Hola, everyone. Tabuu here. Yeah, from here: http://forums.kc-mm.com/index.php?topic=37855.0 (http://forums.kc-mm.com/index.php?topic=37855.0)
After a LONG AND PAINFUL wait and process, I have 3DS Max 2012, and I'm using it to do some importing of my own. I've also taken to custom model making.
NOTE: I DO NOT take requests for this either. I'll do favours for others every now and then, but that'll be only if I'm very interested in the character. Just like for PSA. I'll wait till I've mastered this to the best of my ability.
Custom model plans:
None at the moment.
Imports:
-Kokiri Female (Legend of Zelda OoT 3D) -> Done/Released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205678 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205678)
-Little Mac (Punch Out!!) over Captain Falcon. -> Done/Released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205791 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205791)
Saria (OoT 3D) -> Cancelled
King K. Rool (Mario Super Sluggers design) over my K. Rool PSA's boneset. -> In progress
-Metal Mario (Super Smash Bros. 64) -> Suspended
-Lip (Panel de Pon) Model by Taigiry. -> Done/Released -> Re-released with improvements by Giry
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206935 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206935)
-Hatsune Miku (Project DIVA F) -> Done / Released
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207427 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207427)
-King Cold V3 (Dragon Ball Z) -> Done / will be released with next PSA version.
-Genie Jafar: Done/Released:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206884 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=206884)
-Lord Fredrik (DKC: Tropical Freeze) over edited Ike boneset -> Done. Will be released with PSA
-Lots-O' Hugging Bear over Dedede -> Coming soon.
-Zeena (Sonic Lost World) -> Coming very soon.
Looks very nice so far! *subs* Can't wait to see more of your models. :)
*facepalm*Dude. I completely forgot about Lip. I'm so sorry about that.
Thanks, Ro. ;D
I'm curently working on her legs up to her... well, crotch. Everything is going great so far, I think.
Quote from: TurboChaos on August 14, 2014, 12:47:15 AM
*facepalm*Dude. I completely forgot about Lip. I'm so sorry about that.
lol I'm not rigging her. I was just trying to make a new model haha.
Lol... Giving in models, huh? Well, I'll see where this is going.
Well, I finished her legs and skirt.
I got scared for a sec, 3DS max crashed while optimizing the model (a test I was experimenting with that only increased poly count)
What's the max poly limit for Brawl models again? I'd like Lip to be still looking good, but be under that limit, lol.
I'll show another preview tonight.
Staying under 1,200 is best, don't remember the actual max, but the character you're replacing, the texture sizes and the file size all factor into the game crashing, but again staying under 1,200 is pretty good. Also that looks great so far. :)
Quote from: StupidMarioFan1 on August 14, 2014, 02:55:29 AM
Staying under 1,200 is best, don't remember the actual max, but the character you're replacing, the texture sizes and the file size all factor into the game crashing, but again staying under 1,200 is pretty good. Also that looks great so far. :)
Um.... I hope you mean 12,000.......
And thanks!
I'm adding Brawl's Lip's Stick model for her to hold it when I'm finished. I added folds to her skirt and torso, and I'm starting her shoulder "pads" from her top.
EDIT: New preview!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/lip2_zpsec865c26.png)
Yah I meant 12k, was tired when I posted that. xD
Lol, OK good!~ XD
I'm currently making her head and hands, as well as removing edges to decrease the amount of faces, but not too much. I don't want her to look like crap either, you know?
Once I finish Lip's model, I'm going to give rigging it myself a try. Then I could make a character PSA all by myself. Yea, this Lip is for a PSA. And if I can't rig, I'll try out TurboChaos' take on the old model.
Hey, Lip! Looking forward to see how this turns out! Can't believe I didn't notice it before. XD
Good luck, though!
Dang, you've been at it for 2 days, and you're already better than me lol. But Lip looks amazing, BTW.
Quote from: Kitsu-chan on August 15, 2014, 12:12:36 AM
Hey, Lip! Looking forward to see how this turns out! Can't believe I didn't notice it before. XD
Good luck, though!
Hah, thanks. For both things. hehe
Quote from: Rosetta-Hime on August 15, 2014, 12:30:44 AM
Dang, you've been at it for 2 days, and you're already better than me lol. But Lip looks amazing, BTW.
Well, I wouldn't say that. Your Shadow Queen model looks damn good, to be honest. But I AM amazed at how much easier than I thought this is. But I still need lots of practice. The hands and hair are gonna be a challenge.
I could burst your bubble of fun, but I'm not that mean. You're doing anything wrong, I just mean in the "easier than I thought" area. lol
Quote from: StupidMarioFan1 on August 15, 2014, 02:44:27 AM
I could burst your bubble of fun, but I'm not that mean. You're doing anything wrong, I just mean in the "easier than I thought" area. lol
Lol
Anyhoo, last preview for tonight. I modelled her hair, earrings, head and even hair ribbon
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/lip3_zps480108d0.png)
The amount of times I have used the "Shut up and take my money" meme this year is a certain overused internet meme. :P But in all seriousness, I love it. :D
Okay! I just finished the model. ;D I'm going to need to learn how to UV now so that I can send her to a texturer. And then it's off to the rigging process.
Sorry but you are not allowed to view spoiler contents.
Wow, the model looks pretty good! I'd love to see it in action. Panel de Pon was pretty fun and Lip was one of the coolest characters.
