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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: ragno on May 27, 2010, 02:36:42 PM



Title: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on May 27, 2010, 02:36:42 PM
Does any good moveset and texture maker know the anime katekyo hitman reborn? I am thinking of making many characters out of it, over many different original characters. I already have many ideas for moves and animations, but i  am inexperienced on psa and texture making... Could anyone teach me and/or help me out?

IN PROGRESS
Viper/Marmon
B- Metal Hammer [still needs to change it so that appears a hammer top when doing it... (+ animation needed)]
B> - Freeze Wave [need of a little bit of animation]
B^(ground) - Cold Illusion [Works fine... maybe going to need to change animation when viper's vertex is done... maybe not...]
B^(air) - Fantasma Hover [still need to check how it is, need to make it so doesnt show wings (+ animation needed)]
Bv - Dimension Cape [animation needed]
SideDodges (ground) - Illusion Teleport [working great (+ animation needed)]
Nair - [Working Fine (+ animation needed)]
Fair - [Working on it]
Bair - [Working on it]
Uair - [need idea]
Dair - [need idea]
TiltUp- [need help with tentacle (+ animation needed)]
TiltSide - [need help with tentacle (+ animation needed)]
TiltDown - [Working on it (+ animation needed)]
SmashUp - [need to work on it (+ animation needed)]
SmashSide - [need to work on it (+ animation needed)]
SmashDown - [Working on it (+ animation needed)]
AAA - [need to work on it (+ animation needed)]
FS - [Working on it with theshyguy's help (+ animation needed)]

images will be postes when vishkugeta finishes the texture+vertex


*In need of animators... please help out!
*Could anyone give ideas for Viper?


Title: Re: Katekyo Hitman Reborn
Post by: Vish on May 27, 2010, 02:59:06 PM
"(already seen a texture, gun and bomb for it...)"

That's mine. :af:

xmanfit on this forum was making a Reborn PSA using my texture but I think he stopped doing it or is procrastinating. :P


Title: Re: Katekyo Hitman Reborn
Post by: songeflemy on May 27, 2010, 03:03:09 PM
I hope YOU are making this, otherwise this goes in the request thread.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 27, 2010, 04:07:10 PM
"(already seen a texture, gun and bomb for it...)"

That's mine. :af:

xmanfit on this forum was making a Reborn PSA using my texture but I think he stopped doing it or is procrastinating. :P
I know, you even made some one piece characters...
and about what you said, songeflemy, i am actually trying to START IT, and i asking for someone to teach me on how to make it good, or even help me out... Right now, i am looking some videos made by WackaAlpaca... But I am making it... just consider it: 0% done --'  :-\


Title: Re: Katekyo Hitman Reborn
Post by: dingo on May 27, 2010, 07:34:50 PM
You shouldn't start a PSA thread when you haven't started it. This section is for PSAs you already have in progress.


Title: Re: Katekyo Hitman Reborn
Post by: xmanfit0 on May 28, 2010, 11:17:13 AM
Yes. I am procraaaaastinaaaating. And dingo is making Tsuna


Title: Re: Katekyo Hitman Reborn
Post by: dingo on May 28, 2010, 11:22:01 AM
Yes. I am procraaaaastinaaaating. And dingo is making Tsuna
Reborn and Tsuna are covered. Once we get back around to it.


Title: Re: Katekyo Hitman Reborn
Post by: flammable on May 28, 2010, 12:28:13 PM
gokudera over snake? please elaborate


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 28, 2010, 12:53:52 PM
haha viper would be awesome! lthoughnot needed XD, and tsuna over pit! sounds like a lot of hard work.. bt itd be awesome! good call on gokudera...

NIIDAI BOMBU!!!


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 28, 2010, 12:55:17 PM
Dingo-san when are you getting backinto tsuna! no rush just womnderng what you had in mind...


Title: Re: Katekyo Hitman Reborn
Post by: Demonsplay, Obviously on May 28, 2010, 12:57:51 PM
give mokuro some love, may i suggest marth? Flamm u hav tried giving him a trident before, and you've also vertexed his hair b4 :3

If nobody picks Mokuro up by the time im finished with my current project, ill make him :af:


Title: Re: Katekyo Hitman Reborn
Post by: dingo on May 28, 2010, 01:04:44 PM
No double posting. Ragno really has to at least start one of these other wise this thread should be moved.

I don't like giving guess dates so be patient on Tsuna.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 28, 2010, 01:46:09 PM
All help is welcome! I am actually going to get start it on it, i am just seeing some psa tutorials... Vishkugeta is helping me with the textures... if anyone would like to help us, that would be nice... And about mukuro, i also thought of him over marth  ;D His A combos would be pretty much the sme, and size, and standing position, are really like marth... I want to know about this trident thing... You two are making tsuna and reborn right? Maybe we could help with it, and you guys helkp with the other character as well... I thought gokuder over snake because of many things, like his stading position is like gokudera, size should be a bit alike, many projectiles, but most of them will be dinamites, tiny bombs, rocket bombs, and c.a.i. system (fs, duh  ;D) Vishkugeta is starting texturing yamamoto and ryohei over 2 assist trophys... I would like to work with FitXMan00 on vishkugeta reborn textures, if is not much of a big deal to you... Or maybe i will start it up on one of the other characters that won't change much between the original brawl character, and the khr character texture...


