Nero over Bowser help

Started by chaoswolf, January 05, 2014, 07:37:26 AM

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I downloaded Jrush64's Nero over Bowser mod and when I tried it out, the boneset was still in Bowser's shape.  Any help?

I think the problem is that the IC constants are still in Bowser's shape.  Can someone help me put Ike's IC constants in?

Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together.
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[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Quote from: Koneko-chan on January 29, 2014, 07:27:01 PM
Can you post a pic? When you import models the bone set remains. If it's swap via a rel that's a different story all together.
I don't know how to successfully extract pictures from brawl.  It isn't a .rel.  It is this:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Wifi=0&Name=*Nero*&ByUser=*&Credit=*&Info=*&Thumb1=*&Type=Character-*-Bowser&TypeAlt=Character&characterListing=Bowser
I'm not sure if this helps...

I didn't DL it but I'm guessing it's animations are stretched?
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I'm Just You're Friendly Forum Pseudo Narcissist
[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Quote from: Koneko-chan on February 01, 2014, 06:17:36 PM
I didn't DL it but I'm guessing it's animations are stretched?
It's less the animations, more that its the Nero model stretched to Bowser's boneset, while using most of Bowser's animations.

After downloading I think your issue is in the file FitKoopaMotion.
The file itself is fine, it's name.
FitKoopaMotion = Not readable
FitKoopaMotionEtc = Readable
Change the name and it should be fine.
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I'm Just You're Friendly Forum Pseudo Narcissist
[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

dude, its koopa, the fitkoopamotion.pac is correct because it goes under that common pac I dont remember its name

I hate to say it but... your wrong. Since it's the motion file it has to be named EXACTLY as the vanilla motion file.
i.e FitKoopaMotionEtc.pac
Download some moveset hacks and you'll see that all of them include the Etc.
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I'm Just You're Friendly Forum Pseudo Narcissist
[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.

Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac

And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac

Quote from: Tabuu Forte Akugun on February 03, 2014, 12:22:07 AM
Are you using Riivo, there's an extra step to do if you are: You have to put it in common4.pac

And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac
Yes, I am using Riivolution.  How do I put in the common4.pac and where?

you put the Koopa files in the common4.pac and the common4.pac goes on the system folder and system goes on the pf folder

Can you help me set up the common4?  Apparently I don't know how to do it right...

Quote from: Tabuu Forte Akugun on February 03, 2014, 12:22:07 AM
And to confirm, NO. It's NOT FitKoopaMotionEtc.pac, but indeed FitKoopaMotion.pac
Well that's strange, because for me it doesn't work without the etc. :-\ I'm not saying you're wrong, because two against clearly shows that I'm in the wrong. :(
Click Sig For My Tutorial Thread

I'm Just You're Friendly Forum Pseudo Narcissist
[spoiler]
Quote from: Ricky (Br3) on June 25, 2014, 06:40:22 PM
[white]This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.