Lip looks so good Tabuu, I can't believe that this is your first model it look so professionally done.
Good luck and be happy. :)
You should make the skirt smoother. If it ain't going to be rigged, it will definitely look weird if it looks that stiff.
So a total of +5000 polygons. I wonder what I could make in high-poly. haha
Quote from: Anarchy Panty (Br3) on August 15, 2014, 07:21:31 PM
You should make the skirt smoother. If it ain't going to be rigged, it will definitely look weird if it looks that stiff.
Ok. I'll definitely do that. Thanks! ;D
Quote from: Calypso on August 15, 2014, 07:17:03 PM
Lip looks so good Tabuu, I can't believe that this is your first model it look so professionally done.
Good luck and be happy. :)
Thank you! ^_^
Quote from: Anarchy Panty (Br3) on August 15, 2014, 06:42:23 PM
Wow, the model looks pretty good! I'd love to see it in action. Panel de Pon was pretty fun and Lip was one of the coolest characters.
I agree, Lip was beast, too bad she's forgotten now. D:
Not bad! That game could definitely use some more love.
As far as critiques go, the main thing I have to say is that the lower part of her face needs some definition. Even characters with wide, round, cutesy faces still have a defined chin. Otherwise, her head will just end up looking like a painted ball. I recommend looking at the models of Ness and Lucas for reference, since they have a similar face type.
Currently taking a break from Lip to practice rigging. I imported a Kokiri Girl from OoT 3D.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205678 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205678)
And I'm working on Saria as well. Once I've practiced rigging enough, and released Saria, I'll import Lip and make more custom models. ;D This is only the beginning of Tabuu's modelling "career".
EDIT: Saria preview. Hand is rigged.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/saria_zpsf78374b6.png)
she on petch?
Quote from: Bad Box Art Mega Man on August 18, 2014, 12:00:13 AM
she on petch?
Saria? Yes.
I'm still in the process of rigging her. It's going okay. I hope that this time it'll let me export her from Max. XD
ive just been wanting OoT Saria on Peach for a while. the other hacks are good, but not as good as the real deal
Okay, so I randomly decided to open my Saria MAX file and try again. With that, I managed to fix her arm joint somewhat, and now I'll try the left fingers, which gave me tons of trouble. Sometimes those vertices can be quite pesky, haha.
Saria is best Kokiri and can't wait to see her... even if she's over Peach. Anyway, what's that she's holding? The ocarina you get when leaving the forest for the first time? Looks like a carrot in that picture, haha.
Quote from: Taigiry on August 18, 2014, 05:08:32 PM
Saria is best Kokiri and can't wait to see her... even if she's over Peach. Anyway, what's that she's holding? The ocarina you get when leaving the forest for the first time? Looks like a carrot in that picture, haha.
I'm guessing you're a Peach fan by that remark. XD
Anyway, yes. I was always a Saria fan as well. I'd play OoT just for her. lol I'm fixing the hand atm.
Anyway, Saria's rig is starting to really piss me the eff off. Deformations and strays galore. I don't know what to do anymore. I'll try my best to fix her up as best I can, and then I guess I'll release her. I wand to go back to my King Cold and King K. Rool PSAs.
It might help to start rigging with a lower quality model and work your way up, first import I did was Mario from Sunshine and his model was like a N64, but you can't really tell in game because the camera is usual far away (though the free range is amazing) and usually the footage isn't pixel sharp like on an emulator so you really have to have the camera up close to notice how low quality it is.
Anyways my point is that rigging is gets easier on higher quality model when you've had practice and experience with lower quality models.
I am now following (cause I can)
Okay, so I decided to take a break from Saria. I wanted to do Metal Mario from Smash 64, but Model Resource's model was not T-Posed and too hard for me to do so to it.
Instead I'm taking on a new project: a bad rig that's bothered me for quite a while: Little Mac. Like the original, he'll be over Captain Falcon's boneset, but I aim to improve it as much as possible, especially the legs and knees. I'm using the exact same "Smash 4" styled AT model edit I've been using for my PSA over Bowser: this one.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728)
So far I've rigged his boxing gloves, and it's going rather smoothly. I wonder how much harder than Saria the arms are gonna be. That's my problem: arms. D:
Quote from: Tabuu Forte Akugun on August 21, 2014, 01:15:44 AM
I wonder how much harder than Saria the arms are gonna be. That's my problem: arms. D:
I feel your pain bro, except I always have trouble with the hip and bum areas.
Quote from: TurboChaos on August 21, 2014, 02:29:24 AM
I feel your pain bro, except I always have trouble with the hip and bum areas.
So far, the hip for Mac was surprisingly easy. The arms, I think, will suck big time. XD
I finished rigging his shorts, gloves and tank top. All that's left now is his main body. I'm thankful it's "separated" by gaps so that it makes my life easier. lol I'm working on his legs at the moment. Also pretty smoothly. So far he's easier than Saria. lol
Progress so far:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/macrig1_zps5fc68fbd.png)
oh my, tabuu is now an importer!
Quote from: Gamidame_K on August 21, 2014, 02:41:16 AM
oh my, tabuu is now an importer!
