Title: The Unstoppable Jugernaut v4 Important!!! Post by: NinjaJon19 on January 03, 2010, 09:28:16 PM THE JUGGERNAUT (Samus)
a character to who fights with pure strength. I do not have my wii anymore. :( But I have decided to continue with my PSA. I need one person to be my tester. PM me if you wanna be it. I would really apreciate it. No reward sorry. :laugh: Special Thanks to crwys for uploading vid Video (http://www.youtube.com/watch?v=j7h4TbYGYLU) haven't started making needs tweaking ready for battle Attack changes: D-tilt: changed to a different animation (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100105_1026binoutWinCE.jpg) F-air: changed to a different animation (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100105_10261binoutWinCE.jpg) Change U-air (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100105_18381binoutWinCE.jpg) AttackDash: made a lot stronger. and gave him a 8% recoil. Gunna give him an invincible sheild thing. (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_19245binoutWinCE.jpg) F-Smash: made a lot stronger [(http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_1925binoutWinCE.jpg) Change U-Smash (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100105_1838binoutWinCE.jpg) Neutral A: first jab is changed to a diff animation (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_19243binoutWinCE.jpg) B-air: hit boxes bigger (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_1924binoutWinCE.jpg) Specials: B: Charged Karate Chop[Chargeable attack] Fixed hitboxes in v2 There is this annoying GFX in the Air-B move eventhough I took out the GFX of it. Can anyone help me get the graphic out. [(http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_19244binoutWinCE.jpg) Up-B: third jump, but hits ppl. (doesn't move up on ground) (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_19251binoutWinCE.jpg) Side-B: Pitfalls opponents, Throw F animation I need to figure out how to removed the tilted heat seeking missile. (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_19252binoutWinCE.jpg) Down-B: Ground PoundHe does a ground pound now, but he falls soooooo slow. (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100105_1029binoutWinCE.jpg) Other changes: Heavier Weight Shorter Jump Higher fall speed Changed all jumps to JumpF to take out the flippy ball jumps make the escape rolls not a ball removed grapple beam (removed the grapple beam, now his throws aren't woring.) Changed side taunt Changed Entry DOWNLOAD v2 PSA (http://www.mediafire.com/?zcjmt4aomj3) DOWNLOAD v3 PSA (http://www.mediafire.com/?nyzzw5dk4in) DOWNLOAD v4 HERE (http://www.mediafire.com/?zzqowdwiiyl) DOWNLOAD TEXTURE (http://www.mediafire.com/?mxdigymm3nz) _________________________________________________ ________________________________________ Upcoming PSA: Cyclops (http://i652.photobucket.com/albums/uu243/ninjajon19/brawl%20pics/al_100103_1245binoutWinCE.jpg)(http://i652.photobucket.com/albums/uu243/ninjajon19/al_100103_19253binoutWinCE.jpg) I only changed his B move, F-Smash, and U-Smash. Need suggestions for his other special moves. DOWNLOAD PSA (http://www.mediafire.com/?uonvjdyz3ie) DOWNLOAD TEXTURE (http://www.mediafire.com/?tmyldnmme5z)[/center][/left] Title: Re: The Unstoppable Jugernaut Post by: ItalianStallion on January 03, 2010, 09:36:50 PM dam homie u on point with these textures n psas lol u should give him that shield (forgot the name) but the one where others hit u n u can still walk. giga bowser has it
Title: Re: The Unstoppable Jugernaut Post by: NinjaJon19 on January 03, 2010, 09:39:20 PM oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.
Title: Re: The Unstoppable Jugernaut Post by: NinjaJon19 on January 03, 2010, 10:01:09 PM oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though. I make the PSAs. My twin bro makes the textures. Title: Re: The Unstoppable Jugernaut Post by: hawtie on January 04, 2010, 10:06:16 AM for cyclops, i noticed you used snake
are you mapping rob's neutral b, onto snake for his beam? Title: Re: The Unstoppable Jugernaut Post by: Ayzer on January 04, 2010, 02:08:28 PM I Like this Moveset. But I see a Few Problems.
Dash Attack: 34 damage.......thats alot bro. i know your gonna make Juggernaut take damage from it but thats sill alot even for a dash attack. hitting an opponent with 2 of those is pretty much KO Running and Walking: i kinda chuckled at this one. He walks faster than he Runs. Plus his Run is Too Slow. Might wanna Make him run faster maybe just a bit under gannons run. Forward Smash: Forward Smash is Fine But Angled Up and Down Does the Same amount of Damage as it did before. Might wanna Look into that. Forward Tilt: Forward tilt Angled up and down Causes T Stance. Neutral B: I Like this Move. But It Needs a bigger Hit Box and If its gonna Be a charge Move, Make sure the uncharged attack doesnt do as much as the charged attack. but dont make it over powered. If You Need any Help. Ill help you. im pretty decent at PSA. Just ask. Title: Re: The Unstoppable Jugernaut Post by: Shipomaster on January 04, 2010, 06:09:16 PM ME LIKES A LOT! totally awesome! We need more Samus and I love the X-men almost as much as I like anime! Totally supported!
Title: Re: The Unstoppable Jugernaut v2 Post by: dahero5214 on January 04, 2010, 11:22:06 PM @ ayzer
juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable. i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so. anohter idea would be a stomp that caused a short range earthquake maybe? ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops. EDIT: besides kitty who else do you plan on doing? Title: Re: The Unstoppable Jugernaut v2 Post by: bboynotbgirl on January 04, 2010, 11:34:18 PM These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P
Title: Re: The Unstoppable Jugernaut v2 Post by: ItalianStallion on January 05, 2010, 01:07:18 AM could u be more specific on the cyclops psa?