Title: Re: Katekyo Hitman Reborn
Post by: dingo on May 28, 2010, 01:50:12 PM
I appreciate it but I prefer working alone while helping others but I'm doing 3 PSAs now on top of various other things. Much of my work on him involves doing things from scratch so nobody else would be able to make things the way I want them to be.

It would be better to try starting up on one yourself. Me and XMan are already pretty experienced and there isn't much room to help us. We just have to stop being lazy on Reborn and Tsuna.


Title: Re: Katekyo Hitman Reborn
Post by: Demonsplay, Obviously on May 28, 2010, 01:52:18 PM
The triden would be done by flipping marth's sword over, making the blade into the handle and the handle into the prongs.(Thanks to FlammXIII for idea).

Leave Mokuro to me :P I'll PSA him too.

I'll prolly hand over the finished model to one of those transexual hackers to make Chrome


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 28, 2010, 03:45:29 PM
good luck to all then :P


Title: Re: Katekyo Hitman Reborn
Post by: flammable on May 29, 2010, 09:09:40 AM
All help is welcome! I am actually going to get start it on it, i am just seeing some psa tutorials... Vishkugeta is helping me with the textures... if anyone would like to help us, that would be nice... And about mukuro, i also thought of him over marth  ;D His A combos would be pretty much the sme, and size, and standing position, are really like marth... I want to know about this trident thing... You two are making tsuna and reborn right? Maybe we could help with it, and you guys helkp with the other character as well... I thought gokuder over snake because of many things, like his stading position is like gokudera, size should be a bit alike, many projectiles, but most of them will be dinamites, tiny bombs, rocket bombs, and c.a.i. system (fs, duh  ;D) Vishkugeta is starting texturing yamamoto and ryohei over 2 assist trophys... I would like to work with FitXMan00 on vishkugeta reborn textures, if is not much of a big deal to you... Or maybe i will start it up on one of the other characters that won't change much between the original brawl character, and the khr character texture...
true, but massive vertex edit would need to be in session.

and his fs should be a giant explosion of everywhere.

i loved that battle gokudera had with prince, epic


Title: Re: Katekyo Hitman Reborn
Post by: dingo on May 29, 2010, 09:12:44 AM
Bombs are outdated >_>

Sistema C.A.I. is where it's at.


Title: Re: Katekyo Hitman Reborn
Post by: flammable on May 29, 2010, 09:23:56 AM
Bombs are outdated >_>

Sistema C.A.I. is where it's at.
o hell yea, forgot about that


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 29, 2010, 11:48:32 AM
you are all forgetting that the system c.a.i. is pretty simple, just shooting a laser... That is why it should be the fs  ;D it would be like sheik's fs, but a bit larger. And i agree, prince the ripper vs hurricane bomb was epic... but, thinking about it, pretty much all varia battles were epic  :D
it will take a while to make each of one these khr... but it will be worth it :af2: (with more help, less time it should take)
not only help, but ideas are also welcome!


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 29, 2010, 11:38:28 PM
oh hey dingo changed his name lol.. my bad on the last post ^^

kool so we are having the whole family? can u put yamamoto over ike? i dont mind trading cloud for the rain guardian...

short hard, give hima tux, shoud be easy enuf.. ^^ lots of water attacks...

marths final smash but huger watter effect and hit box.. and it goesthrough ppl intead of stopping...


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 30, 2010, 06:27:04 AM
Nice ideas, tenkashi! Just a few problems...
1. If the fs goes through people, would that mean you only survive if there is an obstacle!?
2. I thought of yanamoto to go over Lyn (that swordswoman assist trophy)... I hope vishkugeta can do it...
3. How can you add water into things!? o.O
4. Xanxus will be replacing Ike  ;D
They are a-like in size, and being overpower  ;D
I pretty much thought of Xanxus attacks, just need to know how to change his sword to dual pistols (X-Dying Will Guns  ;D)
Right now, I am trying to start up on viper, since someone actually liked the idea...
I don't have any images yet, but look what i got for now:
^B- Fantasma Hover [Viper starts to hover, after a short amount of secs, he glides away...]
B- Metal Hammer [Viper hits the enemy into the ground (i am starting up, using dk's move, but i wish (if possible) to make a hammer top appear from his hood)]
vB- Dimension Cape [Viper does the same as MK, but instead of hitting with mk's sword, he hits the enemy with his cape]
B>- Freeze Wave [Viper sends a energy wave, that if it hits, will freeze enemies] (after doing it, mk is freezing, i need help fixing this...)   edit: I pretty much fixed it...
Dodges- Illusion Teleport [Viper teleports a short distance, and is changing color, while is happening he cant move] (trying to fix so while changing color, viper will be intangible)
after i finish these up, i will start doing the others attacks, then will animate the rest of him... Anyone that'll help with animating would be great  :)


