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Author Topic: The Unstoppable Jugernaut v4 Important!!!  (Read 16648 times)
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NinjaJon19
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« on: January 03, 2010, 09:28:16 PM »


THE JUGGERNAUT (Samus)
a character to who fights with pure strength.
I do not have my wii anymore.  Sad But I have decided to continue with my PSA. I need one person to be my tester. PM me if you wanna be it. I would really apreciate it. No reward sorry.  Laugh

Special Thanks to crwys for uploading vid
Video


haven't started making
needs tweaking
ready for battle


Attack changes:


D-tilt: changed to a different animation

F-air: changed to a different animation


Change U-air

AttackDash: made a lot stronger. and gave him a 8% recoil. Gunna give him an invincible sheild thing.

F-Smash: made a lot stronger
[
Change U-Smash

Neutral A: first jab is changed to a diff animation

B-air: hit boxes bigger




Specials:


B: Charged Karate Chop[Chargeable attack] Fixed hitboxes in v2
There is this annoying GFX in the Air-B move eventhough I took out the GFX of it. Can anyone help me get the graphic out.

[
Up-B: third jump, but hits ppl. (doesn't move up on ground)

Side-B: Pitfalls opponents, Throw F animation
I need to figure out how to removed the tilted heat seeking missile.


Down-B: Ground PoundHe does a ground pound now, but he falls soooooo slow.


Other changes:

Heavier Weight
Shorter Jump
Higher fall speed

Changed all jumps to JumpF to take out the flippy ball jumps
make the escape rolls not a ball
removed grapple beam (removed the grapple beam, now his throws aren't woring.)
Changed side taunt
Changed Entry


          
DOWNLOAD v2 PSA
DOWNLOAD v3 PSA
DOWNLOAD v4 HERE
DOWNLOAD TEXTURE
_________________________________________________ ________________________________________


Upcoming PSA: Cyclops

I only changed his B move, F-Smash, and U-Smash.
Need suggestions for his other special moves.


DOWNLOAD PSA
DOWNLOAD TEXTURE[/center][/left]
« Last Edit: January 18, 2010, 10:47:36 PM by NinjaJon19 » Logged


ItalianStallion
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    « Reply #1 on: January 03, 2010, 09:36:50 PM »


    dam homie u on point with these textures n psas lol u should give him that shield (forgot the name) but the one where others hit u n u can still walk. giga bowser has it
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    NinjaJon19
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    « Reply #2 on: January 03, 2010, 09:39:20 PM »


    oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.
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    NinjaJon19
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    « Reply #3 on: January 03, 2010, 10:01:09 PM »


    oh haha. that would be too cheap. He is pretty hard to kill bcuz of his weight though.

    I make the PSAs. My twin bro makes the textures.
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    hawtie
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    « Reply #4 on: January 04, 2010, 10:06:16 AM »


    for cyclops, i noticed you used snake

    are you mapping rob's neutral b, onto snake for his beam?
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    Ayzer
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    « Reply #5 on: January 04, 2010, 02:08:28 PM »


    I Like this Moveset. But I see a Few Problems.

    Dash Attack: 34 damage.......thats alot bro. i know your gonna make Juggernaut take damage from it but thats sill alot even for a dash attack. hitting an opponent with 2 of those is pretty much KO

    Running and Walking: i kinda chuckled at this one. He walks faster than he Runs. Plus his Run is Too Slow. Might wanna Make him run faster maybe just a bit under gannons run.

    Forward Smash: Forward Smash is Fine But Angled Up and Down Does the Same amount of Damage as it did before. Might wanna Look into that.

    Forward Tilt: Forward tilt Angled up and down Causes T Stance.

    Neutral B: I Like this Move. But It Needs a bigger Hit Box and If its gonna Be a charge Move, Make sure the uncharged attack doesnt do as much as the charged attack. but dont make it over powered.


    If You Need any Help. Ill help you. im pretty decent at PSA. Just ask.
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    Shipomaster
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    Zetta slow...


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    « Reply #6 on: January 04, 2010, 06:09:16 PM »


    ME LIKES A LOT! totally awesome! We need more Samus and I love the X-men almost as much as I like anime! Totally supported!
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    dahero5214
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    « Reply #7 on: January 04, 2010, 11:22:06 PM »


    @ ayzer
    juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable.


    i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so.

    anohter idea would be a stomp that caused a short range earthquake maybe?


    ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops.


    EDIT: besides kitty who else do you plan on doing?


    « Last Edit: January 04, 2010, 11:25:59 PM by dahero5214 » Logged

    bboynotbgirl
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    « Reply #8 on: January 04, 2010, 11:34:18 PM »


    These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P
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    ItalianStallion
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    « Reply #9 on: January 05, 2010, 01:07:18 AM »


    could u be more specific on the cyclops psa?
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    NinjaJon19
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    « Reply #10 on: January 05, 2010, 02:11:37 AM »


    These are very unique characters. I enjoyed playing as Juggernaut. I would suggest what dahero was saying. Having a short ranged earthquake sounds like a good idea. Also instead of removing the tilt missile, why not try to make it into another move? Maybe a short dash attack? Or ganons side b without the darkness effect? For Cyclops I would suggest a large horizontal beam for a final smash. I would look into Marvel vs Capcom 2 for a moveset. And could you release the textures for them? It looks kind of funny playing as them with no texture =P


    my sig gives my thread for my textures. http://forums.kc-mm.com/index.php?topic=4961.0
    what your saying for me to edit sounds too much like avalanche from x-men evolution.
    I don't know how to edit his tilted b move at all. and I agree. cyclops finals smash is gonna be epic.
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    NinjaJon19
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    « Reply #11 on: January 05, 2010, 02:14:54 AM »


    @ ayzer
    juggernaut is actually pretty fast. i think pikachu's speed would be good. he also is invincible when he gains momentum so maybe give him some super armor o his run starting after his dash.b but make him have a long initial dash so its not spammable.


    i dont see a downsmash and i think i good idea would be something like dk's down b, except he only hits the ground once and aybe more knockback. idk if thats possilbe tho i wold think so.

    anohter idea would be a stomp that caused a short range earthquake maybe?


    ill look into more ideas tomorow after i download him and play him. ill also look into some moves for cyclops.


    EDIT: besides kitty who else do you plan on doing?




    have you played with my updated juggernaut, i've fix a lot of stuff. I planned for his Down-B to be an attack where he goes up and slams down to the ground. fixed his speed and other stuff, i'll update the thread tomorrow.
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    NinjaJon19
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    « Reply #12 on: January 05, 2010, 02:15:45 AM »


    could u be more specific on the cyclops psa?

    he's still a new idea. don't got much on him now, but enjoy playing with my rough cut version. I do. Cheesy
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    NinjaJon19
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    « Reply #13 on: January 05, 2010, 02:24:08 AM »


    I don't want to remove it, I want it to be the same as his side-B I gave him.
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    dingo
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    « Reply #14 on: January 05, 2010, 04:36:22 AM »


    You should try article swapping for Charizard's rock somewhere in this. What's a Juggs w/o hurling large rocks?
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