(http://i.imgur.com/XBuPsxz.png)
I decided to make a Workshop thread not only to showcase my work, both existing and future, but also to have somewhere to contain all my thoughts regarding vBrawl stages, their mechanics/features and what I might be able to do with them.
I may not have many finished stages (yet), but I hope you still find this thread useful and maybe even help out contributing to my ultimate goal of making every stage viable!
(http://i.imgur.com/0ZsU2Io.png)
(https://i.imgur.com/mkTQPNm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216691)
(http://i.imgur.com/fHi1edN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)
(http://i.imgur.com/EHX14JD.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204706)
(http://i.imgur.com/DvfYBwd.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36270)
(https://i.imgur.com/by1tovh.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36274)
(https://i.imgur.com/CL6kMtX.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36200)
(http://i.imgur.com/lOic1gR.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35790)
Miscellaneous/Tools:
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(http://i.imgur.com/7VXrgpF.png)
Bean Valley/Nimbus Land (Custom Stage)Sorry but you are not allowed to view spoiler contents.
Jungle Japes (Minor edit)Sorry but you are not allowed to view spoiler contents.
(http://i.imgur.com/KLB8DvI.png)
My list of ideas for possible future projects, not necessarily in any order:
- Skyworld
- Mushroomy Kingdom
- Mario Bros
- Remake Shadow Moses
- 75m?
- Bridge of Eldin?
- Get back to work on Rumble Falls project
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My old uncompleted list:
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Below is my brief review of the vBrawl stages and possible future intentions for each (will update):
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I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. :)
I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.
There is one competitive one out there (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204130), but I don't think it was executed properly. It has plenty of neat ideas, though.
Quote from: masamune on July 12, 2014, 02:02:45 PM
I like your thread (so organized, not like mine at all lol), and your stages look nice as well.
I'll look forward to your upcoming stages. :)
Thank you =] I'll try and keep it organised :P
Quote from: Gravity on July 12, 2014, 02:18:07 PM
I see you intend to make a balanced Shadow Moses, any plans for it? I started on one a while ago and I had a platform made and ready to go but I got caught up making the Metal Gears appear, so I never finished it. You could use that as a base, if you so desire, your call.
My main plans include keeping the spotlight working for the whole stage (which I believe I know how to do) and making sure it still feels like Shadow Moses, but as for the Metal Gears... I'm probably just going to have a version with and one without. I have a possible idea on how to make them appear similar to the vBrawl version, but it seems like a lot of effort xD
Sure, I'd love to have a look at it, it might influence the direction I was going with the stage :P
And yeah, I've seen the competitive version, that's what inspired me to make my own =]
Pretty much all I did was made a new platform, plopped it in, moved the background and scaled it up a bit, and voila
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I
think the spotlight still worked properly, it just didn't light up the platform because I didn't have the materials set up properly.
But yeah, let me know if you want it or not, it's just hanging around on my hard drive at the moment.
Ah yeah, I think I remember seeing that on the Stage Workshop! I could probably use that actually, maybe... Not sure when I'll start on Shadow Moses.
As for Rainbow Cruise, I've been meaning to work on it, but I've been busy with work stuff =/
I did, however, have a mess around with Brinstar. Not entirely sure how I'm going to deal with the Acid... doesn't really want to comply. But here's a fun result of my fiddling:
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Mmk, if you need it just drop me a PM
Neat finding with the hitboxes, I didn't even think about changing hitbox flags for stages. I hope you post your funky .rel findings somewhere so anyone else who may want to edit stage hitboxes can use the info.
I was thinking of posting it in the Stage .rel thread, but wasn't sure if it would count as necroposting...
Going to attempt to find a different way to fix the Acid without messing with the .rel file :P
It's stickied, and you can't be warned for posting in stickied threads, so if you want to post it in there, go ahead.
Thought I may as well post my new program here, I'm quite proud of it :PSorry but you are not allowed to view spoiler contents.
New stage released:
(http://i.imgur.com/fHi1edN.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206523)
Apologies for the massive delay in releasing this stage. There were so many more things I wanted to add to this, but unfortunately I don't have much time at the moment.
I'm most likely going to add new versions (and transformation variants) to this in the future, but I thought I may as well release what I've got so far. Hope you enjoy it!
Also, if I manage to get some time to get back to working on stages, then I'll make sure to keep updating this thread with progress pictures (not just releasing finalised versions)
Yay, you finally released it!
Also, I've been using your quick inject program. It's SO much better than having to edit the autohotkey script every time I want to work on a different stage.
You're one of my favorite dudes here, keep doing everything that you're doing man.
Syvkal What do you think of my PM Delfino Plaza? http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206468 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206468)
(https://i.imgur.com/dLKo8vp.png)
Virtual SD Sync (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=215734)
A collection of utilities and scripts to automate updating your virtual SD card.
Not exactly an update in terms of stages, but mostly made this to motivate me to get back into modding.
Hopefully my plan will work and I'll have something more exciting to add here soon!
Previously, I said that if I started working on stages again, then I would keep updating this thread with progress pictures.
However, despite this, I've only been sharing them on Discord until now.
So, for anyone who is still interested, here's a few images of things that I've been tinkering with:
HazardlessSpear Pillar (with breakable platforms):
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Bridge of Eldin (on hold):
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Brinstar:
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TBDMario Bros:
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(https://i.imgur.com/mkTQPNm.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216691)
New Stage ReleasedNot the stage I was previously working on, however, I saw the request and decided I could make it happen.
There are two versions:
- All hazards removed.
- All hazards removed, except for when sections of the main stage are broken by the Pokémon.
If I am able to make a visual indicator for the stage being destroyed, and delay the collision removal, then I will be making a more competitive style cave-less version of this stage.
(https://i.imgur.com/CL6kMtX.png) (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=36200)
Stage UpdatedA visual upgrade to my Gen II Spear Pillar.
- The cave underneath has been remodeled and pushed backwards.
- The platforms move according to their original rel patterns.
- The Pokémon models and animations have been updated to their Sun & Moon versions.
- Some textures have been changed to better fit the Gen II theme.
- Celebi can now appear randomly in the background of the stage.