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 30, 2010, 10:39:18 PM
lyn is a good idea my bad for being limited.. uhm the water effect like Avatar ness( F-tilt) or Piplups water jet attack, jut bigger =D :happy: :happy:

i unno not looking for a Xanxus, just cause he has a lot of simple moves,but hed make a good rval..depends on what u can squeeze outta him..

i see u like viper alot =D, tbh i dont care for viperreally his voice is funny tho ^^, id prefer a HIBARI KYOYA  :happy: :happy: :happy: :happy: :happy: :happy: :happy:

or marmom, or LAMBO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :happy:


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 31, 2010, 03:28:05 PM
Oh yeah, totally forgot about that...  :P
Also, should i actually comment on what you just said? You don't care for viper, but you care for mammon!? They are the same character --' The only diference is that, viper is his name as an arcobaleno, and mammon is his name as a varia member...
Anyways...
I started up with viper, because YOU actually liked the idea of him... (only person that showed to like my ideas --') AND that i started to make his moves out of other characters moves... I really ain't good with animation, and i  am starting to get the hang of psa... i think the real problem for me are the bones --'
I am actually thinking on making viper/mammon have a different ^B for ground and air... But is hard to do it, since mk has no articles... (and even if he had, it would take a while for me work correctly with it to change it  :-X)
I am hoping to finish AT LEAST mamon till mid-year vacations (i live in brazil, and here te school period is different), so i can show it to my cousins that have ssbb, but never even heard of homebrew channel... I probably will start with xanxus after viper, because a friend of mine keeps bugging me for him --'
I also liked the idea of hibari, but making him, would TOTALLY need his tonfas vertexed... And I only know how to do simple animations, and medium psa...ing.... :-\ That is why, any help would be welcome...

p.s: specially ANY animator helping, it would make a BIG DEAL, pls help me animators!


Title: Re: Katekyo Hitman Reborn
Post by: Vish on May 31, 2010, 03:36:12 PM
About Yamamoto, don't you think he would look better over Ike?

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5991&Moderated=All


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 31, 2010, 03:52:29 PM
About Yamamoto, don't you think he would look better over Ike?

[url]http://forums.kc-mm.com/Gallery/BrawlView.php?Number=5991&Moderated=All[/url]



STFU :oshi: I DO NOW!!!! :happy: :happy: :happy:


Title: Re: Katekyo Hitman Reborn
Post by: ragno on May 31, 2010, 07:14:59 PM
I think there is no other possibility...  ;D
I think I will start making him after viper then... But my friend is going crazy, after i told him that yamamoto was going going to replace ike instead of xanxus xD So, does anybody has a good idea for a character to xanxus to go over? Vishkugeta, you do know what the order for you "to do" is right? Viper texture and vertex, then ryohei assist trophy, then any other character (preferable yamamoto or hibari ;D)... Please finish it  :af:
animators are still welcome...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 31, 2010, 10:30:19 PM
hibari assist trophy! can make  the box opening getsure, and then make those smart Bombs go off randomly in areas and they expand.. like his box weapon ^^


Title: Re: Katekyo Hitman Reborn
Post by: flammable on May 31, 2010, 10:34:06 PM
system c.a.i. = samus fs

and hibari has similar hair to marth, and dual sword+vertex could be tonfas.

ryohei = boxer assist trophy port over to shiek


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 31, 2010, 10:40:39 PM
?? over shiek? what do u mean? snt he gnna pop up and do a maximum cannon ad then bye bye?

hibari is a good idea but i dont see himwith a lot of moves, ven thought hes my favourite and i love him...

good idea for raging/flame arrow/G arrow! orw/e but it cant be that big... or i gues it has to be, to be  a decent final smash...


Title: Re: Katekyo Hitman Reborn
Post by: Demonsplay, Obviously on May 31, 2010, 11:02:14 PM
they imported boxer assist to shiek, therefore ryohei can be playable, and not a useless trophy


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on May 31, 2010, 11:23:20 PM
u mean a useless character? dont get me wrong.. i love all the guardians equaly..lies lambo and hibari and yamamoto and gokudera and ryohie and mukuro above the rest... oh wait...

but srsly? a whole moveset for a guy with a few awesome moves and punhes? he doesnt even kick(hes a boxer)

although picture this badass final smash:

MAXIMUM INGRAM! ( 2 awesome camera angled shots of light arrow effect punches, then he rushes like marths final and blows them away!) <-- 8D

across the screen and in a straight line! ^^

gokuderas F smash should be like snakes, but with multiple dragoon shots of lazers..(or not)

yamamoto should be like marths but it rushes throughppl, press B to stop anything that gets in the way is killed( or he can freeze everyone with tranquil effect, and have amped up rain moves! SCOTONI DI RONDINE!!

Mukuro should be just straight up darkness mind ****, with a % of nothng happening..

LAMBO should be ganons vertexed bull charrge but everything getsstunned and hurt regardless of position, if u are infront u die though..

tsuna X burner... =D

Hibari, should be ... i dont know... how about the smart bomb thing i mensioned ealier, xept hibari gets faster, and his moves are deadlier, and hes invinsible. and he jumps higher, so NEGASENAI!!!kami korosu!





Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 01, 2010, 10:26:33 AM
i kinda get it, that instead of shiek's fs, should be samus...
i am trying to think someone that would be good to put hibari over... I think ryohei should be playable, but over capt. falcon make... After all, his rapid a, would be pretty much the same... Just changing the knees for punches... falcon puch = maximum cannon, simple ;D his fs, should be from the ps2 game (katekyo hitman reborn! kindan no yami no delta), a maximum cannon, that if hits, does 999% of damage and throws the enemy into the sky... (in the ps2 game, is instant death, throwing the enemy far away vertically and horizontally :D)

Hibari moveset (my ideas) (still need a character for him, marth couldn't be, mukuro already got the spot ;D)
B- marth's side b... being a combo without needing to press the directions...
B>- a jumping dash that hits the oponent with a tonfa
Bv- [He makes those things from the battle against bel appear] He spins both sides the tonfas.(have to rapidly press b to continue it).
B^- A bit like Dolphin Slash...
FS- he does something like ganon's fs, but instead, is a giant purple ball (hedgehog ;D), but he doesn't get "weakened" at the end like ganon...

Lambo moveset (my ideas) (i still need to think who would be best for him... maybe someone like zelda/sheik cause of transformation, but would be hard to vertex him :-\)
B- Grenade attack
B>- Rocket Launcher
B^-  Self-Blast [Lambo explodes himself, doing little damage to himself, but going really high]
Bv- Juunin Bazooka [Self-Explanatory ;D)
FS- A Small version of ganons's, but does eletric damage, and has a higher knockback (to balance things off)
15-years lambo moveset:
B- Eletrico Reverse [he thouches the floor, all around him is eletric for a moment, who touches it gets a small damage and is stunned]
B>- Eletrico Cornuta [Self-Explanatory Again ;D]
B^- Vertical Eletrico Cornuta [is a bit of mixture of eletrico cornuta and dolphin slash, making him go up a bit]
FS- Thunder Set  :D [He gets hit, like pikachu's thunder, and is invunerable for a time period and all attacks do a higher damage, and even normal A combo, gets eletricity]

what do you all think? Needs animator for a lot of things :S
still need brawl character for many khr characters :S


Title: Re: Katekyo Hitman Reborn
Post by: Demonsplay, Obviously on June 01, 2010, 06:43:30 PM
Mokuro FS:
Metaknights. Same range. Different Graphics


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 01, 2010, 07:07:55 PM
Is a possibility... but we have to get things going step by step... the step i am now is: finishing viper ;D
does anyone have a good idea for a ground ^B?
any animator that would like to contribute?
any ideas for fs?
any vertex and texture done, vishkugeta? (xD)
any idea of what should i ask now? xD


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 01, 2010, 07:13:43 PM
i would like to see lambo over pokemon trainer
squirtle= small lambo
ivysaur= old lambo
charizard= ultra kikass adult badass lambo


Title: Re: Katekyo Hitman Reborn
Post by: Orphan on June 01, 2010, 07:18:05 PM
that is a cool idea


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 01, 2010, 07:22:11 PM
that IS a nice idea... but only one problem...
25 years old lambo would be an unfair player! That is, if you base it of on the REAL 25 years one, not make one form scratch... but the pk trainer "overtake" is a nice idea... Maybe "charizard" would be the fs ;D


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 01, 2010, 07:25:23 PM
either that idea or vertex like pikachu to be lambo, and port them over to bowser, and vertex the sh!t outta giga bowser to be ultra kikass adult badace lambo


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 01, 2010, 07:30:25 PM
5 yr old Lambo = Popo

15 yr old Lambo = Pit

25 yr old Lambo = Ike


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 01, 2010, 07:31:38 PM
ice climbers= lambo+little chinese thing (forgot name)


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 01, 2010, 07:51:58 PM
They'd have all the same attacks. Doesn't work for complete opposite characters.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 02, 2010, 05:30:54 AM
you are all  starting to confuse me o.O


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 02, 2010, 03:55:47 PM
look a idea i just had today, for ice climbers: Fon and I-Pin! Both are small, and use gyoza-ken... (after all, fon is i-pin's master ;D)
possible moveset:
B- Gyoza Shot [They charge up if you hold B, then release a small sized blast (the longer you hold, the stronger it is)]
Bv-  Gyoza Blast [Is a bit like ice limber's original Bv, but instead of freezing, it stuns]
B>- Gyoza Strike [A smaller range version of the neutral B, but few differences... Doesn't charge, and doesn't go even close as far, but has a higher knockback]
B^- *Nees to think of one :P*

But i just thought of that right now, even thought i am working on viper...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 03, 2010, 12:22:20 AM
Hi guys, having fun? thought so..

uhm welcome back to reality first of all how about we limit it to 2 lambos.. 5 and 15( heck 25 can be a FS) but dont turn into a complete over the top " wouldnt it be cool if-" fan boy

second, nice  idea for hibari, his hit box sould have the spike effect and not slash.. I dont like The FS thugh, he was too awesome for some hedgehog bal rush.. but i see why you would think that! heres what i think how about he hits them like Athena. where they freeze or... Links FS nuff said... xept in te inverted hedghog( not needed tho)

iambo doing crazy electric attacks sound find that Pikachu FS not so much, just give him te bull, thats whats hes all about right now and thats what i plan to show off! not any crazy eletric FS..


