Tabuu's Custom Model Closet. K. Rool, textures started

Started by Tabuu Forte Akugun, August 14, 2014, 12:22:09 AM

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Quote from: Senketsu (Br3) on October 14, 2014, 12:46:01 AM
You did a real good job with it :D

Omigosh, thanks. It means a lot coming from you, being one of the greats and all. ;D I improved it a bit more. Today I've done more work on him than ever, and I'm about to add his, well, "horn" that he uses. Then there's just the collar and cape and yep, he'll be ready.

EDIT: Just a few minor edits left! ;D

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He looks really nice, I like the details on his head and blow horn.

Thanks, Lyps. XD

Anyway, I finished him. He has a total of 3112 polygons. Features fully modelled chains for his cape. Since taking these screenshots, I've improved his stache and made a few more minor edits to his fingers. But I'd say he's done.

Do I have a texture creator volunteer? ;D

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I can try texturing most of him. I'm not good with faces, hands, or fur. But the rest appears easily done. If you can, PM me when you have his UVs set up and such.

EDIT: And if you can, a good reference on all sides of him. (Front, Back, Side, Top, Bottom, and Weapon.)
:)

Quote from: Pichi-Hime on October 14, 2014, 08:07:23 PM
I can try texturing most of him. I'm not good with faces, hands, or fur. But the rest appears easily done. If you can, PM me when you have his UVs set up and such.

EDIT: And if you can, a good reference on all sides of him. (Front, Back, Side, Top, Bottom, and Weapon.)
:)

That's the thing... I can't UV either. ^^;

Welp, if you do get someone to UV it, let me know and I can help you. :)

Thanks so much! ;D I'll keep that in mind. :)

Anyway, how does one UV a model? D: And also, why does my poly count double when I convert my objects to Editable Mesh? D:

Unwrap UVW modifier, my friend. It's a little hard to learn at first, but then once you get the hang of it, it's easy.


Lol, it's not the most helpful info, I know. TBH, it's one of those things where you have to do it yourself to learn it.


Quote from: Tabuu Forte Akugun on October 14, 2014, 09:45:37 PM
And also, why does my poly count double when I convert my objects to Editable Mesh? D:
What's the count at? Might need to optimize it depending on how big it is. :P And by that I mean using the Optimize modifier in 3ds Max, I mean it should be obvious, but there have been plenty of instances where someone told me do something that should've been obvious but I used the wrong modifier. :P It is best to optimize a model before rigging it since it lowers the vertex count and could mess up the rig.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on October 14, 2014, 10:54:08 PM
What's the count at? Might need to optimize it depending on how big it is. :P And by that I mean using the Optimize modifier in 3ds Max, I mean it should be obvious, but there have been plenty of instances where someone told me do something that should've been obvious but I used the wrong modifier. :P It is best to optimize a model before rigging it since it lowers the vertex count and could mess up the rig.

3,112 polys. Why?

Anyway, Pervy's taking a look at it. We'll see what happens next.

Quote from: Tabuu Forte Akugun on October 15, 2014, 12:22:46 AM
3,112 polys. Why?

Anyway, Pervy's taking a look at it. We'll see what happens next.
Well if it was a really high poly count, then you'd have to lower it, but I think you're safe...depending on who this is over, I'm assuming Fredrik is over DDD because of his size and horn?
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Hello. I come bearing a WIP I've actually started, instead of another new one. XP It's Lip from Panel de Pon, modelled by Taigiry.



But! I'll have to re-rig the arms and shirt. I had to edit her a bit to match Peach's boneset. I know, the poly count is a bit high for Peach. But I proved myself wrong the other day by testing her in-game to no lag at all. :P