In an attempt to edit the fire for Ike I realized there were 2 different pacs for that, I copied and pasted the first edited fire texture into the folder for the second. The 2 pacs I used were ef_ike.pac, which was edited by ash. And FitIke.pac which involved ASH and SSBBinsert. The combonation of using these to textures made Ike go into T-stance in any single mode, and have the game freeze in any multiplayer. Any ideas?
ef_ike.pac is useless. There is no point to that when making effects. All you basically need is the FitIke.pac. The combition is probrably making it freeze. If you made the 2 files have different textures, that's the problem...
Why are you even touching ef_ike.pac? That file doesn't do anything.
Quote from: Shadow on July 07, 2009, 08:26:48 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.
It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
Quote from: mxxd123 on July 07, 2009, 09:06:37 PM
Quote from: Shadow on July 07, 2009, 08:26:48 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.
It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
Then edit FitIkeMotionEtc.pac
That seems to have the rest of it.
Ok guys im gonna clear some [censored] up here. FitIke does do stuff and all the ef_*** files DO STUFF!!! The ef files are backups that are rarely used.