Gokuderas flame arow would pull off on a shiek arrow, but it has to be bigger and possibly aim? or more than 1...

you are all  starting to confuse me o.O
^ I agree

lets not get too excited somene stll has to make this..

Mukuro's FS like metaknights HITS EVERY WHERE!!! diff graphics, its mukuro, whywould it be lame!? maybe even have te pit FS effect in and show his eys chagning signs...
kidan no yami no delta is also a wii game, maybe u can use th mld0 files from there( i have the game btw =D)

No ipin, super not needed



Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 03, 2010, 12:23:11 AM
dinowhy do you keep changingyourpicture? and whois that!? and i dont approve of the previously rukias picture :\, ilike rukia over thet half naked girl..


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 03, 2010, 09:49:26 AM
why i-pin is totally not needed? Gokudera's FS i thought of that, also! I  guess maybe the moveset i said, but with diferent fs, it being turning into 25-years lambo! Demonsplay is making mukuro...  Nice idea for hibari! And tenkashi, what you said about using the mdl0 files... you should get it, since i have the ps2 version xD Yours is already in wii... And as I said before...
does anyone have a good idea for a ground ^B?
any animator that would like to contribute?
any ideas for fs?
any vertex and texture done, vishkugeta?


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 03, 2010, 11:36:01 AM
i said i pin isnt needed cause if i have all the guardians, im not going to use ipin.. ever.. but i guess u can make it for everyone else..

25 year old seems unessesary, i mean making it a texture and red thunder, but a not a whole new moveset..

mukuro should have a deadly FS just so you know, like an unfair deadly FS, its mukuro.. cmon...

^B for ipin? just a crazy high jump that she always does..? or dont make her DX

ill try but i heard that it cant be done :\, but il ltry im not sure how to use it but i do have wiiscrbber so i can find it...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 03, 2010, 11:45:02 AM
i cant seem to fild their character files.. but it should be in there somewhere right?

any possible key terms or .xxx i should look out for as of now i only see files for music(brtsm) and home options and other little tings, i dont see anything relating to the chracters...


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 04, 2010, 04:57:51 AM
XANXUS over Ike? Pleaso do Takeshi over Ike and also you should try to make Gokudera over Shiek because of the hairstyle but i will look forward to this(BUT HOW DO YOU WANT TO DO ALL THIS PSA'S???)


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 04, 2010, 08:14:04 AM
sure will take A LONG time... but when is done, it will be worth it ;D
BUGKILLER23, you didn't read ALL coments, i already decided to put Yamamoto Takeshi over Ike instead... But i need to find someone to put hibari kyoya and xanxus over... do you have any ideas for viper?


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 04, 2010, 09:50:23 AM
Viper can be kirby or Juggy, maybe Galacta?(Metanight)

ok for hibari just put him over... like... lol...uhm... i dunno.. but Xanxus can go over someone like ... WTF DX


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 04, 2010, 12:37:52 PM
viper will go over mk... (their Bv is pretty much the same...)
But i am trying to think someoe for xanxus(since yamamoto took ike) and hibari(since ryohei took capt. falcon) :-\
Anyways, same questions as ever:
does anyone have a good idea for a ground ^B?
any animator that would like to contribute?
any ideas for fs?
any vertex and texture done, vishkugeta?


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 04, 2010, 10:12:39 PM
for who i-pin?

^B should be a rising gyoza punch with mad spike.. if landed properly..

FS should be gyoza control, where everyone is like under luigis drug and their controls are backwards like palkias speciality...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 04, 2010, 10:14:23 PM
also, uhm i dont know how to move the a rm yet.. like.. i can see the X,Y,Z coordinates, but i dont know how tomove te arm up instead o down or something like tat (- -, and appearantly it takes hella long for a single punch

why is this!?

also if i do animate, can i animate before a vertex hack!?

and i can use brawl box but i dont know how to spin the character... just answer these few simple questions since i dont have time to watch an entire video for 3 seconds of answrs...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 05, 2010, 12:07:11 AM
ok so i can swap movesets.. and i know how to add elements now...(-.-

havent done : damage increase or anything

I can manipulate attributes so if someone wants me to make Yamamotos attacks freeze or something...
or sasagawa's punch to burn..

not much else, im really tired atm and i have to work tomorrow.. so i probably wont be on till later (- - srry.. sen me updates and information and a list of things to do..

 :>.>: sleepy..


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 05, 2010, 08:48:18 AM
Nice... try working mostly on animations... And we will try to work with one character at a time!
I was talking about viper, not i-pin --'
And 2 things tenkashi:
1. Try not to douple post, specially TRIPLE post... Edit your first post, and add more stuff to it...
2. I thought it too, to be hard to animate without vertexing... Do you prefer trying to vertex mammon, or would you prefer to wait vishkugeta have time to do it...?


