It works in my pc with no problems. But lets say i have a build on it with codes and such. i plug it into my wii.
And it loads normal brawl. i've tried 6 builds and it does this with all of them.. any ideas?
What are you using? Are you using Gecko? Gecko Hackless? Riivolution? Riivolution Hackless? Some other method?
I didnt have it set to FAT32 it works now! Haha! Thanks Wind! You're a blessing to the community!
But I didn't help...
Quote from: windhunter7 on December 04, 2016, 04:47:13 PM
But I didn't help...
You tried to help I think you should take the thank you. ;)
This has gotten me thinking about codes now. I wonder if I have the same issue, or if it's something else for me when I try to load cheat codes.
I heard somewhere that there is a way to use cheat codes on Riivolution. I mean the same kind people normally use with gecko, like I used to.
Nvm its doing it again. it's loading normal brawl. no matter what i use.
What are you running it through? Riivolution or Gecko?
gecko
Using the Homebrew Channel, the Gecko Channel, or with Hackless?
homebrew
Quote from: Lukus on December 04, 2016, 09:24:54 PM
Nvm its doing it again. it's loading normal brawl. no matter what i use.
Did you put the codes in the codes folder at the root of the SD?
Like so, "
SD:/CodesIs it like that?
i'm uploading a vid rn everything is in the right place
And what directory are you using for your hacks?(i.e. Where is your "fighter" folder or "stage" folder located?)
Post Merge: December 04, 2016, 09:44:07 PM
Also, what does it say for the directory in the .xml file?
Quote from: Lukus on December 04, 2016, 09:42:23 PM
i'm uploading a vid rn everything is in the right place
Ok, but is named RSBP or RSBE? I had that problem when I first began using codes.
EDIT: Do you have Riivolution installed? It's easier (in my opinion) to use hacks for brawl with Riivolution. If you're just trying to load hacks (etc, Pf/fighter/Link), then Riivolution is easier. Let me know if this is the case, because I can help you if it is.
https://youtu.be/4hL6vJDkUbo
Quote from: Lukus on December 04, 2016, 09:53:31 PM
https://youtu.be/4hL6vJDkUbo
PM me the hacks you are using, I might be able to figure out the issue. It seems pfMenu2 loads fine, but the rest won't.
Could be you named a folder or two incorrectly. Worth a look.
https://mega.nz/#!P0MVRLgL!vcKJ0eXfyoGTWnK13jQHaiilF3sX2OGs4e9G2I7JmXg
Would you mind screenshotting your config options in Gecko? I think that might be why. Alternatively, I noticed that your strap loader worked perfectly, and the strap loader file is located inside the pf folder, so it might be folder names that's the problem. So would you also mind uploading the contents of your pf folder?
Post Merge: December 04, 2016, 10:37:19 PM
Wait, nvm on my second statement; I didn't see that you posted it. Would you mind posting a screenshot of your Gecko config options, though?
https://mega.nz/#!P0MVRLgL!vcKJ0eXfyoGTWnK13jQHaiilF3sX2OGs4e9G2I7JmXg
Ok, I believe that I have pinpointed the problem. Would you please test my hunch by ignoring, just flat out ignoring, what the CSS looks like, just for this experiment, and choose Mario(Default skin) and then a computer and start a match? And then lemme know if you see Mario or Banjo-Kazooie in-game?
Just Mario.
Ok; so, even though you need a different common5.pac in your system folder(Since right now, it's just the default, and so if you change it, then you can know when it's working), that isn't the problem. So, hunch B: What are your Config Options set to in Gecko? Would you mind uploading a screenshot?
Quote from: windhunter7 on December 05, 2016, 02:25:04 AM
Ok; so, even though you need a different common5.pac in your system folder(Since right now, it's just the default, and so if you change it, then you can know when it's working), that isn't the problem. So, hunch B: What are your Config Options set to in Gecko? Would you mind uploading a screenshot?
My Common5 pac is named common5_en.pac. If the CSS screen is the issue and not the characters moves, then check that the sc_selcharacter.pac matches.
My is called sc_selcharacter_en.pac, yours should be sc_selcharacter.pac.
Remove "_en" from sc_selcharacter_en.pac, but not from common5. If you did alter the CSS screen and it doesn't work, try adding _en to the common5 file.
Well, that's what I was saying, was that the CSS isn't the issue, although he does need to have non-Vanilla Brawl as the actual common5 file. I think the issue is likely with his Gecko settings.
Its the normal gecko settings, nothing is changed.
