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Help & Tutorials => Help => Topic started by: Snipes88 on October 30, 2016, 06:49:59 PM

Title: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 06:49:59 PM
I am currently trying my hands at my first model hack, and I used Fuse to make the model, I was wondering if I could convert the files to the required format(s) at all. I am a noob at this stuff, so any help would be appreciated. Thanks
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 30, 2016, 06:53:54 PM
Yes; download Autodesk's free FBX Converter program, and convert the .fbx to .dae, then, in the newest version of BrawlBox, Replace the MDL0 of a character in BrawlBox with the .dae; I actually use the conversion of .fbx to .pac for my Blender imports. ;)
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 07:16:35 PM
Thank you
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 30, 2016, 07:18:22 PM
Np; just lemme know if you need any help with it.
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 07:32:06 PM
Everytime I replace the .mdl0 file with the .dae file, the BrawlBox crashes. Any idea how to fix this?
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 30, 2016, 07:37:08 PM
Which version of BrawlBox are you using?
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 07:38:06 PM
v.077
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 30, 2016, 07:42:24 PM
Ok, then it may be the version of the .fbx/.dae; see if it will still crash if you replace it in an earlier version of BrawlBox, like .71
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 07:43:31 PM
do you want the .dae file I'm using and the .pac file I am trying to add it to?
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 30, 2016, 07:45:22 PM
Sure
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 30, 2016, 07:59:29 PM
https://www.dropbox.com/sh/n3xcm1989502w7j/AAA-DxqwKbppru82_9QRKXe0a?dl=0 (https://www.dropbox.com/sh/n3xcm1989502w7j/AAA-DxqwKbppru82_9QRKXe0a?dl=0)

Post Merge: October 30, 2016, 08:11:29 PM

Update: didn't crash but has an F'd up model


Post Merge: October 30, 2016, 08:26:11 PM

http://imgur.com/rn8hW29 (http://imgur.com/rn8hW29) Image of what I mean

Post Merge: October 30, 2016, 09:04:45 PM

How do I fix the model?
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 31, 2016, 12:51:27 AM
Upon importing, make sure that it's set to "ForceFloat" on all three of the things at the top.(Or checkboxes, if you're using a really old version of BrawlBox), and this should theoretically fix it; if not, let me know.
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 31, 2016, 01:25:40 AM
Did not work
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: windhunter7 on October 31, 2016, 03:57:37 AM
Ok, so, I would actually recommend downloading either Blender or 3DS Max and re-rig it to one of Brawl's skeletons, since the Mixamo skeleton is entirely different, as well as the size being totally different.
Title: Re: is converting FBX or fuse files to mdl0 or pac formats possible
Post by: Snipes88 on October 31, 2016, 04:12:24 AM
Alright, I'll try that and let you know how that turns out, we don't need another eldritch abomination

Post Merge: October 31, 2016, 06:24:39 PM

It turns out I suck so much at this kind of software, I couldn't figure it out, XP