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 05, 2010, 09:22:14 AM
I do not want totry vertexing, i prefer to practice animations first so when the time comes i can actually help!

another ting about te Viper ^B: a jet pack... :\ if u can find an item for that like robs B^

his FS should have the octopus in the background and then either(pits special wereu summon minions, or have another ganon special where a blimp charges.. or have an air raid, or give him robs laser, xecpt have viper hold a gun, or invincible + unlimited bazooka fr a set time, or game and watches octopus comes out and attacks...)

so yea i pefer towork with animationsi just made an eectric/ice luigi gonna test it before work, and i switched marths moves,

but i have a serious question! when it comes to actually changing the moves like, give Cloud Firaga, how do u animate the character to move in the way YOU want him to move, if that postion/movement isnt i brawl at all.

eg: uhm like if i wanted marth to crouch and color on the ground.. ho do i make that moveset do ihave touse brawl box to set the coordinates and everything? and if so.. how 0_o


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 05, 2010, 11:55:23 AM
nice ideas... I might try to make viper's special appear many "colored" vipers that charges at the enemy... Like Pit's FS... The image would be or the varia symbol, or the vongola symbol... And it would be like viper made illusions of him, which, in this period, he is invincible (since we "don't know" which is the real him...). But i will TRY to do it... You made a eletric/ice luigi? May i see it? I actally started making a mafia mario psa... the specials are good, but i am having trouble with the FS... It should be like, he gets a scope, and does zelda's fs... Kinda like a Super Vongola Scope xD I might ask theshyguy for help with the FS, because he is a mario specialist...
You are talking there, i really didnt understand... Did you mean changing color? If you did, it is in PSA, graphics... If not, i have no idea :P And...
JET PACK FOR VIPER!?!?!?!?!? Why!? It doesn't even makes sense... For recovery he is already ok...
Horizontal recovery: he can do 2 glides if done correctly...
Vertical recovery: he still has 5 jumps... (btw, tenkashi, try to make his air jumps a bit... misticism... ;D)
Time for same questions as ever...
does anyone have a good idea for a ground ^B?
any vertex and texture done, vishkugeta?

p.: possible team on this project for now: demosplay (is doing mukuro, then he will help with the rest); vishkugeta (does vertex and textures); tenkashi (does a bit of animation and PSA); and me ;D (does some PSA)


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 05, 2010, 02:08:56 PM
Guys, did you ever thought about Hibari and Marth???


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 05, 2010, 02:09:24 PM
Mind if I start the texture and vertex on tuesday or wednesday? Gotta study for an exam that I have on monday.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 05, 2010, 02:17:43 PM
sure, np vishkugeta... But we are really in need for viper vertexed...
BUGKILLER23, Mukuro will be taking marth, even the trident vertex is perfect for him... Besides, Demosplay is already making mukuro... But could you all help me think someone to hibari and xanxus to "overtake"?
Viper is in process, then, when we are done, we wil decide who will be next...


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 05, 2010, 07:24:15 PM
Wow... this whole time i thought Viper was SKULL!!!!!!!! cause i was like: why skull... skull is lame! anyways use the name MARMON!

so i dont get confused..(- -

B^ should just be an elevated teleport like mewtwo or lucario, nothing fancys.. or maybe flight control for a bit..


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 05, 2010, 09:33:19 PM
i actually thought of something like that (LOL)...
I was going to take it from one of those shadow movesets...
Skull IS totally lame... xD Mammon = Viper, when will you get that stuck on your head!!!! Don't EVER confuse him with the arcobaleno, Skull! He is VARIA QUALITY! xD


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 05, 2010, 10:09:24 PM
wuttabout that one guy with the kikass ball-on-chain

EPIC


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 05, 2010, 11:15:13 PM
OH, YEAH! Lanchia! We totally can't forget him!


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 05, 2010, 11:16:47 PM
hed be hard tho, epicly hard to make.

i would like import a model that looks kinda like him and vertex that


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 06, 2010, 03:55:44 AM
.THE FOLLOWING REQUEST MAY BE STUPID BUT DUE MY BOLTED LETTERS,YOU CANT IGNORE IT XD: Port Sheik or  over Snake change a little bit on snakes moveset and make a good vertex hack for sheik and ta da you got
''Our beloved 10th yelling guy Gokudera''.

Just a thought i had last night maybe youre able to do it


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 06, 2010, 07:26:34 AM
Hey, since you two are actually helping a lot... would any of you like to contribute to the project participating?


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 07, 2010, 04:25:42 PM
JUUDAIME!!! ;D


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 07, 2010, 04:52:06 PM
BUGKILLLER23, it would be great for the hair...  But i am new to hacking and stuff ;D
And even so, i am going more on PSA then animation, vertex or texture...
But first things first... we need to finish viper...
I thought of a great idea for his B^, and it would work both on air, and on ground... (air would be most used though xD)
vishkugeta, you can start the texturing and vertexing anytime you want now...  r)
tenkashi, I will need your help with animation, but finish more important things first, ok  ;)
I will try to make some FS a bit like pit's...
again, if any of you would like to join, that would help a lot (and make it quicker ;D)


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 08, 2010, 10:43:19 AM
I think viper will only join brawl if you pay him xD


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 08, 2010, 10:57:02 AM
Sure we will need to pay for him... but we need to get things setled first...
besides, i will just ask a fee for him for those that want him in brawl, to pay it to viper... (jk xD)


Title: Re: Katekyo Hitman Reborn
Post by: kirbys246 on June 12, 2010, 08:18:23 PM
Viper is BEAST!


