(http://i1127.photobucket.com/albums/l634/pranavmeno/modelimportsbanner2.png)
So, welcome to this thread. Feel free to make yourself at home and stay awhile. Here I'll put up my upcoming hacks, and my past ones. A preview or two, and a recycle bin.
As always, enjoy.
Poll
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In the Works
Wonder Woman
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Teaser Oerba Yun Fang
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Bongo Bongo
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The Vault
Model Imports
(http://i1127.photobucket.com/albums/l634/pranavmeno/hitman.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Agent+47*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/flash.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=All&Reported=All&Wifi=0&Name=The+Flash&NameExact=on&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/Genie1.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33397&Moderated=All&facebook=true) (http://i1127.photobucket.com/albums/l634/pranavmeno/thething.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33414) (http://i1127.photobucket.com/albums/l634/pranavmeno/LiuKang2.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33458) (http://i1127.photobucket.com/albums/l634/pranavmeno/baraka.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33680) (http://i1127.photobucket.com/albums/l634/pranavmeno/legoman.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33776) (http://i1127.photobucket.com/albums/l634/pranavmeno/heisenberg.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33816) (http://i1127.photobucket.com/albums/l634/pranavmeno/faith.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33886) (http://i1127.photobucket.com/albums/l634/pranavmeno/captainginyuimport.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33964) (http://i1127.photobucket.com/albums/l634/pranavmeno/grim.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34020)
Vertexes
(http://i1127.photobucket.com/albums/l634/pranavmeno/Teamrockettoonlink.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*team+rocket+toon+link*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/zackfair.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=Zack+Fair%2C+Soldier+2nd&NameExact=on&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/vegeta.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*vegeta*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/aeris.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*aerith*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/SSJgoku.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*super+saiyan+goku*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/captainginyu.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*captain+ginyu*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/batman.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*batman*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*) (http://i1127.photobucket.com/albums/l634/pranavmeno/genesis.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*genesis*&ByUser=*pranavmeno*&Credit=*&Info=*&Thumb1=*&Type=**&TypeAlt=*)
Recycle Bin
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Nice to see you back into modding!
I'm actually kinda surprised that it took someone so long to do Agent 47 so awesome to see him done!
Can't wait to see what else you got cooking.
Hey Ninka,
Thanks man! I was looking around for 47 myself, and I stumbled upon his model. I'm happy with how it came out. I'm actually going to put up another preview of a hack I'm doing soon, so stay tuned.
Poll added. Voice your opinions!
Quote from: ?uestion on July 26, 2013, 03:53:22 AM
Poll added. Voice your opinions!
I have a question, who do you plan on rigging Wonder Woman over?
Hey ShadowLuigi-NG-
I'm rigging (well have rigged) Wonder Woman over ZSS. I'm pretty much done. Just fixing up some frame rate issues. I have two other hacks that I'm working on, and Liu Kang is almost done too. He's probably going to be released soon, so stay tuned.
Post Merge: July 28, 2013, 05:31:59 PM
Another poll. Gots lots to do.
EDIT: So I just completed applying textures to the model in 3ds max, a long process for Satan, and now I have to t-pose him. Great.
EDIT 2:
Some long overdue updates.
Wonder Woman (Rigged, tested, fixing a tiny bit of in-game lag. Maybe some optimizing)
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Liu Kang (Rigged, tested, finishing touches and a little something extra left to do)
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Hey guys just an overall update:
Hacks to be released REALLY soon. Like tomorrow:
- Liu Kang
- Baraka
Hacks I'm working on now:
- WonderWoman
- (teaser character)
- Mr. Satan
I finished the extra thing for Liu Kang, and I'll put a preview of Baraka up now. Already have in-game pics and everything so this is pretty much done.
While Baraka is one of my least favorite MK characters, it's nice to see some MK characters regardless.
Would love to see a decent Shao khan on Ganon at some point
tell me that you have edited the cullmode on baraka o:
@Ninka
It's funny that you say that, because Shao Kahn is currently in my 3dsMax xD
@toyotato
The cull-what?