Yeeeup! I can do almost everything, except model perfectly and texture. It's about time I learned instead of requesting, since very few requests are taken. If you want something done, you gotta do it yourself, so they say. ;)
I rigged a near-perfect knee just now. As I said, it seems Little Mac is being a lot more cooperative than Saria. haha. Rigging Saria is weird, she keeps getting deformations. And Mac is higher quality!
thats to be expected, low poly models needs a smoother and more careful rig than high poly ones
Well I'm almost positive that ssb64 metal Mario is just Mario with a metal effect, but then again kth's ha a brown download. :P Little Mac looks great so far.
So today I decided to test Mac in BrawlBox, putting him in extreme poses, and found more flaws. I'll be busy finalizing his rig and eliminating very few strays today. I am not giving up on him so easily. And to be honest, I'm considering making this Mac exclusive to my PSA over Bowser, which is over Falcon's boneset but with added bones to match Bowser's bone count. But if I get enough people requesting otherwise, I'll release him over Falcon's default boneset too. Say yay if you want it.
And I'll be blunt here: I'm seriously considering handing down Saria to someone else due to how frustrating she is to rig for me. How can the Kokiri Girl I made be so much easier, and yet Saria is so hard? D: I mean, everything is easy except the arms and hands. They are a [censored] to rig. I will try her one last time after I finish Little Mac, and if she still gives me problems, I'll put the Max file up for download.
My next import will be King K. Rool from Mario Super Sluggers, rigged over Snoopy's custom boneset for my K. Rool PSA. I intend to make him, and then throw together a Kaptain alt as well using K. Rool's model as well as the vertexed pirate clothes from the old Dedede hack Aafyre made. Baron K. Roolenstein will NOT be created. As much as I love and adore K. Rool, Baron is boring in my opinion.
Quote from: Tabuu Forte Akugun on August 21, 2014, 06:40:33 PM
So today I decided to test Mac in BrawlBox, putting him in extreme poses, and found more flaws. I'll be busy finalizing his rig and eliminating very few strays today. I am not giving up on him so easily. And to be honest, I'm considering making this Mac exclusive to my PSA over Bowser, which is over Falcon's boneset but with added bones to match Bowser's bone count. But if I get enough people requesting otherwise, I'll release him over Falcon's default boneset too. Say yay if you want it.
And I'll be blunt here: I'm seriously considering handing down Saria to someone else due to how frustrating she is to rig for me. How can the Kokiri Girl I made be so much easier, and yet Saria is so hard? D: I mean, everything is easy except the arms and hands. They are a [censored] to rig. I will try her one last time after I finish Little Mac, and if she still gives me problems, I'll put the Max file up for download.
My next import will be King K. Rool from Mario Super Sluggers, rigged over Snoopy's custom boneset for my K. Rool PSA. I intend to make him, and then throw together a Kaptain alt as well using K. Rool's model as well as the vertexed pirate clothes from the old Dedede hack Aafyre made. Baron K. Roolenstein will NOT be created. As much as I love and adore K. Rool, Baron is boring in my opinion.
Don't worry, someone will make Baron K. Roolenstein, I won't because I can't make custom models yet. lol
Sorry to hear Saria is still causing a lot of problems, pretty weird, probably something stupid like not selecting all the vertices even after you've done it multiple times. :P
Almost there! Just gotta fix a few areas, and then he'll be ready for Metals and in-game testing.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap4_zps1de4b4cc.png)
Woah! Definitely looks a lot better! Love it!
I finished rigging Mac to the best of my ability. Soon I'll try him over Falcon.
Sorry but you are not allowed to view spoiler contents.
oh dear, youre pretty good at this! considering you dont have many imports made so far
but importing is not really that hard once when you get it, and I think you got it!
Well for some reason, Mac was easier. XD
Speaking of Mac, I just tried him over Captain Falcon. There is a stray vertex on his shirt, which I will get to fixing ASAP.
Quote from: Tabuu Forte Akugun on August 22, 2014, 02:41:32 AM
Well for some reason, Mac was easier. XD
Speaking of Mac, I just tried him over Captain Falcon. There is a stray vertex on his shirt, which I will get to fixing ASAP.
Hmm. I wonder if the re-rig you're doing could work over the Little Mac PSA ThriceWise is making. It'd be nice to have until the better model he's making is done~
wait, who did you rig mac over?
Quote from: hinata2000100 on August 22, 2014, 02:46:42 AM
Hmm. I wonder if the re-rig you're doing could work over the Little Mac PSA ThriceWise is making. It'd be nice to have until the better model he's making is done~
The original one does, so it should.
I wasn't even aware there was a Little Mac, but from the sound of it, it seems to be terribly rigged. Definitely looking forward to the improved version then.
Quote from: Taigiry on August 22, 2014, 05:03:26 PM
I wasn't even aware there was a Little Mac, but from the sound of it, it seems to be terribly rigged. Definitely looking forward to the improved version then.
It's the knees and legs that were really bad. They'd squish when bent and they bent in the wrong places. I'm fixing that. The rest was okay, but there's always room for improvement. :)
Quote from: Gamidame_K on August 22, 2014, 02:47:57 AM
wait, who did you rig mac over?
Falcon.
I intend to finish Mac this weekend if everything goes right. And I have decided to release the one over Falcon as well as keeping the one for my PSA.