Title: Re: The Unstoppable Jugernaut v2 Post by: NinjaJon19 on January 05, 2010, 02:11:37 AM These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P my sig gives my thread for my textures. http://forums.kc-mm.com/index.php?topic=4961.0 what your saying for me to edit sounds too much like avalanche from x-men evolution. I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic. Title: Re: The Unstoppable Jugernaut v2 Post by: NinjaJon19 on January 05, 2010, 02:14:54 AM @ ayzer juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable. i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so. anohter idea would be a stomp that caused a short range earthquake maybe? ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops. EDIT: besides kitty who else do you plan on doing? have you played with my updated juggernaut, i've fix a lot of stuff. I planned for his Down-B to be an attack where he goes up and slams down to the ground. fixed his speed and other stuff, i'll update the thread tomorrow. Title: Re: The Unstoppable Jugernaut v2 Post by: NinjaJon19 on January 05, 2010, 02:15:45 AM could u be more specific on the cyclops psa? he's still a new idea. don't got much on him now, but enjoy playing with my rough cut version. I do. :D Title: Re: The Unstoppable Jugernaut v2 Post by: NinjaJon19 on January 05, 2010, 02:24:08 AM I don't want to remove it, I want it to be the same as his side-B I gave him.
Title: Re: The Unstoppable Jugernaut v2 Post by: dingo on January 05, 2010, 04:36:22 AM You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks?
Title: Re: The Unstoppable Jugernaut v3 Post by: Shipomaster on January 05, 2010, 05:41:57 PM hmmmm.... I do think that juggernaut should be quite slow. Mostly because ALL PSA's are made fast cuz people just like that. But I'm getting really tired of it. I like characters like Dedede. I would make his running very fast but make his attacks slow or have ending lag. His jumps should be low because of his weight too...
Title: Re: The Unstoppable Jugernaut v3 Post by: bboynotbgirl on January 06, 2010, 02:31:16 PM These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P my sig gives my thread for my textures. [url]http://forums.kc-mm.com/index.php?topic=4961.0[/url] what your saying for me to edit sounds too much like avalanche from x-men evolution. I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic. Oh haha sorry about missing your sig. And I totally forgot about Avalanche, but it looks like juggernaut is coming along great. Hopefully you'll have some progress on Cyclops as well. Title: Re: The Unstoppable Jugernaut v3 Post by: dahero5214 on January 06, 2010, 02:40:35 PM have you played with my updated juggernaut, i've fix a lot of stuff. I planned for his Down-B to be an attack where he goes up and slams down to the ground. fixed his speed and other stuff, i'll update the thread tomorrow. by downsmash i meant down A. Also yea lance's power involves earthquakes but that doesnt mean juggernaut cant have one. iirc juggernaught had an earthquake move in xmen net deminsion... or maybe it was blob one of them Title: Re: The Unstoppable Jugernaut v4 Post by: NinjaJon19 on January 06, 2010, 10:44:40 PM You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks? I don't think it is possible to give character another character's ariticle. Title: Re: The Unstoppable Jugernaut v4 Post by: dingo on January 06, 2010, 11:36:11 PM It is with Brawlbox. There's a mario and kirby motion.pac out there with Charizard's rock. I'm sure someone would do it for u.
Title: Re: The Unstoppable Jugernaut v4 Post by: bboynotbgirl on January 07, 2010, 12:50:36 AM Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt.
Title: Re: The Unstoppable Jugernaut v4 Post by: NinjaJon19 on January 07, 2010, 02:59:02 PM Oh and for the self damage I think he should self damage if it connects. Because It doesn't really make sense if it doesn't connect and he gets hurt. I don't know how to do that. Title: Re: The Unstoppable Jugernaut v4 Post by: dahero5214 on January 07, 2010, 04:36:02 PM ^^^ on smashboard they have a pichu with self damage. ask in that thread.
ill try t fnd the link hold on here http://www.smashboards.com/showthread.php?t=255418 Title: Re: The Unstoppable Jugernaut v4 Post by: Mr.Weegee on January 07, 2010, 04:38:56 PM Quote from: Phantom Wings "Don't worry, be emo" 1E030100 Add Damage parameter 1-Scalar: Damage to Add. Happy Holidays! (or Emo Holidays.) ...and to make it so that it works when you hit them, you can do this: Hitbox(es) Set Loop for however many frames you want the hitbox(es) to last: If: 0B (0B is if hitbox connects) Add Damage End If: Synchronous Timer: 1 frame Execute Loop: Terminate Collisions: Title: Re: The Unstoppable Jugernaut v4 Post by: Humble on January 07, 2010, 06:03:42 PM Mr. Weegee man, he posts codes faster then anyone can!
Title: Re: The Unstoppable Jugernaut v4 Post by: NinjaJon19 on January 09, 2010, 08:10:41 PM thanks Mr. Wegee. school starting soon so probably won't be working on Jugg for a long time possibly.
Title: Re: The Unstoppable Jugernaut v4 Post by: crwys on January 17, 2010, 11:57:51 PM Here is a video for Juggernaut
http://www.youtube.com/watch?v=j7h4TbYGYLU |