Title: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: frostymm on September 09, 2012, 11:09:25 PM Released v0.9 of Rock Lee.
Currently the only things that are missing are: -Final Smash -Sounds -CSP Rock Lee moveset updated Video: https://www.youtube.com/watch?v=gOQolkNSevI (https://www.youtube.com/watch?v=gOQolkNSevI) If you guys want this finished sooner and can help, i need: - a better rock lee rig over ike - rock lee sfx pack (English), almost any english CON game will probably have all the sounds I need. Current Moveset: AAA combo - his Y kick combo from battle D.O.N. Dash Attack - Dynamic... Entry... up-tilt - start kick for primary lotus over-tilt - kicks down-tilit - leaf whirlwind up-smash - double kick into the air, cancellable near the end over-smash - wataaaaahhhhhhhhh punch from CON down-smash - ground stomp combo starter from CON up-air - leaf rising wind-esque kick, finisher f-air - aerial attack from CON, also GET DUNKED b-air - 2 backward kicks, links basically except first kick does less damage but is cancellable down-air - aerial kick downward from CON, think similar to sonics except slower and more damaging up-special - leaf rising wind over-special - leaf hurricane down-special-air - zoom to ground, no landing lag down-special-ground - chakra burst/open the gates up-throw - primary lotus f-throw - kick b-throw - kick down-throw - dash attack from CON, punch TO THE GROUND Changes to be made: (/ in front for done) - fix over-special super slide glitch - Sound effects - Kirby hat - Fix BB animation issue to include final smash that is already done - better rock lee rig - stage?... that doesn't suck. - CSP Download(v0.9): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29089&Moderated=All&facebook=true (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29089&Moderated=All&facebook=true) Note: Ikes bones are not modified at all so any Ike model should work on this. Just delete the sword polygon and if there are any texture issues in-game just make sure they're cmpr textures to fix it. Title: Re: Rock THE ROCK Lee moveset Post by: SouthCraft on September 10, 2012, 04:12:14 AM Working on Rock Lee moveset over Ike(anybody), pretty much done, look at this; very nice preview! but you should make it over Link since it has better wind GFX and a Real Rock Lee modelTrust me it's a good idea https://www.youtube.com/watch?v=rs-EEO1zETc (https://www.youtube.com/watch?v=rs-EEO1zETc) Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 10, 2012, 06:08:24 AM very good ;D
hopefully naruto is able to get done on olimar as well as my sasuke or anivernage's so they can fight lee Title: Re: Rock THE ROCK Lee moveset Post by: DoctorFlux(Mariodk) on September 10, 2012, 06:27:41 AM very nice preview! but you should make it over Link since it has better wind GFX and a Real Rock Lee model ^this i dont see why over ike if the model is over link/link have some good wind effects from his side-B that can be used on lee too + model changers for gates and link dont got many PSAs too Title: Re: Rock THE ROCK Lee moveset Post by: Albafika on September 10, 2012, 06:37:49 AM But Marth's easily ported, so I'm fine with this.
Title: Re: Rock THE ROCK Lee moveset Post by: DoctorFlux(Mariodk) on September 10, 2012, 07:13:30 AM But Ike's easily ported, so I'm fine with this. fixedbut there will be GFX bugs if like lee vs. naruto (one of them .rel ported) no SFX pack for one of them and afew other bugs Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 10, 2012, 11:40:13 AM Okay first to deal with the putting it over Ike instead of Link;
Why would you ever replace Link? That's a terrible idea to begin with. So a better idea would obviously to replace a character that can be ported over any other character amiright? As far as the model goes somebody will make a new rock lee rig over ike eventually if they have a reason *cough* psa *cough* Also I'm not going to use any external graphix besides sword trails which brings me to my next point; this rock lee psa uses marth's effect file completely undedited; because marth has multiple sword trails and for no other reason only using the sword trails so if somebody has marth replaced it will still have the effects rock lee uses if only colored differently You'll see what I'm going to do with the extra trail colors and believe me when I say if you know and like rock lee, you'll like it And because of all these points, rock lee will also be compatible against any ike port as well. As far as SFX; honestly moveset flow and how well it works is #1 priority graphics and asthetics are #2 SFX is #3 and I do plan to have sfx packs made for different characters which means I'm not going to need you to use the whatever character has ikes soundbank. Because we're not going to use ikes soundbank. in fact just assume that rock lee will go over metaknight because he's just a bad character to begin with... and the only psa I know of to go over him is that mildly terrible tails psa and as far as everything else; if sfx is #3, then final smash would be dead last right before new item animations(which I probably will never do). Though I do plan to get it done if I can manage to get sfx done Thanks for the input I guess regardless of it's direction, I wasn't expecting to have even 2 replies by the time I woke up. Title: Re: Rock THE ROCK Lee moveset Post by: metatrongrhm on September 10, 2012, 05:32:34 PM Good Luck I guess :)
Personally, I dont use SFX, so it's no biggie for me. But... For some reason, I can't use .rel character ports... At least, when I last tried, I couldnt(since then I've found out that you can't replace certain characters... But I cba re-learning how to rel port jusst for a chance that it'll work) Just checked the video, and most of the animations/moves look pretty good :) Title: Re: Rock THE ROCK Lee moveset Post by: Ultraxwing on September 10, 2012, 06:51:13 PM Omg, this looks legitly fun. it doesn't look like it needs much more balancing, maybe less damage on some moves. but that's about it.