Quote from: ?uestion on August 01, 2013, 03:27:26 PM
@Ninka
It's funny that you say that, because Shao Kahn is currently in my 3dsMax xD
@toyotato
The cull-what?
Cull-mode; such as "Cull-none, Cull-All, Cull-Inside, Cull-Outside"
I used to have that problem with my Batman's cape but setting to Cull-None makes it visible from all angles now. It's found in the main material files.
@ShadowLuigi-NC-
Oh ok thanks. I'll check it out. I'm actually working on that, WonderWoman, and a couple of other hacks including a custom made model. Maybe some previews and a release later.
Thought I'd keep you guys in the loop; some more previews here.
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I still have to fix up some lag on WonderWoman and that teaser character (it's still a surprise).
Also, I made a custom model in 3dsmax that I just have to release at this point. The textures on that second one are also made by me. The model didn't come with any, and boy was it a pain to make them and make them show up in game.
So I have a ton of hacks finished. Just have to release them. I think 7 or 8. [/color
Post Merge: August 11, 2013, 08:04:38 PM
Released Baraka. More soon I guess. Still have to get my stuff together and figure out what's done and what needs work. I did a lot at once and now I'm annoyed.
Quote
So I have a ton of hacks finished. Just have to release them. I think 7 or 8.
Post Merge: August 11, 2013, 08:04:38 PM
Released Baraka. More soon I guess. Still have to get my stuff together and figure out what's done and what needs work. I did a lot at once and now I'm annoyed.
Pretty nice, although for characters from Mortal Kombat VS DC I'd suggest editing the textures to make them brighter. Their shaders are already pretty dark in Brawl as it is.
Yeah I noticed that... Thanks for the tip though! I don't currently have any other MK characters planned (scrapped Shao Kahn), but I can see how this applies to all models in general.
If anyone has any other tips or suggestions, please let me know!
Post Merge: August 15, 2013, 12:45:38 AM
UPDDATES AGAIN:
So a preview is up... it's Faith from Mirror's Edge. Pretty easy rig, came out well, filesize is good, and tested. Just have to do metal textures so release soon. (maybe tomorrow)
Lego Man is finished... just have to release him. (probably tomorrow)
WonderWoman's lag has been fixed, just have to release her too. (probably tomorrow)
Mr. Satan is a different story; I finished the rig and metal stuff, and tried a one slot size mod to make him .75 the size of Cap'n. It's alright, but I don't really like how it came out, so maybe an addition to the recycle bin. If anyone wants a pic in-game, just let me know. T-Posing him was a pain, so if added in the recycle bin, feel free to grab him and finish/clean up if you want.
I'm in the process of fixing up some lag in the teaser character, but otherwise all good.
I know I shouldn't have, but I started up yet another hack... (Stupid me is stupid)
So I started Grim from the Grim Adventures of Billy and Mandy. Over Ganon. I didn't rig legs, to make it look like he's sort of floating. I'll put up a preview. He's pretty much done too.
I think that's everything... Long post is long. Feedback?
Quote from: ?uestion on August 13, 2013, 07:58:28 PM
Yeah I noticed that... Thanks for the tip though! I don't currently have any other MK characters planned (scrapped Shao Kahn), but I can see how this applies to all models in general.
If anyone has any other tips or suggestions, please let me know!
Post Merge: August 15, 2013, 12:45:38 AM
UPDDATES AGAIN:
So a preview is up... it's Faith from Mirror's Edge. Pretty easy rig, came out well, filesize is good, and tested. Just have to do metal textures so release soon. (maybe tomorrow)
Lego Man is finished... just have to release him. (probably tomorrow)
WonderWoman's lag has been fixed, just have to release her too. (probably tomorrow)
Mr. Satan is a different story; I finished the rig and metal stuff, and tried a one slot size mod to make him .75 the size of Cap'n. It's alright, but I don't really like how it came out, so maybe an addition to the recycle bin. If anyone wants a pic in-game, just let me know. T-Posing him was a pain, so if added in the recycle bin, feel free to grab him and finish/clean up if you want.
I'm in the process of fixing up some lag in the teaser character, but otherwise all good.
