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Help & Tutorials => Help => Topic started by: srs1992 on June 14, 2013, 12:18:16 PM



Title: Need help identifying a problem with Brawl Box (Solved)
Post by: srs1992 on June 14, 2013, 12:18:16 PM
 I'm using brawl box v0.68c. and lots of times when I go to open Brawl Box, I click preview preview on a model I get this:

(http://i1274.photobucket.com/albums/y426/srs1992/Pics/error_zpse8f65ede.png) (http://s1274.photobucket.com/user/srs1992/media/Pics/error_zpse8f65ede.png.html)

Is there a way to fix it?(The giant red x next to the error is supposed to be where the model shows up)

Edit: it's finally working now. No idea how, but it is.


Title: Re: Need help identifying a problem with Brawl Box
Post by: Road Kamelot on June 27, 2013, 12:30:57 PM
Make sure your .Net framework is up to date and try downloading a different brawlbox.

Road


Title: Re: Need help identifying a problem with Brawl Box
Post by: srs1992 on June 27, 2013, 12:48:26 PM
What is .Netframework and where can I see if it's up to date? Also which Brawl Box should I download?


Title: Re: Need help identifying a problem with Brawl Box
Post by: Puraidou on June 27, 2013, 01:01:19 PM
What is .Netframework and where can I see if it's up to date? Also which Brawl Box should I download?
http://tinyurl.com/acnnuq (http://tinyurl.com/acnnuq)
and
http://forums.kc-mm.com/index.php?topic=17547.0 (http://forums.kc-mm.com/index.php?topic=17547.0)


Title: Re: Need help identifying a problem with Brawl Box
Post by: srs1992 on June 27, 2013, 01:31:37 PM
Okay I just updated my my .netframework. Brawl box still isn't working right, and I have no clue which brawl box I need to download. Nowhere in the forum link does it say anything about which brawl box to use if your brawl box shows a big red x. I'm stumped...


Title: Re: Need help identifying a problem with Brawl Box
Post by: SonicBrawler on June 27, 2013, 03:02:44 PM
try viewing the model
closing only the viewer
and reviewing the model


Title: Re: Need help identifying a problem with Brawl Box
Post by: srs1992 on June 27, 2013, 05:36:46 PM
There is an x to the right where the model should be. If by viewer you mean the brawl box advanced editor, then yes I closed the viewer like you said. The big red x is still there...


Title: Re: Need help identifying a problem with Brawl Box
Post by: SonicBrawler on June 27, 2013, 05:39:50 PM
strange. that usually works for me. and you have everything updated. so i have no clue sorry.


Title: Re: Need help identifying a problem with Brawl Box
Post by: srs1992 on June 27, 2013, 05:53:51 PM
what works for me is viewing the imported models like cream over sonic, however the vertexes never show up... And to get them to show up I have go between the import and vertex models until the vertex shows up. However this takes a LOOOONG time. It would be nice if I could get it fixed so I don't have to fight with it... It looks like I'm going to have to continue battling brawl box T_T

Thank you for taking the time to try and help me. I appreciate it : )


Title: Re: Need help identifying a problem with Brawl Box
Post by: Puraidou on June 27, 2013, 05:58:51 PM
Nowhere in the forum link does it say anything about which brawl box to use if your brawl box shows a big red x. I'm stumped...

"[Official] Brawlbox Development: v0.68d Released" <-- Use v0.68d

Download all this:
http://www.microsoft.com/en-us/download/details.aspx?id=17718 (http://www.microsoft.com/en-us/download/details.aspx?id=17718)
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721)


Title: Re: Need help identifying a problem with Brawl Box
Post by: srs1992 on June 29, 2013, 02:00:41 AM
"[Official] Brawlbox Development: v0.68d Released" <-- Use v0.68d

Download all this:
[url]http://www.microsoft.com/en-us/download/details.aspx?id=17718[/url] ([url]http://www.microsoft.com/en-us/download/details.aspx?id=17718[/url])

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721[/url] ([url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721[/url])


Ok I downloaded the net.framework file. All that did was repair my current one. Downloaded latest brawl box. Still getting the red x.  So I tried brawl box 65, 68b, and I still got the red x... I was following a pmd model to brawl tutorial and have found out that it is impossible to get any custom made models into brawl box! So as long as this error exists I can't try out making hacks...
T_____T Can someone help me figure this out?

Post Merge: June 29, 2013, 11:19:40 AM
Okay so I've been looking around the forums in topics people have had the same problem as me. One of the possible problems was not enough disk space. My hard drive has 99.0 GB free and 574 GB used. Could it be a space issue? I thought 99.0 GB wasn't much space... Or is it a .NET Framework problem? I have .Net Framework 4 installed, and no other versions. Anyways, Here is the message I get:

Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name index.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
   at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
   at BrawlLib.Modeling.PrimitiveManager.UpdateStream(Int32 index)
   at BrawlLib.Modeling.PrimitiveManager.PrepareStream(Boolean shadersEnabled)
   at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(TKContext ctx, Boolean wireframe)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.RenderObject(MDL0ObjectNode p, TKContext ctx, ModelPanel mainWindow)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(TKContext ctx, ModelPanel mainWindow)
   at System.Windows.Forms.ModelPanel.OnRender(TKContext ctx, PaintEventArgs e)
   at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
   at System.Windows.Forms.Control.PaintWithErrorHandli ng(PaintEventArgs e, Int16 layer)
   at System.Windows.Forms.Control.WmPaint(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.68.4926.38362
    Win32 Version: 0.68.3.0
    CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.15.4926.38361
    Win32 Version: 0.15.3.0
    CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1002 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1001 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
OpenTK
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.278.44921
    CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/OpenTK.DLL
----------------------------------------
System.Design
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.237 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.233 built by: RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.