Yah there are lots of imports have bad rig because either the character doesn't have the proportions as the bones or the person was too lazy to edit them or give a proper rig, see it most of the time with fingers which if it's a n64 or low poly hand with no individual fingers, usually best to leave the whole thing rigged to the HandN bone (unless the original game had it rigged to multiple bones like Conker's or DK's hands in their respective N64 games).
Legs also seem to be in the top wrongly-rigged areas, see lots of the time with characters with weird legs like Wario, Winnie the Pooh has bad legs because Wario's are more far apart. This was why I gave my Somari (Mario over Sonic based off a popular game) bone edits to move his legs because Mario and Sonic have a bit different leg positions. Usually I'll stretch or shrink arms or legs if they're not too drastic, but use bone edits if they're too different from the bones.
The original SM64 Mario import was horrible because Mario's arms were an arm's height below the bones, it irritated me so much that that was when I made the decision to go into model importing, plus his hip was rigged to the legs and looked so bad. It makes me sad seeing so many newbies make requests instead of actually attempting to do these hacks themselves, I understand that everyone's situation is different, but I'm sure a lot of them just don't feel like learning all this, and makes me question what brawl hacking will be when all the experienced and big hackers leave for good (on the assumption that this just die off completely, but I doubt because SMW, SM64, and OoT/MM are way older games with still huge hacking communities though some forums are practically dead, and Brawl Hacking has so much more freedom and this forums, while some say this place is dieing, is still booming compared to Jul Hacking forums where you get a few posts on one topic like every other month, hardly a day goes by without a post anywhere on KC-MM)....wow add this to the number of moments where I made a huge post that I wasn't planning on making so big. :P
Now I just gotta figure out why the right strap on his tank top isn't rigging properly, and then he's ready.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap3_zpsf5b36852.png)
Quote from: Tabuu Forte Akugun on August 22, 2014, 08:26:42 PM
Now I just gotta figure out why the right strap on his tank top isn't rigging properly, and then he's ready.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/BrawlboxScreencap3_zpsf5b36852.png)
Please take my money and shut up while you're at it.
Anyways, if it's a clipping problem remember that sometimes the model can be rigged properly but it's just the animation's fault *cough* Bowser's back *cough* that's probably not the case here, but it is something you should remember if you do plan on continuing down this route of model importing, sometimes that happens, but it's usually clipping that is caused by the animations. Lot's of the original characters clip in their own animation, I mean Peach and Zelda's legs like to clip through their dresses, obviously hair and anything that is effected by wind will tend to clip during some animations, but even when it's not that, sometimes it feels like the people who animated the characters got lazy due to some characters just clipping when a simple little rotation would've fixed it. Course the guy who did Luigi was super-lazy, almost all of Luigi's mid-air animations are exact copies of Mario's, he just uses a little feature in his FitLuigi.pac to make his face normal, sometimes they forgot that and ingame you can see Luigi's face deform in an animation.
Anyways that's little off topic, especially if the problem here has nothing to do with clipping. xD
So I got Mac to look the best I could make him look. There's a few clipping and rotation issues, but those are due to Falcon's animations... But I got rid of 99.99999999999999% of strays.
It's your time, Mac! Show 'em what you got, baby!Sorry but you are not allowed to view spoiler contents.
EDIT: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205791 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=205791)
Good rig, nothing wrong with it aside from stretching on the inner legs, although I know that's just because of the model. (b'--')b
Here, have a not-so-fancy render
Sorry but you are not allowed to view spoiler contents.
*I shopped his eyes so he was actually looking at the 'camera' for the picture
Quote from: Angelglory on August 23, 2014, 06:47:08 PM
Good rig, nothing wrong with it aside from stretching on the inner legs, although I know that's just because of the model. (b'--')b
Here, have a not-so-fancy render
Sorry but you are not allowed to view spoiler contents.
*I shopped his eyes so he was actually looking at the 'camera' for the picture
Hey there! Thanks for stopping by. The render is fantastic. And I recall someone making a high-poly Mac model a while ago, but I never saw it again. D:
And yeah, that was a challenge, but fun. Mac deserves it, IMO.
Say, Glory, anyone volunteer to do your Ganon, yet?
Mmh, nope. Well, technically yes, but they're busy with other hacks so Ganon is still waiting in the wings. In the meantime I'm working on other models when the urge arises.
Quote from: Angelglory on August 23, 2014, 07:12:49 PM
Mmh, nope. Well, technically yes, but they're busy with other hacks so Ganon is still waiting in the wings. In the meantime I'm working on other models when the urge arises.
Oh well, I certainly would have done it if Bowser and Giga Bowser weren't such [censored]s to rig, haha. If there's a custom boneset for him though, I'd love to take him oier.
Oh, and I must say I love your sig. ;)
Lol, thanks, I'm gonna have to switch to a small icon size soon enough though.
As for Ganon, I actually do have a custom boneset for him. I'm not sure if I actually finished it, so I'll get back to you on that.
Just becouse.
(http://i.imgur.com/6GoHj2C.png)(http://i.imgur.com/8DxNQlk.png)
My next project, for a certain PSA of mine:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/K%20Rool%20PSA/kaptain_zps55c02c00.png)
Is all of that custom made?! Looks amazing, Tabuu!
Quote from: Rosetta-Hime on August 27, 2014, 12:44:07 AM
Is all of that custom made?! Looks amazing, Tabuu!