cannot wait for this =3 Title: Re: Rock THE ROCK Lee moveset Post by: SonicBrawler on September 10, 2012, 06:52:34 PM you are an epic aniamtor
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 10, 2012, 08:07:46 PM Lol thanks for the compliments but I'm actually pretty bad at animating, now Starwaffle can animate like a pro. Mine are nothing compared to what he can do
Title: Re: Rock THE ROCK Lee moveset Post by: Kagemaru on September 10, 2012, 11:09:38 PM you are an epic aniamtor 'cough'coupleofthosearemine'cough' Anyway, as I told you earlier, it actually looks legit. And I'm somewhat glad its not over Link because its less competition for my Megaman.EXE PSA. Title: Re: Rock THE ROCK Lee moveset Post by: DoctorFlux(Mariodk) on September 10, 2012, 11:29:54 PM port the rock lee models(both Shippuden/before Shippuden) over ike
port the animations alittle redo the PSA(with edit the bone IDs) so we dont have to waste time on rigging a new lee model+lee over link have fingers bones on both hands then after you have release that PSA i can make the version over link(no buggy .rel port) cuz i am needing it over link (not only cuz the model is there) + .rel ports dont working for anyone also Title: Re: Rock THE ROCK Lee moveset Post by: Kagemaru on September 10, 2012, 11:53:21 PM port the rock lee models(both Shippuden/before Shippuden) over ike port the animations alittle redo the PSA(with edit the bone IDs) so we dont have to waste time on rigging a new lee model+lee over link have fingers bones on both hands then after you have release that PSA i can make the version over link(no buggy .rel port) cuz i am needing it over link (not only cuz the model is there) + .rel ports dont working for anyone also Thats actually a great idea. Now he doesn't have to wait on anyone to make the model. xD Title: Re: Rock THE ROCK Lee moveset Post by: Naruto200Man on September 11, 2012, 12:08:17 AM Didn't I say that I was going to do this when brawlbox with PSA was going to come out >_>
Whatever, that brawlbox is finally out and aniverge is gonna help me with the psa over link + a little gfx help from Mario dK Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 11, 2012, 01:36:47 AM Didn't I say that I was going to do this when brawlbox with PSA was going to come out >_> its been out since JulyWhatever, that brawlbox is finally out and aniverge is gonna help me with the psa over link + a little gfx help from Mario dK i can get you his voice clips Title: Re: Rock THE ROCK Lee moveset Post by: Naruto200Man on September 11, 2012, 03:45:52 AM its been out since July i can get you his voice clips Yeah.... *sigh* If you can get voice clips then that's great, I'd love to go the extra mile with this. Also, dat avy....needs a creepy pasta :P Also, if you like Ike and Okami check my vault, though I dunno if it's still pending :P I honestly don't mind if they make their own, it just kinda annoyed me that someone did it first lol but meh Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 11, 2012, 08:51:18 AM I'll take a look into porting the model and yeah I used 2 of kagemaru's animations which turned out really well while I also used some of the keyframes from his other ones. There was a lot of fixing involved but I probably wouldn't have had the motivation to do any of this without his animation pack being put on the vault.
