Modeling Legend

Started by Albafika, July 20, 2012, 07:35:00 PM

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The most epic thing I have ever read. Thank you Jesus.
Click Sig For My Tutorial Thread

I'm Just You're Friendly Forum Pseudo Narcissist
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Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Quote from: SonicBrawler on July 22, 2012, 08:31:06 PM
wait, so if a polygon =/= an object, then why do aliens wear hats?

Because chickens I like purple
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


Quote from: Flygon on July 26, 2012, 09:47:51 PM
Because chickens I like purple

I agree, shallow and pedantic.

Turn me on, twist me out. Hey baby, I love you. <_<

July 27, 2012, 02:16:58 AM #19 Last Edit: July 27, 2012, 02:20:05 AM by Anonymous

This, sir, is revolutionary!

Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 
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Quote from: ピク on August 03, 2012, 10:01:15 PMLuckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 

I had no idea such a thing exist.   :srs:

Quote from: ピク on August 03, 2012, 10:01:15 PMLuckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 

That must be a pretty sexy team.

Quote from: ピク on August 03, 2012, 10:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example.
Exellent information, I'll quote this on the OP, if you don't mind!

Sure! Spread the knowledge! Fight ignorance!!
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Quote from: ピク on August 03, 2012, 10:01:15 PM
Hey kids! Here's some more tips for ya!-Remember, knowledge is power!

Brawl uses a very unique format for data. Character files are kept in "pac" files and "pcs" files. Inside, you find model+texture data. Models are MDL0 files, while textures can be all sorts of formats, like CMPR. Usually, these formats are very difficult to open up and edit. Luckily for you, a team of top scientists have developed a program that can do the unlikley - /BRAWLBOX 0.67B/ is its name. With this device, you can bend SSBB to your very will. You can put characters who would never even have a chance to be in a smash game, like Shadow for example. 
Do you know the purpose of life?

Yes.

Brawl modding on Kitty Corp Meow Mix.
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It all makes sense now! :happy:


So, I read through your guide, and I have a question: aren't polygons the same thing as objects? You weren't very clear on that subject.

Also you didn't even tell us where to get models.

Worst guide ever. 10/10