It's the Brawl Trophy model that was imported over a few characters like Bowser, Wario and King Dedede, and the outfit is from the King DDD vertex. Either way it's still an amazing combo. ;)
Hi. So I'm bumping this.
Kaptain K. Rool is pretty much finished. I added in his blinking/moving eyes and they all work to perfection. He will be released along with future K. Rool PSA updates.
Right now, let me remind you that this is my latest import. She's almost finished. I just need to edit the hands, arms and then the eye textures. It's Hatsune Miku from Project DIVA on PSP.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap1_zps6d1b8eef.png)
I intend to release her this month, if all goes well, and then I'll replace BJ's Mamama model with mine for my Miku PSA, who is now over Ike.
different ways we took ma' friend; I will make my Ginjishi miku for luigi
Huh huh huh.
LORD FREDRIK THE SNOWMAD KING joins the Brawl soon.
Sorry about the messy "textures", that happened because I absent-mindedly screwed up while putting his belt together and joined all the objects into one. :>.>palm: IDK how to remove them. D: I managed to detach them, though, thank God...
[spoiler]
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Screenshot51_zpsdb398ac6.png)
I've done his back, too.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot52_zps2c974b13.png)
clearly some work to do, but he's still relatively fresh out of the box.
Of course, the model is still WIP. :)
Anyway, I just wanna clarify one thing: Lord Fredrik will NOT be an alt for the K. Rool PSA. I'm making him his very own PSA / moveset, distinct from K. Rool's.
As we speak, I've made his "kilt", and am working on his bulging gut and his pecs. ;D
Quote from: Tabuu Forte Akugun on October 12, 2014, 07:27:00 PM
Anyway, I just wanna clarify one thing: Lord Fredrik will NOT be an alt for the K. Rool PSA. I'm making him his very own PSA / moveset, distinct from K. Rool's.
www.youtube.com/watch?v=Jm7hPvHdM0w (http://www.youtube.com/watch?v=Jm7hPvHdM0w#)
(couldn't find just him crying, but oh well you get the point)
Sorry. :( But I always wanted to give him his own slot and moveset. D: Besides, their attacks aren't that similar, I find.
I will have more screenshots later tonight. Right now I want to finish his upper body and then his neck + head.
You could make him an alt for K Rool and have his own moveset. It'd be nice to have him as an alt if you finish K Rool before Fredrick's moveset. That way we can still use him.
Quote from: StupidMarioFan1 on October 12, 2014, 09:13:13 PM
You could make him an alt for K Rool and have his own moveset. It'd be nice to have him as an alt if you finish K Rool before Fredrick's moveset. That way we can still use him.
I'll think about it. I might even use the same boneset anyway.
Anyway... Moar progress on Fred.
Sorry but you are not allowed to view spoiler contents.
Looking great so far! :D
I did a whole lot of work on my favourite Retro Studios villain today. I fixed the helmet and head, made his face and arms, and even his stache! Damn, I hate doing hands. XP I'm nearing 2000 polys.
Sorry but you are not allowed to view spoiler contents.
You did a real good job with it :D
Quote from: Senketsu (Br3) on October 14, 2014, 12:46:01 AM
You did a real good job with it :D
Omigosh, thanks. It means a lot coming from you, being one of the greats and all. ;D I improved it a bit more. Today I've done more work on him than ever, and I'm about to add his, well, "horn" that he uses. Then there's just the collar and cape and yep, he'll be ready.
EDIT: Just a few minor edits left! ;D
Sorry but you are not allowed to view spoiler contents.
He looks really nice, I like the details on his head and blow horn.
Thanks, Lyps. XD
Anyway, I finished him. He has a total of 3112 polygons. Features fully modelled chains for his cape. Since taking these screenshots, I've improved his stache and made a few more minor edits to his fingers. But I'd say he's done.
Do I have a texture creator volunteer? ;D
Sorry but you are not allowed to view spoiler contents.
I can try texturing most of him. I'm not good with faces, hands, or fur. But the rest appears easily done. If you can, PM me when you have his UVs set up and such.
EDIT: And if you can, a good reference on all sides of him. (Front, Back, Side, Top, Bottom, and Weapon.)
:)
Quote from: Pichi-Hime on October 14, 2014, 08:07:23 PM
I can try texturing most of him. I'm not good with faces, hands, or fur. But the rest appears easily done. If you can, PM me when you have his UVs set up and such.
EDIT: And if you can, a good reference on all sides of him. (Front, Back, Side, Top, Bottom, and Weapon.)
:)
That's the thing... I can't UV either. ^^;
Welp, if you do get someone to UV it, let me know and I can help you. :)
Thanks so much! ;D I'll keep that in mind. :)
Anyway, how does one UV a model? D: And also, why does my poly count double when I convert my objects to Editable Mesh? D:
Unwrap UVW modifier, my friend. It's a little hard to learn at first, but then once you get the hang of it, it's easy.
Like everything else, right? ;) I'll try it out! :)
Lol, it's not the most helpful info, I know. TBH, it's one of those things where you have to do it yourself to learn it.
LOL, I don't understand this one little bit. ^_^ haha
Quote from: Tabuu Forte Akugun on October 14, 2014, 09:45:37 PM
And also, why does my poly count double when I convert my objects to Editable Mesh? D:
What's the count at? Might need to optimize it depending on how big it is. :P And by that I mean using the Optimize modifier in 3ds Max, I mean it should be obvious, but there have been plenty of instances where someone told me do something that should've been obvious but I used the wrong modifier. :P It is best to optimize a model before rigging it since it lowers the vertex count and could mess up the rig.