Lol sorry, didn't know anyone else was going to do this. Honestly though I was just doing it because there aren't enough good psa's to replace metagay and I needed something to do while I waited on some stuff to start up the Klonoa revamp. Besides there's always more room for some sexy Rock Lee =3 Also, any chance I could get those voice clips as well? =3 P.S. Megaman = win Edit: Expect an update in like a week or so, I have my finals this this week so I'm going to be kind of busy. Also, I need playtesters for what is currently done if anybody is interested. Title: Re: Rock THE ROCK Lee moveset Post by: viewtifulduck82 on September 12, 2012, 04:51:28 PM i'd like to test it! xD
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 12, 2012, 05:19:52 PM If three more people offer I'll send it to you all at the same time. Just remember that I need real input on stuff like:
- move usefulness - Overall ability - balance - Generally anything you want to say about it but rather than just telling me I did a good job I need to know what I can improve as far as actual playability as a brawl character goes. I need to know how well he fits in as a super smash bros character and not just being the godly Rock Lee that he is. I guess you could say rather than just input I need critique. Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 12, 2012, 05:35:24 PM I would like to test it as well. I will get my laptop fixed then send tthe clips when i find them
Title: Re: Rock THE ROCK Lee moveset Post by: ThyLASA on September 12, 2012, 06:17:52 PM I would like to test I can do you kagu woverine at the same time
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 12, 2012, 09:37:41 PM need just 1 more
Title: Re: Rock THE ROCK Lee moveset Post by: WH1PWH1P on September 13, 2012, 05:30:30 AM hey if you still looking for a extra tester I will do it.
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 13, 2012, 07:49:21 AM You beat another guy who pmed me by about an hour and a half. Okay everybody, sent. Tell me what you think as soon as you can.
P.S. the files are meant to go over metaknight but if you don't feel like putting the rel port codes in just rename them for ike and they should still work the same. Title: Re: Rock THE ROCK Lee moveset Post by: metatrongrhm on September 13, 2012, 08:16:57 AM To hell with my irregular Sleeping Pattern... I wanted to test.
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 14, 2012, 02:36:00 PM Okay, tried porting Link's model and because the models of link and ike are so different, it aint happening. I'd have to fix each and every animation I've done up to this point and then some. If I switched over to using another characters animations as a base I'd still have to redo all the ones I've done up to this point and then fix all of the other animations to line up correctly with what I've done and vice versa.
Looks like we need a new rig over ike... Either that or somebody who can actually animate and has the time to fix all of this XD Too bad the person who's made the best rock lee rig is the same one who seems to be upset with me XD Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 14, 2012, 02:43:44 PM i just got a new pc and i tried out lee for a little bit.
-lol how come the model you included was tenten XD -i feel like the aaa combo is limited like i think better offensive moves could take its place they just seem a bit boring -i was iffy on the up smash(i know you already know the charge animation needs to be custom to make it look better) it comes in handy though when you can connect the last hit which is nice. -are you going to make the down tilt trip? -minor gripe is the lack of brawl sfx(not lee's voice but the collision sounds between attacks) on the attacks i can help add them if you would like Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 14, 2012, 03:25:13 PM I will gladly accept any SFX help you can offer me. In fact would you like to just join me on this project? You can do the SFX stuff and I'll just collab you when we finish everything up.
Actually WH1PWH1P gave me some pretty awesome feedback and linked me to a video with an AAA that could be a pretty boss replacement. I just had the startup as a filler till I felt like animating it ^^' It actually has a small percentage trip chance but it feels like it's better for combo's if it stays as-is. I'll be playtesting rock lee all night tonight with some friends actually so I'm going to pay specific attention to everything I've been told up to this point so I can understand it better. Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 14, 2012, 03:38:53 PM i dont know how to make voice packs though. i can give you voices and add sfx to attacks if that ok
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 14, 2012, 05:11:41 PM That is A-okay to me. Though I suppose if I still have to learn sound packs n stuff... pewpy....
Title: Re: Rock THE ROCK Lee moveset Post by: AnImAiNe on September 14, 2012, 05:27:47 PM i have found his japanese voice is that what you wanted or would you prefer english?