I know I shouldn't have, but I started up yet another hack... (Stupid me is stupid)
So I started Grim from the Grim Adventures of Billy and Mandy. Over Ganon. I didn't rig legs, to make it look like he's sort of floating. I'll put up a preview. He's pretty much done too.
I think that's everything... Long post is long. Feedback?
Grim over Ganon? huh, I'd expect him to be over Marth ya know with the swiftness and sharp Scythe. dark, all-powerful King of Evil also fits the Bill in terms of powers and title too.
Post Merge: August 15, 2013, 08:01:43 PM
Where did you get the model for Grim from?
I was thinking marth as well, because of the scythe, but I never considered Grim to be that swift. His cartoonish run matched Ganon's upper body (while running) (in my opinion), and I thought the effects would add to it.
To answer your question, I got the model from the game Cartoon Network Universe: FusionFall. I did edit the model a tad to give him the jaw that he had in the show, as opposed to the lack of that was in the game.
Preview Time:
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Oh and I forgot to say that I finished
cooking my custom model and I'm pretty
high off of how it came out. Dropping hints guys
I think its pretty good. He's done, so I'll release him soon... as in tomorrow.
Look out for Lego Man later today, and WonderWoman tomorrow. Hype.
Someone should definitely put his laugh from the series in here! A full voice pack even.
Wow that would be great! I don't know how to do that but if someone did, it would be tops.
So I'm still working on a couple of hacks, but Lego Man will be released today.
EDIT: Released him.
I'm really looking forward to Grim! :kdance:
Glad to hear it ShadowLuigi-NG-! He's coming along well. He'll probably be released soon, but I intend on releasing WonderWoman today or tomorrow, so it'll haev to be after that.
Post Merge: August 17, 2013, 05:57:39 PM
So I edited the OP a bit. Fang was the teaser character. It was a surprise because, for those of you that knew me as pranavmeno and before I took a hiatus, I was working on Fang for a while as a model texture. Now I imported her over Marth, and I'm fixing a bit of lag. Maybe some more optimizing.
The custom model was Heisenberg from Breaking Bad, the tv show. He's over Snake, and I made him from scratch in 3dsMax, including the textures, in photoshop. He'll probably be released today.
Fang is looking great. ;D Looks like a really good model.
But my fav import of yours is definitely Genie. I love that one. ;D
Thanks a lot Tabuu! Getting feedback on my hacks is really great, and I'm happy you enjoy using Genie!
The Fang model from FF13 didn't come with her weapon, so I had to improvise and add a trident to her model to be rigged over Marth's sword.
Post Merge: August 18, 2013, 12:08:23 AM
Released Heisenberg
You're making great progress! I see you love the human characters the most, especially Snake XD.
Thanks! It's not like I like human characters more... it's just that all of my imports so far are human xD
I try to import based on moveset more than anything.
But yeah... human characters so far xD
I like Captain Ginyu as well. Unfortunately, he's just CRYING out for an import. :)
Thanks Tabuu! Yeah... I suck at textures, but I think I'm getting better xD
If I finish my other hacks in a timely manner, I might import Ginyu... just cause.
Thanks for the idea
Quote from: ?uestion on August 18, 2013, 07:03:12 PM
Thanks Tabuu! Yeah... I suck at textures, but I think I'm getting better xD
If I finish my other hacks in a timely manner, I might import Ginyu... just cause.
Thanks for the idea
Oh, I wouldn't go that far about your texture abilities. At least it looks like Ginyu. ;)
I'm just saying an actual model import would do him better justice.
And hehe. ;)
No, trust me, my texturing sucked. I had no idea what I was doing for most of it, and now I'm happy to say I know a bit more about photoshop. But thanks anyway xD
I think I got the hang of it around the time I made Genesis.
Ok. I look forward to more! ;D
@Tabuu ;)
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Yeah, one minor complaint, though. That model needs to be smoothed/have edited normals. It's really blocky. D: But other than that, I want to see it in action. ;D
I tried smoothing him out, but this is the best it came out. I'll try editing normals and then another preview
All right, can't wait. I especially can't wait to see how the rig turned out. :D
I'll try putting up a .gif of one of his animations
All righty. I'll stay tuned. :)
Thank you so much for the tip. It looks a thousand times better.