Quote from: StupidMarioFan1 on October 14, 2014, 10:54:08 PM
What's the count at? Might need to optimize it depending on how big it is. :P And by that I mean using the Optimize modifier in 3ds Max, I mean it should be obvious, but there have been plenty of instances where someone told me do something that should've been obvious but I used the wrong modifier. :P It is best to optimize a model before rigging it since it lowers the vertex count and could mess up the rig.
3,112 polys. Why?
Anyway, Pervy's taking a look at it. We'll see what happens next.
Quote from: Tabuu Forte Akugun on October 15, 2014, 12:22:46 AM
3,112 polys. Why?
Anyway, Pervy's taking a look at it. We'll see what happens next.
Well if it was a really high poly count, then you'd have to lower it, but I think you're safe...depending on who this is over, I'm assuming Fredrik is over DDD because of his size and horn?
Hello. I come bearing a WIP I've actually started, instead of another new one. XP It's Lip from Panel de Pon, modelled by Taigiry.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/lip_zps8d93ff65.png)
But! I'll have to re-rig the arms and shirt. I had to edit her a bit to match Peach's boneset. I know, the poly count is a bit high for Peach. But I proved myself wrong the other day by testing her in-game to no lag at all. :P
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot71_zpsd60a505f.png)
Oh, I hope editing wasn't too much of a pain. I didn't pay too much attention to Peach's anatomy when making Lip, so I didn't notice. But good luck, from what I've read, Peach can be pretty difficult to make rigs for.
Quote from: Taigiry on October 24, 2014, 02:30:05 PM
Oh, I hope editing wasn't too much of a pain. I didn't pay too much attention to Peach's anatomy when making Lip, so I didn't notice. But good luck, from what I've read, Peach can be pretty difficult to make rigs for.
Nah, I just edited her shoulders and squeezed her arms, because otherwise the fingers didn't rig correctly, stretching instead. It was minor, I also adjusted the ponytail and reduced texture sizes.
Anyway, I will revisit her, soon perhaps, to add FS eyes and try to improve the skirt rig.
You were right, Giry, I WAS making excuses before. I was just so absorbed in my stuff.
Okay, so!
Back to my waifu, Miku. As I said, she won't have extra faces because with her I really am pushing filesize limits. D:
Quote from: Tabuu Forte Akugun on October 24, 2014, 05:20:29 PM
Nah, I just edited her shoulders and squeezed her arms, because otherwise the fingers didn't rig correctly, stretching instead. It was minor, I also adjusted the ponytail and reduced texture sizes.
Anyway, I will revisit her, soon perhaps, to add FS eyes and try to improve the skirt rig.
You were right, Giry, I WAS making excuses before. I was just so absorbed in my stuff.
Okay, so!
Back to my waifu, Miku. As I said, she won't have extra faces because with her I really am pushing filesize limits. D:
Talking aboymut Miku, I did 2 recoloras till now. I may work for more right noe *or not*
Hi!
Okay, so with Lip released, I wanted to work on Miku, but I'm a little burned out because of her pigtails not rigging the way I want them to. She's driving me over the bend right now. :P
I will be revisiting Lip in the future. I found out only after release that there are a few issues besides the crappy skirt rig. :P And I also want to add Final Smash eyes (or try to). My future Lip PSA will feature PAT0 animations for the face.
So, while I deal with all that, I'm waiting on Lord Fredrik's UVs/textures for the time being. I want to PM SLNG, but I don't want to be a pest, either. I just haven't heard from him in a bit, so that's why I'm a bit concerned. I need to make more edits to the model, though, before I can rig him.
So I will be returning to the K. Rool PSA until I feel like rigging again, or until Fredrik's textures come in, whichever comes first.
OK. Miku recolors ate comibg good, BTW
Quote from: Ashley and Red on October 27, 2014, 07:33:52 PM
OK. Miku recolors ate comibg good, BTW
Excellent. Send them over when you're done, please. ;D
I wanted to say the same thing I said in my PSA thread here.
I'm taking a week off to do / finish a school projecy using K. Rool. ;D
a school projecy using k rool? what is it? o:
Quote from: Tabuu Forte Akugun on October 28, 2014, 10:49:47 PM
Excellent. Send them over when you're done, please. ;D
I wanted to say the same thing I said in my PSA thread here.
I'm taking a week off to do / finish a school projecy using K. Rool. ;D
ALRIGHT the Kaptain is coming in!!!! :happy: :happy:
My K. Rool project is an animated CGI short called "King K. Rool's Revenge" using BrawlBox snapshots. ;D It'll be about 2-3 minutes long, including credit roll and title.
Anyway, I'll be taking a short break from that and starting an import soon. I downloaded about 30 models from Models Resource I wish to import! I also intend to continue Miku later, but her shoulders are driving me nuts. XP So are her materials...
I remembered just now Kaptain K. Rool's belt is glitched so I'll take care of that later. I will also be completely re-rigging my King Cold PSA's model to add my own personal touches, such as a two-coloured, two-sided cape like in the anime, and Final Smash eyes and perhaps blinking. I'll be using DemonBoy's import still, but edited and re-rigged 100% from scratch.