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 14, 2012, 07:48:11 PM Id prefer english if you can
Title: Re: Rock THE ROCK Lee moveset Post by: viewtifulduck82 on September 14, 2012, 08:25:40 PM alrighty feedback time.
i'll start with tilts -the up tilt is perfect. don't change anything about it xD -side tilts are also fine. -the down tilt, i think should trip. -the AAA combo, is fine, but it seems a bit plain. onto smashes -up smash is perfect in my oppinion. it flows well into his air attacks. rock lee is a taijutsu specialist, so his moves should flow well together. -forward smash is okay, but it'd be great if it pushed back a shielding foe farther to cut down on the end lag abit, and show off lee's power. -down smash's range is okay, but it has almost no knockback. did you plan it like that? it'd be awesome for edgegaurding if it spiked airborn foes, or to chain into d-tilt specials -neutral B im guessing is dynamic entry. some times when lee does this, he doesn't seem to have enough momentum, and it becomes difficult to use. also, it'd be cool if it went at a diagnal direction when in the air. by the way, did you plan on it being able to be used multiple times in the air? -side B is leaf hurricane right? it's good, but it's hard to connect with the second kick sometimes. the attack, like the neutral B doesn't have enough momentum, and he second kick doesn't have enough knockback. -up B works fine -down B works as a good counter, but i dunno what it's supposed to do in the air. air attacks -neutral attack is fine, don't change -forward attack is pretty good, chains well with the up smash -back attack is good if you miss the up smash and fast fall into it. -down attack bothered me because he didn't do the spin he does in the clash of ninja games before doing the actual kick. but thats a minor nit pick xD -up attack is a great killing move. thought i'd also mention that the dash attack feels like it should chain into leaf hurricane in the slight chance your opponent side steps, so you can quickly continue your offense, but this isn't possible due to the cool down on the dash attack. im not saying eliminate the cool down, im just saying maybe you should shorten it a bit. it's important for lee's moves to flow together do he's constantly attacking, and never on the defense for too long. Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 15, 2012, 04:53:12 PM Thanks again for the input mister pretty duck, I've gotten the feedback from 3 people so far and I've listed a few generic-named changes I'm going to make in the OP based on what you guys have told me plus my own view while playtesting him almost all night lastnight. I'll start working on it in a few days if I don't hear back from the other guys soon.
Edit: Also the down smash does spike Title: Re: Rock THE ROCK Lee moveset Post by: RasenganKameha on September 15, 2012, 08:26:23 PM hey Frostymm, are you able to get rock lee import models to work with the
new rock lee PSA? Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 16, 2012, 10:57:48 AM Not without tons of animation issues.
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on September 25, 2012, 12:28:56 PM Welp as I promised an update though it makes me sad that I didn't get all the input I wanted...
The physics have been overhauled completely, Rock Lee is much faster than before and feels more like how he should, fast and effective. I also completely redid the AAA combo to be like the one from Battle D.O.N. Not only does it look a lot nicer but it feels better to pull off as well though I must say I am a craptastic animator... And then I also redid the F-air to make it slower but more powerful, it is no longer a spammable combo move and with this also marks the last of Kagemaru's animations that I left in there. Though he still gets credit for keyframes I used. His Down, up, and over-smashes are all faster than before and actually viable. The up-special now hits you directly upward, no more getting knocked directly at the deathboundry when he recovers at you. And finally the up-throw primary lotus now goes a lot higher, the opponent is facing the correct direction though you probably won't notice unless you pause and zoom in on it, and it just feels a lot more dynamic... And doesn't show off my crappy animating as much... It's a lot harder to notice at least. At the moment I still have to fix these: - New down special (done) - Possibly new over special - Dash attack tweaks (done) Also as an extra note: I was right about the soundbanks. Rock Lee will have his own sounds and not effect any other ike ports as long as I can figure the whole sound thing out... Also on another extra note, I've been far too productive today and now there is a craptastic rock lee rig over ike as well so now that complaints gone as well but I must say it is pretty bad and if a person who can actually rig were to fix it I would be very appreciative of that. Title: Re: Rock THE ROCK Lee moveset (Model rigging completed, moves fixed) Post by: viewtifulduck82 on September 26, 2012, 03:29:00 PM i wish i could rig it for you, but i dunno how to rig yet :( and if your changing the side B, have you got any ideas for it?
Title: Re: Rock THE ROCK Lee moveset (Model rigging completed, moves fixed) Post by: AnImAiNe on September 26, 2012, 05:26:58 PM its cool that ike psa's will be uneffected but the backlash is that marth psa's get effected like when i do sasuke vs him his effects get messed up
Title: Re: Rock THE ROCK Lee moveset (Model rigging completed, moves fixed) Post by: frostymm on September 26, 2012, 06:30:59 PM Don't worry about that, I'm only using his effect file for the sword trails and I'm not even changing the textures. It doesn't effect marth negatively in any way... Though there's a glitch that any matches after fighting marth the game will no longer read rock lee as having marths effect file for some reason...
