Community Hack Pack
(Qual-Qual only)
Ok pals, here's the deal:
This Pack will include
- textures/vertexes
- perfect model imports
- as many stages as possible
- Menu/sss/css/strap/etc screens
- No PSAs
- No music
- compatibility with community made gamesets?
- Two sets of pfs, one being wifi-safe and the other not
Submit Here! (http://brawlsohard.wikia.com/wiki/Super_Smash_Pack_Wiki)
Yeah, submit there, or here, I don't really care. Don't [censored] with the wiki, or I'll just give up.
If there's a lack of interest in this and I don't get a lot of submissions, I'm dropping the whole thing, so tell your friendssss.
[/list]
Quote from: metatrongrhm on August 18, 2012, 01:45:43 PM
I dont know what qual means... But here's a 2-month-old character pack.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25933&Moderated=All (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25933&Moderated=All)
I was looking for one without any PSAs, but thanks you.
Assuming qual means quality... You're trying to create a hack pack that consists of what exactly?
anything but PSAs.
Alright, What do you have already?
Absolutely nothing. OP updated
I'll help. Also set me in the PAL support department :P
Btw, are we using completely new stages or stages based on Brawl's? (Like same collisions.)
I was also wondering something like that. If we were simply downloading stuff or making new stuff. If we're making new stuff i'll have to not help because PSA is all i do.
Well the goal is to make a hack pack but to keep the original movesets.
Also, we can just use the newest imports on the vault, we don't have to make everything ourselves (which would've taken forever).
I know, which is why i said if we have to make anything original I can't.
Nothing original is being made, this is just compiling some of the best works from the community and putting it in a complete pack.
All standard stages will remain, they'll just be textured, and new stages will be added.
As for portraits, you could probably find everything you'd need in my thread. If not, they can be made.
I would love to help out. There are many amazing hacks out there that everyone should try at least once in their life time.
Quote from: SJS on August 19, 2012, 03:54:05 PM
As for portraits, you could probably find everything you'd need in my thread. If not, they can be made.
for sure <3
I'd love to start asking for submissions now, but I need an easy way to keep track...
Noah I just made a level and am wondering if you can test it for me.
Why do you need to ask him here? :srs:
Just PM him.
Segtendo please leave me alone. The stage can go in the pack.
Anyways, OP updated. I've got some big plans for being able to load 2 pfs; one for wifi and the other not. The one that isn't for wifi can have the default stages replaced and model imports (those always desync, correct? I should know this but I've been inactive for a while). Due to some things being incompatible with PAL, I'm going to focus on getting the NTSC version out first and then work on the PAL with help from sky.
One thing we can currently do is start compiling the code for the gct. We seriously need an easy and effective way to manage slot submissions, anyone got any ideas?
Slot submissions? You can put a poll up for each slot for a certain amount of time? Also, i'm working on textures for stages, something went wrong but when I get them perfect I'll let you know and I'll release them here.
Keep in mind that PAL does not have the Stage Expansion code, so the PAL version cannot have those custom stages. Which again means only textures for WiFi safe stages (although it can have more modifications- it will at least require unmodified collision data/STDT/StgPosition/PT points (?) as well as keeping bones used by module files unmodified (such as hitboxes)).
Should we use a custom-designed CSS? (or at least re-organized)
Also, watch out for models in the Vault with even slightly modified bones... such as maybe the Banjo vertex hack (I think, I got an occasional glitch where he (or whoever it was) would end up far past the top of the screen.)
Quote from: Kienamaru on August 22, 2012, 10:05:53 AM
Slot submissions? You can put a poll up for each slot for a certain amount of time?
Let's see, 42 characters times 6, plus around 70 stage slots not counting customs. 300+ polls? No way. Especially since people don't seem very interested and there wouldn't be many votes.
Quote from: Sky Grounder on August 22, 2012, 02:35:18 PM
Keep in mind that PAL does not have the Stage Expansion code, so the PAL version cannot have those custom stages. Which again means only textures for WiFi safe stages (although it can have more modifications- it will at least require unmodified collision data/STDT/StgPosition/PT points (?) as well as keeping bones used by module files unmodified (such as hitboxes)).
Should we use a custom-designed CSS? (or at least re-organized)
Also, watch out for models in the Vault with even slightly modified bones... such as maybe the Banjo vertex hack (I think, I got an occasional glitch where he (or whoever it was) would end up far past the top of the screen.)
for PAL I'm planning to use this:
http://forums.kc-mm.com/index.php?topic=48546.0 (http://forums.kc-mm.com/index.php?topic=48546.0)
hopefully one for NTSC appears soon
Yeah, custom css for sure. probably one of ASF1inks.
and people can still submit stuff that desyncs, as there will be 2 pfs for that.
I asked DW about the NTSC-U FPC progress over at WiiRD.
Also, if it's of any interest, this is a re-organized CSS I made a while back (based on ASF1's CSS):
Sorry but you are not allowed to view spoiler contents.
And all it requires is the CSS Fix code, which both PAL and NTSC-U have :P
that's pretty sex, I'm probably going to be picking the CSS and SSS last though
I think(THINK) there was a voting system where people could vote for up to x amount of options.
If, after a while, you have >60 stages, and have to sort the good from bad, you could just make a poll asking to vote for up to 35, of the 60 stages you have narrowed it down to.
Well I think the 1st priority should be to get hacks for the first hack folder (if we get a NTSC-U version of the code).
Also, were you thinking about having full hack sets for each folder?
yes mhm :p
Quote from: NaOH on August 22, 2012, 04:43:03 PM
that's pretty sex, I'm probably going to be picking the CSS and SSS last though
If Asf1nk's new one comes out in time, you should include that :P
Quote from: Segtendo on August 22, 2012, 06:29:16 PM
If Asf1nk's new one comes out in time, you should include that :P
I'm fairly certain it will be a while before that one is out. With effort and dedication, we can get this pack out pretty fast.
However, I can't really do much work on this atm due to having little free time :-\
I was meaning character only polls. Example...
Which Textures should be used over Link?
Fierce Deity
Magic Armor
Zora Tunic
etc. (That stuff)
That's still 42 polls.
I might use polls when we can't make a clear decision though.
Alright then.
submit, or whatever
Post Merge: August 25, 2012, 08:37:49 PM
Aaaand this failed miserably. any final words before I lock the [censored] out of this and get high on oxy?