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There's also an Alt costume:
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Incredible. It really made a difference. ;D Nice job!
Thanks! I'm just fixing up some minor rig issues, and I'll put up a .gif of his rig. Maybe a release soon after all.
All right. I look forward to it. ;D
I really like how this rig came out.
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I might put up some other animations like his Warlock Punch
Nice, rigged toes and fingers. ;D But why does his armor separate like that at the bottom?
Well I have the armor on the bottom rigged to Ganon's armor.. on the bottom. Seemed pretty fitting.
Ah, ok. Makes sense. Looks great!
Thanks Tabuu! I'm probably going to release him soon, just have to take some pictures and stuff
Post Merge: August 22, 2013, 12:47:36 AM
Released Faith! Comments? Suggestions?compliments?
Quote from: ?uestion on August 21, 2013, 08:23:49 PM
Thanks Tabuu! I'm probably going to release him soon, just have to take some pictures and stuff
Post Merge: August 22, 2013, 12:47:36 AM
Released Faith! Comments? Suggestions?compliments?
Sorry about not being on this thread in a long while but Ginyu looks great! I can't wait to put him in game! As for Faith, words are not needed besides, keep it up! :happy:
Wow thanks! Feedback is always appreciated! I'm currently busy working on my final sig for LenSho's contest, but as soon as that's done, I'll get pictures for Ginyu and release him. Then hopefully Wonder Woman, Fang, and Grim.
Quote from: ?uestion on August 23, 2013, 09:47:54 PM
Wow thanks! Feedback is always appreciated! I'm currently busy working on my final sig for LenSho's contest, but as soon as that's done, I'll get pictures for Ginyu and release him. Then hopefully Wonder Woman, Fang, and Grim.
I'll be sure to stay tuned!
Thought I'd do an update on Grim:
He just needs to be tested out again and some pictures, but the rig is done and he has metals as well. Might include a version with the scythe, but it would have to be visible in every animation. I'm trying to get his scythe to appear in place of Ganon's sword, but I'll see how that goes.
Here's his walk animation:
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Post Merge: August 26, 2013, 12:17:01 AM
Released Ginyu. Feedback?
Download:
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Also, will release Grim tomorrow. Just have to take pictures. I have it rigged so that his scythe appears when you get the smash ball. I think it's pretty cool.
Congrats on getting Ginyu out! Looks way better. ;D
But right now, his textures are mapped wrong and messed up. I'm working on fixing them up myself. ;)
Oh? Can you show me what you mean? I'd like to fix this up. I had to flip some of the textures for them to show up correctly in BrawlBox, but I dont think that would be a problem, especially because it worked ok for me. If there are any other problems, please let me know, and if yiou could, please send me a pic of what you mean.
Quote from: ?uestion on August 26, 2013, 01:17:25 AM
Oh? Can you show me what you mean? I'd like to fix this up. I had to flip some of the textures for them to show up correctly in BrawlBox, but I dont think that would be a problem, especially because it worked ok for me. If there are any other problems, please let me know, and if yiou could, please send me a pic of what you mean.
Yeah, I un-flipped some for you, and they still show up. I intend to do the rest as well. ;D
And yeah.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap0_zps152e0c43.png)
Oh ok would you happen to have a before picture so I could see the difference?
Quote from: ?uestion on August 26, 2013, 01:27:29 AM
Oh ok would you happen to have a before picture so I could see the difference?
I'm not yet finished. :)
Here:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap1_zps3a69248f.png)
Ah I see what you mean. Thank you very much for that.
I'll apply this to his pac file and other costume as well.
Thank you greatly. If you wouldn't mind, could you send this to me as well so I can update the hack?
I'll test it in game first. ;)
And the life-saver award goes to...
Quote from: ?uestion on August 26, 2013, 01:35:00 AM
And the life-saver award goes to...
Lol. Anyway, I'm off to test Ginyu's "new" textures, and I'll get back to you. :)
Alright thanks
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Awesome, thanks! Can you send me the files via PM?
