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Help & Tutorials => Help => Topic started by: Blazingflare on May 25, 2013, 07:21:18 PM



Title: Problem with a model I am importing.
Post by: Blazingflare on May 25, 2013, 07:21:18 PM
I am attempting to port strikers Luigi over regular Luigi as my first real hack. Everything was going fine up until I started rigging his feat.
(http://puu.sh/31cUd.jpg)(http://puu.sh/31cVb.jpg)(http://puu.sh/31dkn.png)
As you can see in the picture, one the vertices on both his feet are attached. This is not an issue with the weights. So my question is this. How can I separate the two vertices without breaking the model? I tried to simply delete it, but that caused later errors while adjusting the weights and exporting.

I am using Maya, but I have access to 3DS Max as well.


Title: Re: Problem with a model I am importing.
Post by: Don Jon Bravo on May 25, 2013, 07:24:26 PM
save skin
go to verticies modifier,
break vertice that is welded
that should fix it
now go back to skin and reload saved skin


Title: Re: Problem with a model I am importing.
Post by: Blazingflare on May 25, 2013, 07:44:31 PM
save skin
go to verticies modifier,
break vertice that is welded
that should fix it
now go back to skin and reload saved skin
Is that for Maya or 3DS Max? I can't find "Save Skin" in Maya.


Title: Re: Problem with a model I am importing.
Post by: Don Jon Bravo on May 25, 2013, 08:54:42 PM
look for a tool that allows u to save skin
i cant believe it doesnt come with it by default


Title: Re: Problem with a model I am importing.
Post by: Blazingflare on May 25, 2013, 09:08:59 PM
How would I do it in 3DS Max? I swapped over to 3DS Max 2011 and I still can't find save skin. So I am probably just overlooking something.


Title: Re: Problem with a model I am importing.
Post by: Vaanrose on May 25, 2013, 09:29:47 PM
Go back to Maya. It's nice and easy. Shift-right click on the vertex, and an option menu will pop up with "Split Vertex". Click it. Then go up to edit, delete non-deformer history.


Title: Re: Problem with a model I am importing.
Post by: Blazingflare on May 25, 2013, 11:07:20 PM
Go back to Maya. It's nice and easy. Shift-right click on the vertex, and an option menu will pop up with "Split Vertex". Click it. Then go up to edit, delete non-deformer history.
Thank you very much. That did the trick.