Once Smash 3DS models are available, I will be doing Little Mac and Giga Mac's high-poly models.
Just wanted to tell you some updates.
I guess the problem with miku's shoulders is the bone's position, yuo know, like the bone is out of the arm mesh, caused because brawl characters has ape-shaped models, thats why I edit bones most of the time
Okay. Hi again.
I have re-done King Cold for my PSA. I edited the model with Final Smash eyes and a double-sided cape and other things, and re-rigged the whole damn model from scratch. The shine texture was also changed to K. Rool's. I will not release it as a standalone Ganon skin, it's exclusive to my PSA. I rigged it as such.
So... I'll be going back to riggin Miku and figuring out why her model is giving me so much damn trouble.
You mean it has a modified boneset?
Quote from: Ghost Br3 on November 06, 2014, 08:07:01 PM
You mean it has a modified boneset?
Yes, he does. He has tail bones and modified cape bones. DemonBoy made that skeleton.
That's really interesting. It's nice to see some custom boneset characters.
Personally, I prefer the air wish there were more avaliable.
Quote from: Ghost Br3 on November 07, 2014, 07:49:38 PM
That's really interesting. It's nice to see some custom boneset characters.
Personally, I prefer the air wish there were more avaliable.
Well, in a sense, K. Rool's PSA has a "custom" boneset. ;)
Anyway, I decided to try my hand at UV'ing and texturing (please forgive me, ShadowLuigi!!!)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot74_zps5fc8f603.png)
if you take miku's rig, I recomend you to clone the hair tails and rig each one over each one
btw, how do you add an extra bone in 3ds max? everytime I add extra bones are just cloned/renamed bones, I dont really know the comand to add a new bone
Ahem!
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Brawl%20Models/Screenshot76_zps4cc4f889.png)
I approve this.
I haven't gotten around to Tropical Freeze yet (Or DKC Returns for that matter) and I love it.
Lord Fredrik is finished and ready for his PSA after K. Rool.
Sorry but you are not allowed to view spoiler contents.
And now, this is almost finished as well!
Sorry but you are not allowed to view spoiler contents.
Between spurts of working on King K. Rool, I will produce more imports as well. Stay tuned, ok? :)
Oh, right, if you planned on rigging Ganon soon, I'd ask you wait until I finish making tweaks to him (resizing and adjusting bones). Just an FYI :P
Quote from: Angelglory on December 16, 2014, 04:49:12 PM
Oh, right, if you planned on rigging Ganon soon, I'd ask you wait until I finish making tweaks to him (resizing and adjusting bones). Just an FYI :P
No problem, no problem. He's still planned. Let me know, k?
Yeah, I'll send the revision over to you when it's all ready. (b'--')b
I finally found 6 models I wanted to import into Brawl for the longest time (one model in 6 parts) but I can't convert them to stable OBJ's. I get a mess of vertices and corrupted faces. I used two different exporters and got the same results.
It's a bust, but I'm capable of modelling the rest. Any help would be appreciated. Thanks. :oshi:
Is it from a NDS game? Which one?
Hi everyone.
I've been busy lately importing Lord Fredrik. Again. But this time, it's the actual raw model from Tropical Freeze. Yes, you read that right. I worked some magic on a Wii U model that's not from Smash 4. Thanks to a guy named Paraxade, who's a Retro Studios game hacker. He accepted to give me the geometry. Textures and rig are both by me. I optimized him enough to fit over Ike's poly limit. Boneset is modified, obviously.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150312_1455.bin.out_zpsgzdlxfr1.jpg)
Has metals, rigged fingers and Final Smash eyes. All I gotta do is finish the textures and then it's off to PSA.
I will also resume Sluggers K. Rool shortly. I just gotta fix the texture mapping, it's one of those multi-material ones. If necessary, I'll break him apart.
I decided to discontinue OoT 3DS Saria. I got too tired of trying to finish her. Anyone else wants to pick her up for me, get the model from SMF1. (I think it's him)
That's about it for now.
Frederik is looking really good. Not a big fan of Donkey Kong stuff but I am excited to see how the PSA turns out. Good work.
Yes I'm the one with the OoT3D models, anyways loving that Fredrik. :D
Quote from: HypnotizeOverdrive on March 13, 2015, 09:38:26 PM
Frederik is looking really good. Not a big fan of Donkey Kong stuff but I am excited to see how the PSA turns out. Good work.
Heh, thanks a million, man! I appreciate it! I'll try not to disappoint!
Quote from: StupidMarioFan1 on March 14, 2015, 05:01:32 PM
Yes I'm the one with the OoT3D models, anyways loving that Fredrik. :D
He's looking okay now, but look at this. Notice anything different?
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/BrawlboxScreencap0_zpseundafx7.png)
Right Bracelet is magenta and the left one is wireframe.
That pinkish lighting.
I decided to create a new model for King Cold: a higher-poly, more detailed one. I'm still keeping him over Ganon, so I'm keeping poly count in mind.
Sorry but you are not allowed to view spoiler contents.
How did you get the Lord Fredrick model? Did you rip DKC Tropical Freeze as a whole? I'm looking for the ice level textures for a stage I'm planning to make
Bump again. I finished up Zeena.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap3_zpsjzjrlgyr.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150531_0012.bin.out_zpsmtv3h7o8.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150531_00131.bin.out_zpsjj50dric.jpg)
Features metals, rigged fingers and a slightly edited skeleton (for the hair and fingers). I'll apply the bump maps on top of the textures in PS later for more detail.