Oh and the t-pose... is that a concern?
Quote from: ?uestion on August 26, 2013, 02:09:09 AM
Awesome, thanks! Can you send me the files via PM?
Oh and the t-pose... is that a concern?
I just gotta do this to his alternate files, and then yes.
And no, the T-Pose is normal. It's just pausing right after Beast Ganon disappears, with perfect timing.
Oh alright thanks a ton again. I didn't even notice xD
Great job on uploading Ginyu, just downloaded, and you may want to upload new pictures with the fixed textures lol.
Quote from: ShadowLuigi-NG- on August 26, 2013, 02:33:26 AM
Great job on uploading Ginyu, just downloaded, and you may want to upload new pictures with the fixed textures lol.
Except I haven't sent it to him yet. I'll do so tomorrow.
Quote from: Tabuu Forte Akugun on August 26, 2013, 02:34:26 AM
Except I haven't sent it to him yet. I'll do so tomorrow.
I'll wait for that
Quote from: ShadowLuigi-NG- on August 26, 2013, 02:33:26 AM
Great job on uploading Ginyu, just downloaded, and you may want to upload new pictures with the fixed textures lol.
Will do
Ah alright then. Btw, Are you making Grim hold the Scythe or have it on his back?
Grim will have the scythe in his hand when he gets the smash ball. I'll put up a pic of it tomorrow.
finally a legit ginyu import! good job
Thanks Kyouma! I'm going to put up a couple of pictures of Grim today, and hopefully release him later today.
Check your inbox, ?uestion. ;D
Just got it Tabuu. Thanks again!
So I edited Ginyu. Redownload the file if you downloaded it before today, 12:22 EST to be exact.
grim over who?
Grim is over ganon as well. Pics will be up as soon as I can find my SD card xD
Post Merge: August 26, 2013, 07:45:59 PM
So Grim has his scythe in this picture. After he gets the smash ball.
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I also have another hack that I started that is VERY unorthodox in terms of rigging. I just have to fix up some glitches.
A question: Does anyone know how to fix a glitch where the model becomes huge when blocking? Most of the model is, if I recall correctly, rigged to the ThrownN bone because it should not move with the rest of the model. Only the arms are rigged, and for that I had to flip the characters bones and rotate them.
That's usually because a part of the model sits on ThrowN. Check your rig again.
Most of it is actually rigged to ThrownN. I'll see if I can change it to TransN or something. Thanks.
Yeah... that could cause problems... TransN is def. better.
Quote from: ?uestion on August 27, 2013, 03:15:26 AM
Most of it is actually rigged to ThrownN. I'll see if I can change it to TransN or something. Thanks.
I usually go for the HipN. I do have a question to ask. I've never been able to fix the problem with my imports where their arms are raised, the shoulder dislocates. Here's what I mean.
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I would use HipN, but this rig is VERY different, and I had to completely rotate the bone structure upside down to make it work as I wanted. I have to edit the model a tad and change the rig to TransN.
@ShadowLuigi-NG-
That could just be the ratio of weights between the shoulder bone and the bust bone. Personally, I don't really rig much to the ShoulderN bones, just ShoulderJ and Bust. I guess you have to just keep trying and experimenting until you get the results you want.
Coming back to BrawlHacks after leaving for a bit, I can see the difference between imports and vertexes. In my opinion, vertexes were more creative, but not always accurate (unless you were Beyond, or the like). Model imports look clean, but it's more trial and error and a bit more systematic. It's pretty much the same for every rig. That's why I try to do unorthodox rigs. It's a bit more fun because it tests my knowledge of the program a bit more, and that's also why I tried making a custom model.
I don't know about you but I find model importing fun in general. It gives you such a nice feeling when something you created and rigged yourself works in Brawl even though it could use a little more touch-ups. Nothing beats the feeling I get when I see my successful import beating up Wario in Brawl.
So quick question. This seems to be one of the more active threads. I know this is stupid but can anyone link a download to just a plain, t-posed sheik model? I cant get BB to export properly for the life of me and I dont have Garrys mod and I can find it anywhere else.
