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Author Topic: Need help identifying a problem with Brawl Box (Solved)  (Read 4041 times)
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srs1992
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« on: June 14, 2013, 12:18:16 PM »


 I'm using brawl box v0.68c. and lots of times when I go to open Brawl Box, I click preview preview on a model I get this:


Is there a way to fix it?(The giant red x next to the error is supposed to be where the model shows up)

Edit: it's finally working now. No idea how, but it is.
« Last Edit: July 13, 2013, 10:11:05 PM by srs1992 » Logged


Road Kamelot
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« Reply #1 on: June 27, 2013, 12:30:57 PM »


Make sure your .Net framework is up to date and try downloading a different brawlbox.

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srs1992
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« Reply #2 on: June 27, 2013, 12:48:26 PM »


What is .Netframework and where can I see if it's up to date? Also which Brawl Box should I download?
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Puraidou
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    « Reply #3 on: June 27, 2013, 01:01:19 PM »


    What is .Netframework and where can I see if it's up to date? Also which Brawl Box should I download?
    http://tinyurl.com/acnnuq
    and
    http://forums.kc-mm.com/index.php?topic=17547.0
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    srs1992
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    « Reply #4 on: June 27, 2013, 01:31:37 PM »


    Okay I just updated my my .netframework. Brawl box still isn't working right, and I have no clue which brawl box I need to download. Nowhere in the forum link does it say anything about which brawl box to use if your brawl box shows a big red x. I'm stumped...
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    SonicBrawler
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    « Reply #5 on: June 27, 2013, 03:02:44 PM »


    try viewing the model
    closing only the viewer
    and reviewing the model
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    srs1992
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    « Reply #6 on: June 27, 2013, 05:36:46 PM »


    There is an x to the right where the model should be. If by viewer you mean the brawl box advanced editor, then yes I closed the viewer like you said. The big red x is still there...
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    SonicBrawler
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    « Reply #7 on: June 27, 2013, 05:39:50 PM »


    strange. that usually works for me. and you have everything updated. so i have no clue sorry.
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    Modding has made you guys so spoiled.

    srs1992
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    « Reply #8 on: June 27, 2013, 05:53:51 PM »


    what works for me is viewing the imported models like cream over sonic, however the vertexes never show up... And to get them to show up I have go between the import and vertex models until the vertex shows up. However this takes a LOOOONG time. It would be nice if I could get it fixed so I don't have to fight with it... It looks like I'm going to have to continue battling brawl box T_T

    Thank you for taking the time to try and help me. I appreciate it : )
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    Puraidou
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    « Reply #9 on: June 27, 2013, 05:58:51 PM »


    Nowhere in the forum link does it say anything about which brawl box to use if your brawl box shows a big red x. I'm stumped...

    "[Official] Brawlbox Development: v0.68d Released" <-- Use v0.68d

    Download all this:
    http://www.microsoft.com/en-us/download/details.aspx?id=17718
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721
    « Last Edit: June 27, 2013, 05:59:43 PM by パンドラのハート » Logged

    srs1992
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    « Reply #10 on: June 29, 2013, 02:00:41 AM »


    "[Official] Brawlbox Development: v0.68d Released" <-- Use v0.68d

    Download all this:
    http://www.microsoft.com/en-us/download/details.aspx?id=17718

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=32721


    Ok I downloaded the net.framework file. All that did was repair my current one. Downloaded latest brawl box. Still getting the red x.  So I tried brawl box 65, 68b, and I still got the red x... I was following a pmd model to brawl tutorial and have found out that it is impossible to get any custom made models into brawl box! So as long as this error exists I can't try out making hacks...
    T_____T Can someone help me figure this out?

    Post Merge: June 29, 2013, 11:19:40 AM
    Okay so I've been looking around the forums in topics people have had the same problem as me. One of the possible problems was not enough disk space. My hard drive has 99.0 GB free and 574 GB used. Could it be a space issue? I thought 99.0 GB wasn't much space... Or is it a .NET Framework problem? I have .Net Framework 4 installed, and no other versions. Anyways, Here is the message I get:

    Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

    Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name index.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
       at System.ThrowHelper.ThrowArgumentOutOfRangeExcepti on()
       at BrawlLib.Modeling.PrimitiveManager.UpdateStream(Int32 index)
       at BrawlLib.Modeling.PrimitiveManager.PrepareStream(Boolean shadersEnabled)
       at BrawlLib.SSBB.ResourceNodes.MDL0ObjectNode.Render(TKContext ctx, Boolean wireframe)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.RenderObject(MDL0ObjectNode p, TKContext ctx, ModelPanel mainWindow)
       at BrawlLib.SSBB.ResourceNodes.MDL0Node.Render(TKContext ctx, ModelPanel mainWindow)
       at System.Windows.Forms.ModelPanel.OnRender(TKContext ctx, PaintEventArgs e)
       at BrawlLib.OpenGL.GLPanel.OnPaint(PaintEventArgs e)
       at System.Windows.Forms.Control.PaintWithErrorHandli ng(PaintEventArgs e, Int16 layer)
       at System.Windows.Forms.Control.WmPaint(Message& m)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.UserControl.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    BrawlBox
        Assembly Version: 0.68.4926.38362
        Win32 Version: 0.68.3.0
        CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/BrawlBox.exe
    ----------------------------------------
    BrawlLib
        Assembly Version: 0.15.4926.38361
        Win32 Version: 0.15.3.0
        CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/BrawlLib.DLL
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1002 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.278.44921
        CodeBase: file:///C:/Users/SRS/Desktop/Brawl%20Stuff/Brawl%20Box/OpenTK.DLL
    ----------------------------------------
    System.Design
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.237 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


    « Last Edit: June 29, 2013, 11:25:13 AM by srs1992 » Logged


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