Post Merge: December 05, 2016, 11:12:05 AM
http://prnt.sc/dfk0wq (http://prnt.sc/dfk0wq) also tried with annextfra me aND OSS sleep thread, same results
Change SD File Patcher to Yes, and see if that works. Lemme know what happens.
http://prnt.sc/dfr8hs (http://prnt.sc/dfr8hs)
Ok, some questions:
1) Is your Wii PAL, NTSC-U, or NTSC-J?
2) Is your CD PAL, NTSC-U, or NTSC-J?
3) For hook type, have you tried with VBI, or with AXNextFrame?
4) What size is your SD card, and is it an SD card or an SDHC card?
5) Have you tried running Project M Hackless, to check if it's your SD card or if it's Gecko?
NTSC-U For both
I've tried with all the hook types, it loads normal brawl.
1.81 SDHC
Honestly, sometimes it loads up the full pack, but not for long at all.
I dont use hackless
Ok, so it's the SD card that's the problem, then. Try using Riivolution. Gecko isn't really compatible with SDHC cards, and I think that's probably your problem. Riivolution has certain advantages anyways. :P
Rivo is hard to use, most my packs use codes and rivo seems to ignore codes and load normal brawl.
Well, it's either Riivo or a different SD card. Or, alternatively, I haven't actually tested this theory yet, but this should theoretically work to reformat your card to 2 GB( https://www.youtube.com/watch?v=UrL6yztKkPc (https://www.youtube.com/watch?v=UrL6yztKkPc) ) And please lemme know if this does work(If you end up doing it before I do), since I wanted to know if this would work anyways.
Nope. I hate project m anyways.
Nope to what? The first, second, or third thing I said? Or all 3? And that isn't just for Project M. He was using it for Project M with Gecko, and Project M with Gecko is the same SD-card-wise as loading anything else with Gecko; just different files.
Nothing is working. I guess my brawl hacking days are over.. and my dad isn't gonna buy me a new SD
Did you try Riivo?
Apologies if you have already, but have you tried reformatting your SD card again, then re-copying everything over?
Did both, same thing happened.
And you said that that one guy's method of reformatting the SDHC to SD didn't work, either?
Nope. Nuthin.
Oh, man, I hope that somehow something works; cause honestly, I'm stumped. From all the previous boards that I looked at, these solutions fixed the problem O_O
This sucks cause I have no game play testers for my projects.
If you're using an SDHC card, you'll need the SDHC Extension 1.1 (http://forums.kc-mm.com/index.php?topic=65342.0) code in your .gct. Also, Gecko has issues with that code so you'll want to use Project M's launcher (or USB Loader GX's Gecko codehandler) to load your mods from an SDHC card.
I cant even open GCT files. the gct editor link is not working
Your SD card isn't on Write Protection, is it?
.
itis.
...
wow.
duuuuuuuuuuuude
thats terrible.
Same thing happened to me, and I deleted all of my files before I knew it was on write protection
._.
Lame!
How'd it go for you?
Still doing the same thing. It wasnt the protection.
You could always try the Project M Launcher, just the launcher, and then in place of all the Project M files, place your mods, and see if that works.
I tried Hackless Project M loaded the title, i played one match with luigi then it went back to normal brawl
I think Hackless Project M isn't as compatible with SDHC cards, though, whereas SDHC cards are supposedly usable by Project M Non-Hackless. Did you try that?
huh? non hackless is just hombrew and that did the same.
if you have a problem with sdhc than just use it running the hacked project m launcher
Oh, I just realized one last thing you could try: Hackless Riivolution; that's right, I previously bookmarked a link to a direct download of a hackless version of Riivo that uses the same Stage Builder Exploit, so if you download this, and put it on your SD, and go into regular Brawl and then go to Stage Builder(After deleting all custom stages), this should work.
https://dl.dropboxusercontent.com/u/22269463/Brawl%20Wifi/HacklessWifiRiivolution.zip
Post Merge: December 07, 2016, 02:30:51 AM
That way it can do the same stuff that Riivo can, like be able to use larger SD cards, only hackless will mean that you don't have to do the hard part of setting up a channel or anything. Hopefully, if you can get this to work, that means you can stay. :)
If you're using an SDHC card without the SDHC code that I previously mentioned your SDHC card will be ignored. The links to the Code Manager in the resources section seem to be down but Brawlbox also has a code manager in the tools menu. I haven't used the Brawlbox code manager but it should be able to convert a list of codes in a .txt file to a .gct