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 13, 2010, 01:19:13 PM
i am having some problems with viper's ground B^, and air B^.
Before, the B^ on air, was working... I will try to do the air B^ all over...
Thx for the idea for the ground B^, tenkashi ;D
I am going to look it up


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 13, 2010, 07:22:48 PM
*starts Viper*

(http://img411.imageshack.us/img411/7488/viperw.th.png) (http://img411.imageshack.us/img411/7488/viperw.png)

10% done...needs vertex editing and need to finish the rest of the texture.

EDIT:

45% done. How does it look?

(http://img819.imageshack.us/img819/9393/viper.th.png) (http://img819.imageshack.us/img819/9393/viper.png)

EDIT2:

60%

(http://img810.imageshack.us/img810/5016/viperp.th.png) (http://img810.imageshack.us/img810/5016/viperp.png)


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 14, 2010, 04:13:33 PM
wow, that's starting to get pretty awesome!
The 60% done one, really remembers viper!
I am glad you started on him! I am almost done with his special moves and fs...
look how is going to be:
B- Metal Hammer (Viper hammers the enemy into the ground [i will try to see with a profession, to see if it is possible to make a hammer top appear for this moment]
B>- Freeze Wave (Viper sends a freezing wave that if hits, freezes enemy and throws him up [has no knockback growth, but on high up stages, it may be possible to kill with it], and you can control the freezing wave a bit)
Bv- Dimension Cape (Viper enters his cape, appearing somewhere else, where he hits with the cape, and sends a darkness shockwave around him for a short distance)
B^(ground)- Cold Illusion (Viper makes a shockwave around him which [or stops the "time" for your enemy, or freezes him (if the enemy has >80% is time stopping, if he has 80%< is freezing)], [here you can interrupt the move] if you don't interrupt, a second or two afterwards he sends a second shockwave doing darkness damage and throwing opponent to the back) *Viper gives the truth hard and COLD to the enemy: You fell into my illusion! Now pay me some cash to get out of it!*
B^(air)- [there are still two options]
     1) Fantasma Hover [The one i made before, but after i made a different ground B^, it stopped working... I will try to fix it back] (Viper                hovers for a short time, then starts to glide)
     2) Fantasma Flight [Still need to check to see if this works] (Viper makes a yellow halo appear (Fantasma Flight Mode), and he can fly around]
I will check to see which one actually works, if both works, I'll probably put the Fantasma Flight (Fantasma appears more in it ;D)
and of course, FS!
FS- Flash Blizzard (Viper makes the screen trun white for a moment or so, int hat time, everyone gets frozen and thrown upwards [more damage enemy has, higher chance to die])
tenkashi, hope you are making the animations...

p.s: vishkugeta, remember some things for your vertex: no sword, no wings, no shoulderpad, [the rest is just extra stuff; not highly important, but helps a lot] bigger mantle [try to make it go all around him ;D]... and try adding the varia symbol to the bottom part of the cape or cloth!


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 14, 2010, 04:25:38 PM
Does Viper have hands?


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 14, 2010, 05:09:35 PM
of course! He used "force" with it to destroy chrome trident in the varia battles! Is just a bit small (same style as mk's i guess..., but smaller)


Title: Re: Katekyo Hitman Reborn
Post by: davide1104 on June 15, 2010, 02:37:30 AM
sorry,but for yoshi baddally,it doesn't work,the first texture and the second,who is help me???i'm italian


Title: Re: Katekyo Hitman Reborn
Post by: davide1104 on June 15, 2010, 02:46:08 AM
serves an ocarina code for the texture?which one???


Title: Re: Katekyo Hitman Reborn
Post by: songeflemy on June 15, 2010, 08:57:40 AM
Go to a help thread, this is not the place to ask for help.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 15, 2010, 05:11:54 PM
since you posted here, songeflemy... What you been doing lately? Besides PSA, what else you are good at?


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 15, 2010, 07:15:06 PM
She just does PSA. And your sig is too big. You should make a smaller one before a mod has to remove it :P


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 15, 2010, 11:59:54 PM
dingo i thought u were working on tsuna... or do u doubt your abilities? :>.>:


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 16, 2010, 03:56:13 PM
k, sorry dingoberriz... i will make the "viper project" one the next size smaller, which is a small square...


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 16, 2010, 04:06:20 PM
Neither image should be bigger then 800 pixels wide or 200 pixels tall I believe.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 16, 2010, 04:19:15 PM
is this good enough, dingoberriz?


Title: Re: Katekyo Hitman Reborn
Post by: songeflemy on June 16, 2010, 04:20:00 PM
since you posted here, songeflemy... What you been doing lately? Besides PSA, what else you are good at?

Does Animations count as PSA?


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 16, 2010, 04:28:38 PM
Not so large so I won't say anything more about them. Good luck with all this.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 16, 2010, 04:53:42 PM
How about now then? Taking only one line...