Model importing is fun, but it does get repetitvie. Making custom models and importing them is the most satisfying in my opinion. Yes, they don't look as professional or clean, but you made it from scratch and that's a very fun process.
I started trying to do more complex rigs like this one:
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Why don't you rig the body to Hip, Waist, or Bust?
The problem with that was that it would move with the model so the wait animation would cause the pillar on top to be at an angle whereas I want it to just hang down.
Post Merge: August 28, 2013, 12:35:40 AM
So I rigged the middle part to HipN. Here's the animation:
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Tell me what you think.
Is its right fist supposed to detach like that?
Well this is Bongo Bongo from Legend of Zelda Ocarina of Time. He doesn't really have forearms. He just has hands and upper arms.
I see. I'm just asking because I don't know for sure. Your rig looks great though! You should test it in the game.
Thanks! Yeah testing in-game comes next, but probably tomorrow. I'll do that and take pictures, but I also have to get around to releasing Grim. I have him finished, I just have to upload him at this point.
You'll please people with the Grim hack. Grim needs a hack on the vault anyway :D
Good to know! I actually wanted to play as Grim for a very long time myself. I planned on vertexing him before I stopped hacking for a while, but after coming back, this seemed much easier.
Grim and Bongo Bongo are looking great! Can't wait to see more! ;D
Thanks! I still have to finish up Fang and Wonder Woman... hopefully soon. I'm guessing I have a bit more optimizing to do and then the frame rate issues should be resolved.
Quote from: ?uestion on August 28, 2013, 02:45:28 AM
Thanks! I still have to finish up Fang and Wonder Woman... hopefully soon. I'm guessing I have a bit more optimizing to do and then the frame rate issues should be resolved.
You may have the next big thing for model imports. All of these model imports are a bit like recolors of characters. I'm more of a fan of importing characters and improvising with weapons. Perfect example, my Petey the Piranha. I may take on a challenge like you. I do find it becoming a bit boring for imports of certain things.
Quote from: ShadowLuigi-NG- on August 28, 2013, 04:05:10 AM
You may have the next big thing for model imports. All of these model imports are a bit like recolors of characters.
Thanks, but I'm not quite sure what you mean by "recolors". I usually just import based on moveset and general attributes, like Sheik's speed. Body type helps, and sometimes I get both, like Wonder Woman over ZSS. They have similar body types (hands down the easiest rig I've ever done) and ZSS's gun acts a bit like Wonder Woman's whip.
I think he's meaning that despite their appearance, they play alike.
Oh I think I get it now. And for improvising with weapons, I know Fang is over Marth and movesets match and stuff, but the model of Fang that I got did not come with her spear, so I had to improvise and add a trident model to her model. Came out ok I think.
Oh, did I mention I was subbed to this thread? ;D
BTW, where did you get the BT3 model for Ginyu? I want to do some DBZ imports too someday.
Wow thanks for the sub and staying in the loop with my antics ;)
As for my model resources, I usually check these places
TF3DM (http://tf3dm.com/)
The Models-Resource (http://www.models-resource.com/)
If I find more places I'll let you guys know, but also make sure you check out this thread (http://forums.kc-mm.com/index.php?topic=34894.0) because it has a lot more.
Cooler is there! Nice! I'm planning to rig him now, after Raine.
Awesome. Cooler over..?
Also: Will be releasing Grim today. Just have to finish taking pics.
Base over Lucario and Final Form over Ganon.
Coolio! I'll look forward to that! ;D
Oh I see! You want to use the aura. I got you ;)
So released Grim. Let me know what you like, don't like. Mainly like though.
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Quote from: ?uestion on August 28, 2013, 10:05:20 PM
Oh I see! You want to use the aura. I got you ;)
So released Grim. Let me know what you like, don't like. Mainly like though.
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I have no complaints about your models. I like how you match them by abilities too. I don't like how some would do their mods. Like Master Chief was over CF. I sort of regret Batman over CF, but he's one of my popular mods. I like Grim overall despite his anime look. I'd prefer if there was a model with his original style. Can I make recolors? I'll collab if you'd allow me to?