Also, I've given rock lee an opened gates attack and mode. (Activation and usage) Which also is the reason for wanting to use marths effect the most. When you activate the gates you will have red fist trails till you die which basically is a marker to say that it's active. And I've given him walljumps without having to use an action tab or ocarina codes. And as far as the over-special goes it's going to stay the same for now though I wanted to make it a grab special like bowsers over special or lucario's... But unfortunately it seems that would cause quite a bit of issue and I feel for the time being it can stay the same. Though I would like to at the very least make it so that you don't go into special fall afterward. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: Kagemaru on September 28, 2012, 10:42:41 PM Why don't you make his FS Omote Renge
What he did to Gaara in the chuunin exams? Its really easy to animate. The hard part would be the hitbox placement and knockback. But those 8-10 strikes would be cake to make. Or you could make one of his FS in the ultimate Ninja Series. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: narutofan1 on September 29, 2012, 12:15:43 AM Why don't you make his FS Omote Renge What he did to Gaara in the chuunin exams? Its really easy to animate. The hard part would be the hitbox placement and knockback. But those 8-10 strikes would be cake to make. Or you could make one of his FS in the ultimate Ninja Series. I guess your talking about the hidden lotus move where he hits gaara like 10 times really fast in the air. actually it might not be that hard, he could try putting the offensive collisions on his arm bones and then have him hit his opponent in each direction and have him teleporting since he moves so fast. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: frostymm on September 29, 2012, 02:10:07 AM I'll be honest in which I say that I don't really play with the final smashes on so I'm not willing to put too much work into it so it might not be that well done but I'll probably get it done before I release this. I think I'm actually going to make it a mix of hidden lotus and a special attack from the ultimate ninja series. Just know that it'll use the idea that rock lee is the fastest maufukka ever.
But before I work on any of that I need play-testing done again. His balance with the other characters is higher priority than the FS at least. All of you who gave me feedback the first time are eligible to test this time as well though I might accept a few others depending on who they are. Also if there's anybody who has decent video recording stuff and who would like to make an updated video showing his moveset after I've finished the FS that'd help me a lot because after this I plan on re-doing project Klonoa and I have a limited time with school starting back up for me next week. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: Anivernage on September 29, 2012, 02:37:04 AM Question isnt hidden lotus the same as NUN series Ultimate jutsu ¬.¬
Is the same just with cooler gfx :P Ultimate Ninja Storm: Rock Lee Gates Ougi (http://www.youtube.com/watch?v=pgw72HX4sx0#ws) Naruto Clash Of Ninja Revolution 2 - Lee (http://www.youtube.com/watch?v=3cWafTvDGxI#) cant find the anime one but is the same :P BTW awesome PSA ill like to see hidden lotus here :D Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: SouthCraft on September 29, 2012, 04:17:41 AM Sweet only FS left!!! Which model are you using btw?
Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: frostymm on September 29, 2012, 12:32:15 PM @Anivernage
Yes those are in fact the same moves just differently shown in different games. But I'll be using a combination of A special move in ultimate ninja (Not necessarily hidden lotus) and the regular hidden lotus because unfortunately it seems that Ikes finall smash code makes the opponent sit in one place after getting hit upward and I don't want to try and make some cheesy code to emulate the hidden lotus' bouncing around effect. You'll see what I mean =3 @SoutCraft I'm using the non-shippuden Rock Lee model that Naruto200man ripped and released here on the vault. It's poorly rigged by me but not really noticable while you're playing. Though I'm not sure if I can release it with this PSA without his permission considering he ripped it and set up the FS model parts and whatnot. And he don't like me =p so till that's settled when I do release the PSA it may or may not contain the model as well. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: AnImAiNe on September 29, 2012, 12:45:03 PM maybe you could ask someone else to rigg a model for you?
Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: frostymm on September 30, 2012, 10:34:54 PM I've considered that but Rock Lee or rather the entire naruto series doesn't exactly peak that many peoples interest (At least as far as all the riggers I know) so I kind of have to either rely on my original plan of making a REALLY good PSA that somebody would want to rig the model for or wait for somebody to come out of nowhere with one on this forum. Though the model needs to be re-rigged anyway it'd be nice if I could just release this one with Rock Lee for the time being.
