Brawl Makes Ike Crazy when appying effect textures

Started by mxxd123, July 07, 2009, 07:28:46 PM

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In an attempt to edit the fire for Ike I realized there were 2 different pacs for that, I copied and pasted the first edited fire texture into the folder for the second. The 2 pacs I  used were ef_ike.pac, which was edited by ash. And FitIke.pac which involved ASH and SSBBinsert. The combonation of using these to textures made Ike go into T-stance in any single mode, and have the game freeze in any multiplayer. Any ideas?

ef_ike.pac is useless. There is no point to that when making effects. All you basically need is the FitIke.pac. The combition is probrably making it freeze. If you made the 2 files have different textures, that's the problem...

Why are you even touching ef_ike.pac? That file doesn't do anything.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

Quote from: Shadow on July 07, 2009, 08:26:48 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.

It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture

Quote from: mxxd123 on July 07, 2009, 09:06:37 PM
Quote from: Shadow on July 07, 2009, 08:26:48 PM
Why are you even touching ef_ike.pac? That file doesn't do anything.

It's because when I edit FItIke.pac by itself nothing happened, and no they both have the same texture
Then edit FitIkeMotionEtc.pac

That seems to have the rest of it.
(8:15:26 PM) Vyse: I hope you get raped by a lumberjack
(8:18:16 PM) Vyse: >:|
(8:21:52 PM) Vyse: Two of them.

Ok guys im gonna clear some [censored] up here. FitIke does do stuff and all the ef_*** files DO STUFF!!! The ef files are backups that are rarely used.
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?