Quote from: Tabuu Forte Akugun on May 31, 2015, 03:20:17 AM
Bump again. I finished up Zeena.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/BrawlboxScreencap3_zpsjzjrlgyr.png)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150531_0012.bin.out_zpsmtv3h7o8.jpg)
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_150531_00131.bin.out_zpsjj50dric.jpg)
Features metals, rigged fingers and a slightly edited skeleton (for the hair and fingers). I'll apply the bump maps on top of the textures in PS later for more detail.
I'm just here waiting for her release XD. I tried Zavok a long while back, but I'm having problems with deciding on DK or Ganon. I was thinking I should rig him to DK and port him to Ganon, or simply use bone edits on Ganon.
Bump time!
After succeeding with importing both Zeena and Lord Fredrik (Wii U models), I will be trying once again with my failed Giga Mac over DK mod. I'm taking a second crack at him. This time I ProOptimized it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/Screenshot%20155_zpsrqqhpsrj.png)
too bad I didn't have this model soon. I'm Finished with Little Mac's PSA but anyone wants the Giga Mac Version in the future I might consider do it
Okie doke. Making Classic / Rare K. Rool, as most of you know. I fully finished the nude body, and will use it as a base to model the following costumes:
King K. Rool (finished)
Kaptain K. Rool
Baron K. Roolenstein
King "Krusha" K. Rool
Sluggers K. Rool (I will remove or squish up the tail to fit in the garb)
I've also started to UV, seam and texture him.
Untextured:
(http://i178.photobucket.com/albums/w271/T_C_Rhade/krool3_zpsfqtq9meo.png)
My WIP texture work.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/krool4_zpsqepf0ayy.png)
Cool. Awesome job.
I reimported Lord Fredrik with new textures/UVs/rig/shines/pretty much everything.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/al_160221_19441.bin.out_zpskemlapyw.jpg)
Features rigged mouth this time around. ^_^
Looks awesome....except his body color...I hope I'm not being mean or offensive by mentioning it since you told me that you're color blind...don't remember which type but I remember that it's not the "black & white" kind.
Now the thing is, it's only the body color that's wrong, everything else seems to be the right color so is this actually a WIP/Finished recolor or is it the main color and you just couldn't tell that it was off?
If it helps any, the body looks brownish, try looking at the RGB values of the body and your profile pic because if the colors look the same to you, the RGB values should help. Of course I'd feel like a complete ass if it's actually just an unfinished recolor and you already dealt with the default blue. *facepalm*
Quote from: StupidMarioFan1 on March 03, 2016, 02:25:13 AM
Looks awesome....except his body color...I hope I'm not being mean or offensive by mentioning it since you told me that you're color blind...don't remember which type but I remember that it's not the "black & white" kind.
Now the thing is, it's only the body color that's wrong, everything else seems to be the right color so is this actually a WIP/Finished recolor or is it the main color and you just couldn't tell that it was off?
If it helps any, the body looks brownish, try looking at the RGB values of the body and your profile pic because if the colors look the same to you, the RGB values should help. Of course I'd feel like a complete ass if it's actually just an unfinished recolor and you already dealt with the default blue. *facepalm*
This is actually his real Tropical Freeze texture with the normal map baked on. It's darker than the real thing.
Maybe it's the stage lighting? I'll take another screen of him.
EDIT: (http://i178.photobucket.com/albums/w271/T_C_Rhade/Lord%20Fredrik/ScreenCapture0_zps2c6udr8t.png)
Oh really? :O Do you still have the original texture without the normal map? I'd like to see it if you do still have it.
Quote from: StupidMarioFan1 on March 03, 2016, 09:13:52 PM
Oh really? :O Do you still have the original texture without the normal map? I'd like to see it if you do still have it.
(http://i178.photobucket.com/albums/w271/T_C_Rhade/1933273_755181727944998_5880809397344279935_o_zpsgy955cfo.png)
Huh, that is weird, I guess they decided to make him blue very late in development and instead of editing the texture they just did some lighting/shader effects? idk
Actually, there's a second albedo that has a blue hue on it. But looks terrible on him.
Mind showing me that one?
(http://i178.photobucket.com/albums/w271/T_C_Rhade/body2_dif_zpsrzcbg7or.png)
Quote from: Tabuu Forte Akugun on March 04, 2016, 01:09:06 AM
(http://i178.photobucket.com/albums/w271/T_C_Rhade/body2_dif_zpsrzcbg7or.png)
Sorry for the late reply, but yah that one has too much blue. My guess is the red/brown one was used during the fight to make his bracelets and helmet stand out in the red/lava lighting and this was used in the cutscene or something to fit with the blue/ice lighting?
I wonder if I can do that to him as well when I hack him into Smash 4?
King Cold's my last Brawl hack.
Replied on your PSA thread, sad to see you leave Brawl but look forward to those Wii U hacks when those get started/made.
I don't want to sound rude but will you actually finish it?
Quote from: Gamidame_K on March 13, 2016, 08:39:35 PM
I don't want to sound rude but will you actually finish it?
Yes I will. Just maybe not right away.