Edit: FFFFFFFFFFFFF starting to hit the motionetc.pac file size limit... Okay well there might not be a final smash at all... Brawlbox has just been adding random keyframes as I'm animating and increasing the file size by a ridiculous amount and unless that gets fixed I don't see much way to include a final smash. Heck I might not be able to even finish the taunts at this rate... Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: viewtifulduck82 on October 02, 2012, 12:48:21 PM oh dear that sounds bad >_< whats taking up so much space?
Title: Re: Rock THE ROCK Lee moveset Post by: frostymm on October 02, 2012, 12:56:14 PM Brawlbox adding random-anus keyframes D=< I erased an entire hundred frames and went back and redid them just to make sure no extra keyframes could exist and brawlbox just added keyframes back in where there was space to.
Poop it, I just finished the last taunt and I'm just going to release this as a beta for now. The final version will include sounds (granted someone else comes in and helps me with them). Any feedback you guys can give me as far as general playability would be lovely after this has been released <3 I'd prefer nothing like "This isn't even a rock lee move" or "It'd be so cool if rock lee did this like from the anime". just general stuff, suggestions are still okay in moderation. Title: Re: Rock THE ROCK Lee moveset (Only thing left is final smash) Post by: viewtifulduck82 on October 02, 2012, 06:08:01 PM righty-o, you can count on me to give detailed feedback xD
Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: frostymm on October 02, 2012, 07:06:42 PM Appreciate it <3
It's up on the vault though for some reason mediafire copied the link to my GA2 stage when I clicked to copy Rock Lee.... Odd but I fixed it the instant somebody said it was wrong so sall good. Though that stage is pretty boss too =3 Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: viewtifulduck82 on October 04, 2012, 05:28:53 PM quick question, is lee's down taunt supposed to give him 999% damage? or is it supposed to be a lower number? just curious xD
Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: frostymm on October 05, 2012, 12:13:28 PM Is Rock Lee as good in Taijutsu as your grandmother is in gargling mashed potatoes?
The answer is yes, all or nothing maufukka. Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: narutofan1 on October 05, 2012, 01:11:57 PM quick question, is lee's down taunt supposed to give him 999% damage? or is it supposed to be a lower number? just curious xD yeah i found that down taunt messed up for making him lethal for no reason, so i took it off rock lee on my brawl game. Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: viewtifulduck82 on October 05, 2012, 01:52:43 PM lol i thought it was abit excessive, but if lee's dammage output increased proportionately wih his damage, it'd be a cool gamble and could turn any match intense. just like in the clash of ninja series when lee opens gates. over all he's fantastic to play. his model should be re-rigged i think. i also love that he spins before doing the kick in his d-air xD his moves seem to flow well to me, did you adjust anything to do that, or am i just going crazy? i can never seem to sweetspot the f-air though, i think i need more practice....
oh, and dat up-throw is swagnificent xD Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: frostymm on October 05, 2012, 05:01:30 PM @narutofan1
Well think about it for a second, it's a TAUNT. What's a really good way to taunt your opponent? "You suck so bad ima have to help you kill me" The opponent is so bad that you have to assist them =3 Also it adds depth. Since once the opponent knows about rock lee's down-special gimmick they'll keep trying to finish you off at about 80 or 90 percent with killing moves so you can't use it. But if you manage to get them into a certain position, boost yourself to 999% and you can still have a good chance at finishing them. It's like a 1-shot-at-this kind of thing just like what rock lee does in the games and anime. Besides all of that if you don't like it just use a different taunt, that's why I made it the down taunt specifically so you couldn't hit it by accident =/ @viewtifulduck82 Glad you like it and yes... I DID SO MUCH TO MAKE HIM FLOW LIKE THAT... I had to test him with almost EVERY GODDOM CHARACTERS PHYSICS and then choose from which parts of which ones fit best and then tweak those as well. It took some work, that's for sure. I do want to see if I can do something about that damage scaling but audino how I would go about that just yet so for now I'm just going to give him something special for 999% mode for the next release =3 Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: narutofan1 on October 05, 2012, 05:11:21 PM i still don't like that taunt that puts him at 999%, you might as well jump off the
stage since you have no chance of winning by doing that, well anyways i took that feature off of him on my game and have you ever thought about when the computer does that taunt by accident, it would make the fight to easy. but this is just my opinion on this and i like his up throw alot. Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: viewtifulduck82 on October 05, 2012, 06:13:50 PM i thought so. i remember giving sanji a mercilous beat down and thinking "man, this got so much easier" xD is it possible to make the mechanic work like lucario's? but on steroids of course. oh, and do you know how to add model changers? it'd be cool if when lee opened gates he looked like he did when he gets the smashball.
Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: strife98 on October 06, 2012, 05:03:07 AM I personally love it. It flows well, and it feels like I'm actually playing Rock Lee. Yeah, the model needs work with the flat crotch, no butt, broken shoulders and hips, but as he said, he is no rigger, and also this is still pretty much in the beta phase so it's still got some work to do and the aesthetics usually come last.
I personally love the taunt, it's a real Rock Lee thing to do. It happens whenever he opens the gates, he's pretty much in a life or death situation afterwards so it makes sense to max out his damage. @narutofan1 Gotta say for someone with a name like that you really don't seem to know Rock Lee very well...just saying, and if you don't want to have the computer down taunt, don't fight him as a computer, and it's not like after you get put at 999% you can't do anything at all, you can still use the down B to get an insta kill on THEM first. Pretty much it's a last ditch effort to get a kill off. Say you and your opponent are both at high percentages, and you have a bad feeling that you are going to lose. If you can get into a position where you can down taunt, and then down special him, BAM you've won. Or if you just want to feel like a man and down taunt at the start of the battle just cause the manliness of being Rock maufuggin Lee is running through your veins, then you can. Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: frostymm on October 06, 2012, 06:38:01 AM To each his own I suppose, though I'll warn you guys now I'm going to be including a bit more to that taunt that increases his damage. Expect it to do a little power-up to various moves while it's active.
@Viewtifulduck I'm already working on the model changer code =3 Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: viewtifulduck82 on October 06, 2012, 09:04:09 AM awesome, it'd really give the look that lee is in a dire situation with that model changer xD i didn't know about the down special being an insta-kill at 999% either. it really does seem like an all or nothing move xD
Title: Re: Rock THE ROCK Lee moveset (V0.9 Released on the vault) Post by: frostymm on October 06, 2012, 01:52:03 PM Yeah it should be pretty great but it's not quite an insta-kill move, it's just REALLY powerful. Maybe only slightly more powerful than ike's over-smash but angled downward more so it has a better chance to kill. It's just that you only get one shot off on it before it goes back to being the normal down-special.
Soooooooooo, who's found all the little secrets I've hidden in the moveset? Title: Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: frostymm on October 13, 2012, 03:22:34 PM Updated Video Released, when I find the time next is the model changer code for his gates and then I'm going to find a more practical gate-based use for his taunt. (The 999% stays though)
Edit: Nvm model changer event is useless Title: Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: viewtifulduck82 on October 18, 2012, 05:13:20 AM how come?
Title: Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: frostymm on October 19, 2012, 11:23:19 AM It only changes the model till the end of the subaction and I couldn't figure out how to make model parts disappear along with appearing. The only way it would be useful is if I copied the code into every single subaction rock lee could do before dying and that's a lot.... So the model changer event is a "No-go". In other news though I finally got my hands on a sfx pack for rock lee. Just gotta pull the sounds I want out and convert them to wav and figure out how adding sounds works.... I can use that super sawnds thing right?
Title: Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: viewtifulduck82 on October 19, 2012, 01:08:17 PM hmmmm i dunno, i have zero experience with sawnds. i always found it intimidating xD
Title: Re: Rock THE ROCK Lee moveset (UPDATED VIDEO UPLOADED!) Post by: frostymm on November 19, 2012, 04:50:06 PM Okay well just so it's known that the project isn't dead or anything (I've been working on Portfolio stuff so it's been difficult to find the time)
Update: - New Dash Attack - Nerfed down special - Nerfed up air - Nerfed over smash - Added gate of life mode %999 and the way I coded it is that you won't be able to use any of its effects unless you're at exactly %999 =3 - Gate of life mode includes but will not be limited to: - New faster dodges - Hidden Lotus Oh and Im still working on the sounds, there are some that there is literally no code to access. Like it's hardcoded and I can't find the values so it's throwing me off a bit. And also if you want this to work with the sounds you'll have to use the .rel over metaknight. I probably won't have the time to port the sound pack elsewhere after I'm done with this. So to all you metaknight lovers... Find a less OP character XD That is all. Oh and does anybody know exactly how the .sawnd files work? I'm hoping it just takes whatever I've added in that session and puts it in one convenient file but that sounds a little too good to be true.... So if there's anybody who could shed some light on that that'd be great. |