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Help & Tutorials => Help => Topic started by: Vish on February 04, 2010, 08:33:54 PM



Title: Charizard's tail and neck
Post by: Vish on February 04, 2010, 08:33:54 PM
How would I make Charizard's tail and neck smaller?

I tried editing the bones for the tail, but that did nothing...so I tried the neck and it worked but...

(http://img215.imageshack.us/img215/152/agu1.png)

(http://img706.imageshack.us/img706/198/agu2.png)

As you can see, the neck sticks up a bit above the head, and the jaw messes up by having two pointy parts go up in front of the eyes even though I didn't even edit the jaw.


Title: Re: Charizard's tail and neck
Post by: Funzy <3 on February 06, 2010, 10:17:11 PM
I cant do it either i tried i think its kinda like how its hard to animate or psa the pokemon trainers pokemon


Title: Re: Charizard's tail and neck
Post by: Pik on February 07, 2010, 12:27:51 AM
It's a t-pose/BrawlBox thing. Just do it on the animations (The FitLizardonMotionEtc) and it should work.


Title: Re: Charizard's tail and neck
Post by: Oizen on February 07, 2010, 01:26:23 AM
Charmander/Charmeleon?


Title: Re: Charizard's tail and neck
Post by: Vish on February 07, 2010, 04:31:38 PM
It's a t-pose/BrawlBox thing. Just do it on the animations (The FitLizardonMotionEtc) and it should work.


Ah, thanks. I'll try that.

Charmander/Charmeleon?


Nah, Agumon. xD

(http://floatzel.net/pokemon/agumon.jpg)

I need to vertice edit the horns off of Charizard's head though.



Title: Re: Charizard's tail and neck
Post by: Vish on February 07, 2010, 06:05:14 PM
D: I tried extracting Charizard's vertices and I got an "Illegal characters in path" error. o.o


Title: Re: Charizard's tail and neck
Post by: Mr.Weegee on February 07, 2010, 10:02:18 PM
It's a problem with the newest Brawlbox. Just put the extension on again and you should be okay.

(for example, instead of exporting something as FitMario00, export it as FitMario00.mdl0)


Title: Re: Charizard's tail and neck
Post by: Vish on February 07, 2010, 10:04:03 PM
It was because I had v0.63b. I got v0.63c and now it works. :)