 3 vertices or more). :D
A polygon is a set of faces. :D
********************
NOTE: Polygon =/= Object
********************
An element is a collection of polygons within the same Mesh. :D
Did you learn something new?
The legend Pik just shared some important information with us that you all probably didn't know!
Quote from: ピク on August 03, 2012, 10:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!
Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
abcdefghijklmnopqrstuvwxyz
You are the new hacking god.
Mind = Blown
this guide will make brawlbox go v1.0 in no time
Thank you, this changes everything.
money swag
WOW!!!
INDEED good sir.
omg dat fix my problem right up thank so muucccccchhhhh
thanks u sir an u uze dis process to make da perfect shadow hax da one on teh vault now iznt good it needz perfect set of vertz and polygonsss k thanks
Maybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x
Quote from: StupidMarioFan1 on July 22, 2012, 07:15:40 PMMaybe it's because I already knew those things, but I didn't understand what was so mindblowing about this. X.x
That's the Joke (http://www.youtube.com/watch?v=xECUrlnXCqk#)
:srs:
They were being sarcastic.
:srs:
wait, so if a polygon =/= an object, then why do aliens wear hats?
The most epic thing I have ever read. Thank you Jesus.
Quote from: SonicBrawler on July 22, 2012, 08:31:06 PM
wait, so if a polygon =/= an object, then why do aliens wear hats?
Because chickens I like purple
Quote from: Flygon on July 26, 2012, 09:47:51 PM
Because chickens I like purple
I agree, shallow and pedantic.
(http://a2.ec-images.myspacecdn.com/profile01/120/7df8523750ab4a7795de8c41b83d1200/p.jpg)
Turn me on, twist me out. Hey baby, I love you. <_<
This, sir, is revolutionary!
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!
Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
Quote from: ピク on August 03, 2012, 10:01:15 PMLuckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
(http://i1.kym-cdn.com/entries/icons/original/000/004/077/Raisins_Face.jpg)
I had no idea such a thing exist. :srs:
Quote from: ピク on August 03, 2012, 10:01:15 PMLuckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
That must be a pretty sexy team.
Quote from: ピク on August 03, 2012, 10:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!
Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
Exellent information, I'll quote this on the OP, if you don't mind!
Sure! Spread the knowledge! Fight ignorance!!
Quote from: ピク on August 03, 2012, 10:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!
Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
Do you know the purpose of life?
Yes.
Brawl modding on Kitty Corp Meow Mix.
It all makes sense now! :happy:
Updated with more emphasis.
So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.
Also you didn't even tell us where to get models.
Worst guide ever. 10/10
OP updated. Changed first line from:
- A vertex is a position (A long with other information such as color, normal vector and texture coordinates). :D
to:
- A vertex is a position (Along with other information such as color, normal vector and texture coordinates). :D
Feedback is welcome.
Quote from: Gamma on September 22, 2012, 05:25:03 AM
So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.
Also you didn't even tell us where to get models.
Worst guide ever. 10/10
Huh, I'll make sure to make more emphasis on the polygon/object subject.
You can find models here (http://lmgtfy.com/?q=MODEL+BRAWL+PUT+IN+YAY)
lol it took me a while to find the difference between the old and new phrase...
Quote from: joke king on May 16, 2013, 03:08:33 PM
lol it took me a while to find the difference between the old and new phrase...
oh u. :af2: