I am currently trying my hands at my first model hack, and I used Fuse to make the model, I was wondering if I could convert the files to the required format(s) at all. I am a noob at this stuff, so any help would be appreciated. Thanks
Yes; download Autodesk's free FBX Converter program, and convert the .fbx to .dae, then, in the newest version of BrawlBox, Replace the MDL0 of a character in BrawlBox with the .dae; I actually use the conversion of .fbx to .pac for my Blender imports. ;)
Thank you
Np; just lemme know if you need any help with it.
Everytime I replace the .mdl0 file with the .dae file, the BrawlBox crashes. Any idea how to fix this?
Which version of BrawlBox are you using?
v.077
Ok, then it may be the version of the .fbx/.dae; see if it will still crash if you replace it in an earlier version of BrawlBox, like .71
do you want the .dae file I'm using and the .pac file I am trying to add it to?
Sure
https://www.dropbox.com/sh/n3xcm1989502w7j/AAA-DxqwKbppru82_9QRKXe0a?dl=0 (https://www.dropbox.com/sh/n3xcm1989502w7j/AAA-DxqwKbppru82_9QRKXe0a?dl=0)
Post Merge: October 30, 2016, 08:11:29 PM
Update: didn't crash but has an F'd up model
Post Merge: October 30, 2016, 08:26:11 PM
http://imgur.com/rn8hW29 (http://imgur.com/rn8hW29) Image of what I mean
Post Merge: October 30, 2016, 09:04:45 PM
How do I fix the model?
Upon importing, make sure that it's set to "ForceFloat" on all three of the things at the top.(Or checkboxes, if you're using a really old version of BrawlBox), and this should theoretically fix it; if not, let me know.
Did not work
Ok, so, I would actually recommend downloading either Blender or 3DS Max and re-rig it to one of Brawl's skeletons, since the Mixamo skeleton is entirely different, as well as the size being totally different.
Alright, I'll try that and let you know how that turns out, we don't need another eldritch abomination
Post Merge: October 31, 2016, 06:24:39 PM
It turns out I suck so much at this kind of software, I couldn't figure it out, XP