?uestion's Model Garage. Grim released 8/28. Feedback appreciated.

Started by ?uestion, July 22, 2013, 05:00:29 PM

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Thanks! And yeah go ahead. And if you want, you could try to make it more like how he was in the show, but whatever you like. The anime-like style is kind of odd...


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Question, ?uestion. lol. How do I import a model that won't stop crashing BB when I try? It's rigged semi-properly, I included all the bones in skin modifiers, etc. And I get "index out of bounds."

When selecting the options for importing the model, make sure all of the options that say "Float" are selected. They should be the three on the top left. This should fix it.


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Quote from: Tabuu Forte Akugun on August 29, 2013, 01:51:39 AM
Thanks, I'll give it a shot!

Either that or check to make sure you've added every bone and didn't delete ones you have no need for before importing into BB.


Quote from: ShadowLuigi-NG- on August 29, 2013, 02:14:04 AM
Either that or check to make sure you've added every bone and didn't delete ones you have no need for before importing into BB.
That's a valid point. Make sure every polygon of your new model has every bone under the "skin" modifier, and make sure you only have the bones, and none of the polygons.


Check out my model import thread here
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Quote from: Tabuu Forte Akugun on August 29, 2013, 01:51:39 AM
Thanks, I'll give it a shot!

Continuing off on what ?uestion stated, make sure to just delete/remove any possible polygon in the side box of the "Add Bones" section. That way, you won't have to re-rig the model all over again.


Quote from: ShadowLuigi-NG- on August 29, 2013, 03:35:27 AM
Continuing off on what ?uestion stated, make sure to just delete/remove any possible polygon in the side box of the "Add Bones" section. That way, you won't have to re-rig the model all over again.

It's the strangest thing... No matter what I do, it consistently crashes when trying to import his face. D:

I checked and double checked everything on it, and everything's fine. I guess BB is just being a [censored]. :P

Quote from: Tabuu Forte Akugun on August 29, 2013, 11:42:06 AM
It's the strangest thing... No matter what I do, it consistently crashes when trying to import his face. D:

I checked and double checked everything on it, and everything's fine. I guess BB is just being a [censored]. :P

What are you importing exactly?



So after you finished rigging, you cut the skin modifier from your import, and ran the "detachbyid" maxscript. Then you pasted the skin modifier back on all of the meshes, and exported it as a .dae. Right?


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Mope, it was already detached somewhat. I didn't use detach by ID at all, I just renamed the parts.

Actually, using detachbyID throws an error in the script.

Well that's probably why you had the problem with different polys breaking apart. That's weird... If you want, I could take a look at it for you.


Check out my model import thread here
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I sent it to Nano, he'll take a look at it. ;D Thanks anyway.

If he can't figure it out, then I'll send it over.

And excuse me while I check out Grim.. ;D

Alright just let me know if you need anything  ;)


Check out my model import thread here
Want a sig? Well, click here!