Thanks! And yeah go ahead. And if you want, you could try to make it more like how he was in the show, but whatever you like. The anime-like style is kind of odd...
Question, ?uestion. lol. How do I import a model that won't stop crashing BB when I try? It's rigged semi-properly, I included all the bones in skin modifiers, etc. And I get "index out of bounds."
When selecting the options for importing the model, make sure all of the options that say "Float" are selected. They should be the three on the top left. This should fix it.
Thanks, I'll give it a shot!
Quote from: Tabuu Forte Akugun on August 29, 2013, 01:51:39 AM
Thanks, I'll give it a shot!
Either that or check to make sure you've added every bone and didn't delete ones you have no need for before importing into BB.
Quote from: ShadowLuigi-NG- on August 29, 2013, 02:14:04 AM
Either that or check to make sure you've added every bone and didn't delete ones you have no need for before importing into BB.
That's a valid point. Make sure every polygon of your new model has every bone under the "skin" modifier, and make sure you only have the bones, and none of the polygons.
Quote from: Tabuu Forte Akugun on August 29, 2013, 01:51:39 AM
Thanks, I'll give it a shot!
Continuing off on what ?uestion stated, make sure to just delete/remove any possible polygon in the side box of the "Add Bones" section. That way, you won't have to re-rig the model all over again.
Quote from: ShadowLuigi-NG- on August 29, 2013, 03:35:27 AM
Continuing off on what ?uestion stated, make sure to just delete/remove any possible polygon in the side box of the "Add Bones" section. That way, you won't have to re-rig the model all over again.
It's the strangest thing... No matter what I do, it consistently crashes when trying to import his face. D:
I checked and double checked everything on it, and everything's fine. I guess BB is just being a [censored]. :P
Quote from: Tabuu Forte Akugun on August 29, 2013, 11:42:06 AM
It's the strangest thing... No matter what I do, it consistently crashes when trying to import his face. D:
I checked and double checked everything on it, and everything's fine. I guess BB is just being a [censored]. :P
What are you importing exactly?
This OBJ:
http://tf3dm.com/3d-model/cooler-60906.html (http://tf3dm.com/3d-model/cooler-60906.html)
So after you finished rigging, you cut the skin modifier from your import, and ran the "detachbyid" maxscript. Then you pasted the skin modifier back on all of the meshes, and exported it as a .dae. Right?
Mope, it was already detached somewhat. I didn't use detach by ID at all, I just renamed the parts.
Actually, using detachbyID throws an error in the script.
Well that's probably why you had the problem with different polys breaking apart. That's weird... If you want, I could take a look at it for you.
I sent it to Nano, he'll take a look at it. ;D Thanks anyway.
If he can't figure it out, then I'll send it over.
And excuse me while I check out Grim.. ;D
Alright just let me know if you need anything ;)
Still loving Ginyu, ya know. ;D
He'll go great with the DBZ Ganon PSA I'll include with King Cold. ;)
Thanks! And thank you for the texture fixes ;) wouldn't be as good without em
Quote from: ?uestion on August 29, 2013, 04:20:28 PM
Thanks! And thank you for the texture fixes ;) wouldn't be as good without em
Doesn't he look way better with those flipped textures? ;)
Definitely
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Those look fantastic! Are you doing any others?
Quote from: ShadowLuigi-NG- on August 30, 2013, 03:18:15 AM
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Heh, I like the one with the white cloak. ;D
Isn't the white cloak one just a negative version of the Grim?
Usually negative images are cool anyway
Yes, I will be doing more. Thanks to both of you!
@BLuigi: yes and no. The majority of him is negative, but I changed the inside of the cloak to be blue and the shaft to stay brown. The entire model is in one texture file.
Post Merge: August 30, 2013, 05:48:27 AM
Another one
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Holy crap, I have I say, that one is my favorite. I never expected it and it looks so cool. Good job! I can't wait for them :D
Quote from: ?uestion on August 30, 2013, 01:31:23 PM
Holy crap, I have I say, that one is my favorite. I never expected it and it looks so cool. Good job! I can't wait for them :D
Thank you! I still have to fill out the rest of Ganon's colors though.
