Title: Problem with a model I am importing. Post by: Blazingflare on May 25, 2013, 07:21:18 PM I am attempting to port strikers Luigi over regular Luigi as my first real hack. Everything was going fine up until I started rigging his feat.
(http://puu.sh/31cUd.jpg)(http://puu.sh/31cVb.jpg)(http://puu.sh/31dkn.png) As you can see in the picture, one the vertices on both his feet are attached. This is not an issue with the weights. So my question is this. How can I separate the two vertices without breaking the model? I tried to simply delete it, but that caused later errors while adjusting the weights and exporting. I am using Maya, but I have access to 3DS Max as well. Title: Re: Problem with a model I am importing. Post by: Don Jon Bravo on May 25, 2013, 07:24:26 PM save skin
go to verticies modifier, break vertice that is welded that should fix it now go back to skin and reload saved skin Title: Re: Problem with a model I am importing. Post by: Blazingflare on May 25, 2013, 07:44:31 PM save skin Is that for Maya or 3DS Max? I can't find "Save Skin" in Maya.go to verticies modifier, break vertice that is welded that should fix it now go back to skin and reload saved skin Title: Re: Problem with a model I am importing. Post by: Don Jon Bravo on May 25, 2013, 08:54:42 PM look for a tool that allows u to save skin
i cant believe it doesnt come with it by default Title: Re: Problem with a model I am importing. Post by: Blazingflare on May 25, 2013, 09:08:59 PM How would I do it in 3DS Max? I swapped over to 3DS Max 2011 and I still can't find save skin. So I am probably just overlooking something.
Title: Re: Problem with a model I am importing. Post by: Vaanrose on May 25, 2013, 09:29:47 PM Go back to Maya. It's nice and easy. Shift-right click on the vertex, and an option menu will pop up with "Split Vertex". Click it. Then go up to edit, delete non-deformer history.
Title: Re: Problem with a model I am importing. Post by: Blazingflare on May 25, 2013, 11:07:20 PM Go back to Maya. It's nice and easy. Shift-right click on the vertex, and an option menu will pop up with "Split Vertex". Click it. Then go up to edit, delete non-deformer history. Thank you very much. That did the trick. |