Title: Nero over Bowser help Post by: chaoswolf on January 05, 2014, 12:37:26 AM I downloaded Jrush64's Nero over Bowser mod and when I tried it out, the boneset was still in Bowser's shape. Any help?
Title: Re: Nero over Bowser help Post by: chaoswolf on January 27, 2014, 09:56:00 PM I think the problem is that the IC constants are still in Bowser's shape. Can someone help me put Ike's IC constants in?
Title: Re: Nero over Bowser help Post by: Shinobu Nyan! on January 29, 2014, 12:27:01 PM Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together.
Title: Re: Nero over Bowser help Post by: chaoswolf on January 29, 2014, 08:52:54 PM Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together. I don't know how to successfully extract pictures from brawl. It isn't a .rel. It is this: http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name= (http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=)*Nero*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-*-Bowser&TypeAlt=Character&characterListing=Bowser I'm not sure if this helps... Title: Re: Nero over Bowser help Post by: Shinobu Nyan! on February 01, 2014, 11:17:36 AM I didn't DL it but I'm guessing it's animations are stretched?
Title: Re: Nero over Bowser help Post by: chaoswolf on February 01, 2014, 03:08:15 PM I didn't DL it but I'm guessing it's animations are stretched? It's less the animations, more that its the Nero model stretched to Bowser's boneset, while using most of Bowser's animations.Title: Re: Nero over Bowser help Post by: Shinobu Nyan! on February 01, 2014, 09:38:46 PM After downloading I think your issue is in the file FitKoopaMotion.
The file itself is fine, it's name. FitKoopaMotion = Not readable FitKoopaMotionEtc = Readable Change the name and it should be fine. Title: Re: Nero over Bowser help Post by: Kyouma on February 01, 2014, 10:14:36 PM dude, its koopa, the fitkoopamotion.pac is correct because it goes under that common pac I dont remember its name
Title: Re: Nero over Bowser help Post by: Shinobu Nyan! on February 02, 2014, 05:16:16 PM I hate to say it but... your wrong. Since it's the motion file it has to be named EXACTLY as the vanilla motion file.
i.e FitKoopaMotionEtc.pac Download some moveset hacks and you'll see that all of them include the Etc. Title: Re: Nero over Bowser help Post by: Tabuu Forte Akugun on February 02, 2014, 05:22:07 PM Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac
And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac Title: Re: Nero over Bowser help Post by: chaoswolf on February 02, 2014, 09:11:24 PM Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac Yes, I am using Riivolution. How do I put in the common4.pac and where?And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac Title: Re: Nero over Bowser help Post by: Kyouma on February 02, 2014, 09:51:41 PM you put the Koopa files in the common4.pac and the common4.pac goes on the system folder and system goes on the pf folder
Title: Re: Nero over Bowser help Post by: chaoswolf on February 03, 2014, 12:46:31 AM Can you help me set up the common4? Apparently I don't know how to do it right...
Title: Re: Nero over Bowser help Post by: Shinobu Nyan! on February 03, 2014, 08:13:44 AM And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac Well that's strange, because for me it doesn't work without the etc. :-\ I'm not saying you're wrong, because two against clearly shows that I'm in the wrong. :( |