I don't know if you've played Kid Icarus: Uprising or not, but how about a color/texture based on the Reapers (http://images2.wikia.nocookie.net/__cb20120717210113/kidicarus/images/6/6a/Reaper.png) in that game?
Quote from: Peardian on August 30, 2013, 09:32:15 PM
I don't know if you've played Kid Icarus: Uprising or not, but how about a color/texture based on the Reapers (http://images2.wikia.nocookie.net/__cb20120717210113/kidicarus/images/6/6a/Reaper.png) in that game?
That would actually be pretty cool, but that's up to ShadowLuigi-NG-. If he doesn't, I could always see if I could, even though it wouldn't be half as good.
So I've been kinda busy the past week and will be for the next two or so days, so I'll keep working on my hacks when I get the time, but the things I have to do are as follows:
- Fang
-Wonder Woman
- Bongo Bongo
I might be forgetting something that I haven't put up a preview of yet, but as of now, that's what to look out for.
Quote from: Peardian on August 30, 2013, 09:32:15 PM
I don't know if you've played Kid Icarus: Uprising or not, but how about a color/texture based on the Reapers (http://images2.wikia.nocookie.net/__cb20120717210113/kidicarus/images/6/6a/Reaper.png) in that game?
Hmmm, I'll give it a go.
Sounds good. Can't wait!
A new character I have been working on. I plan to make a recolor for Grim to match this character.
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Holy - is the Aku from Samurai Jack? Where did you get that model?
Quote from: ?uestion on September 01, 2013, 05:24:37 PM
Holy - is the Aku from Samurai Jack? Where did you get that model?
Yep and from the Model Resource for Punch Time Explosion.
Just saw it on the vault. Looks sweet.
Quote from: ?uestion on September 02, 2013, 02:00:07 AM
Just saw it on the vault. Looks sweet.
Thanks! The idea was inspired by your Grim.
Just like you said, the nostalgia.
So as just an overall update:
I finished Bongo Bongo. I have to release him soon.
Wonder Woman and Fang will come sometime soon, but there may be a bit of delay. School starts tomorrow for me so I'll be pretty busy with that so the time I get to work on hacks will be decreased. I'll still try to do them, but no guarantees when it comes to an ETA or timeline.
Thanks,
- ?uestion
Quote from: ?uestion on September 02, 2013, 01:53:54 PM
Just like you said, the nostalgia.
So as just an overall update:
I finished Bongo Bongo. I have to release him soon.
Wonder Woman and Fang will come sometime soon, but there may be a bit of delay. School starts tomorrow for me so I'll be pretty busy with that so the time I get to work on hacks will be decreased. I'll still try to do them, but no guarantees when it comes to an ETA or timeline.
Thanks,
- ?uestion
I know that feeling, I originally planned to do the Powerpuff Girls as a pack today, but I'm not sure of the time I will have. Any suggestions on who they should go over? I was thinking either Ness or Lucas.
Yeah, I'll try to get my other hacks done in a timely manner. For the PP girls, what about pkmn trainer? Then replace the trainer with a model of the professor if possible. I know moveset wouldn't match at all, but they do fight together. Plus, would make for a cool PSA down the road.
Quote from: ?uestion on September 02, 2013, 06:44:29 PM
Yeah, I'll try to get my other hacks done in a timely manner. For the PP girls, what about pkmn trainer? Then replace the trainer with a model of the professor if possible. I know moveset wouldn't match at all, but they do fight together. Plus, would make for a cool PSA down the road.
The Professor is possible, but why Pokemon? It's a bit weird seeing as how they would look extremely weird.
I don't know. A bit of a stretch, and maybe some bone alterations.
Quote from: ?uestion on September 03, 2013, 12:20:21 AM
I don't know. A bit of a stretch, and maybe some bone alterations.
Very true
Here is set another nostalgic feeling, this time the worst duo in CN history join the fray.
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so this is where the cartoons makers hangs out?
Quote from: Kyouma on September 23, 2013, 08:04:51 PM
so this is where the cartoons makers hangs out?
Yeaaaaah, pretty much XD