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 16, 2010, 07:16:11 PM
That's a lot better.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 16, 2010, 07:27:47 PM
thx for notifying me  :D
now, back to my PSAing... theshyguy is helping with 2 things...
1. fixing my mafia mario psa FS...
2. making so viper has the fantasma flight move...
but we are somehow epically failing in both --'


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 17, 2010, 05:59:32 PM
Fantasma Flight operational now! ;D
But there are some problems, as to is hard to control it (50% of the time I use it, I end up killing myself offscreen >.<), and how to stop it other than edgegrabbing or being attacked...
But I am having problems with both my mafia mario FS, and viper's FS... >.<


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 18, 2010, 10:53:02 PM
yo ragno, watr ur plans for viper psa?


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 19, 2010, 09:34:36 AM
Viper is 80% done now. BTW, ragno instead of removing the sword, I'm going to make it into his chain if you're okay with that.

(http://img293.imageshack.us/img293/9393/viper.th.png) (http://img293.imageshack.us/img293/9393/viper.png)

http://reborn.wikia.com/wiki/Mammon_Chain


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 19, 2010, 12:52:02 PM
I laready said what the special moves and FS are... just need to correct the B^air and FS... The other attavk movements will be a bit complicate to think about :-\


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 19, 2010, 06:34:38 PM
idea for gokudera:
since it gonna go over snake wed need the hair, theirs an vertex (Great Dynasty) over shiek that we culd get ported over to snake,
this wuld mean shiek's model(with gokudera-like hair) on snakes moves, then we culd edit all the missles to be dynamite :P


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 20, 2010, 03:36:48 PM
That's pretty much the idea! ;D
Think you could get started on it for us, because we are trying to do viper/marmon... Other than fixing the B^air and FS, still need to think of Marmon's moves  :srs:
Marmon Chain as an attacking weapon!? That is a new idea... but maybe revolutionary, and it oculd stick! ;D


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 21, 2010, 10:00:38 AM
That was actually my idea xD but since i'm not a ''real'' hacker i leave it to you


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 21, 2010, 12:25:00 PM
letting u guys mukuro is being worked on by Demonsplay
(http://i45.tinypic.com/24ecbw2.jpg)


i personally think that trident is amazing


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 21, 2010, 03:33:47 PM
pretty cool... where did you get that judge flamm? I want to know how demonsplay's mukuro is... He is my fav from khr chars ;D
i didnt check yet if works, but i tried to make the franklin badge into mukuro's six paths of reincarnation eye ;D Forgot which path is showing... If works, i will just realease it, after all, mukuro's illusions beats all!!!!!  >D


Title: Re: Katekyo Hitman Reborn
Post by: flammable on June 21, 2010, 03:40:23 PM
pretty cool... where did you get that judge flamm? I want to know how demonsplay's mukuro is... He is my fav from khr chars ;D
i didnt check yet if works, but i tried to make the franklin badge into mukuro's six paths of reincarnation eye ;D Forgot which path is showing... If works, i will just realease it, after all, mukuro's illusions beats all!!!!!  >D
thats demonsplay's progress


Title: Re: Katekyo Hitman Reborn
Post by: BUGKILLER23 on June 23, 2010, 07:29:50 AM
WoW! Thats nice progress you guys are really fast

I cant wait for Mukuro anymore he is also  fav(after Hibari)


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 23, 2010, 12:23:05 PM
yay hibari love!!!!

nice update! i cant wait to see that smirk on his face!! XD :af2: ^-^


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 23, 2010, 03:24:28 PM
hey tenkashi, are you really doing tsuna?
let's see how is going then...
me- doing marmon's PSA
vishkugeta- doing viper's vertex and texture
demonsplay- doing mukuro rokudo ;D
tenkashi- possible doing tsuna's PSA
judge flamm- (if accepts) possible doing gokudera...

any ideas for viper's attacks??


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 25, 2010, 08:19:55 PM
Can I make Gokudera after Viper? He's my fav. :af:


Title: Re: Katekyo Hitman Reborn
Post by: tenkashi on June 25, 2010, 08:30:36 PM
Yo guy above me, whos that guy to the right of your sig? with the headphones next to Ed


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 25, 2010, 08:48:15 PM
Takagi from the manga Bakuman. He was in dingoberriz's old avatar.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 25, 2010, 09:42:47 PM
sure, np by you doing gokudera... But do you know how to change articles?? Is very crucial for gokudera....


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 25, 2010, 09:45:40 PM
sure, np by you doing gokudera... But do you know how to change articles?? Is very crucial for gokudera....

No, I don't know how to change articles sorry. I'm not making the PSA for Gokudera (since I don't know PSA), just the vertex/texture.


Title: Re: Katekyo Hitman Reborn
Post by: dingo on June 25, 2010, 09:55:31 PM
sure, np by you doing gokudera... But do you know how to change articles?? Is very crucial for gokudera....

No, I don't know how to change articles sorry. I'm not making the PSA for Gokudera (since I don't know PSA), just the vertex/texture.

Making tutorials on articles tomorrow morning >.>

And it's easier for someone like you then most PSA hackers since you know how to hex.


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 25, 2010, 10:06:11 PM
sure, np by you doing gokudera... But do you know how to change articles?? Is very crucial for gokudera....


No, I don't know how to change articles sorry. I'm not making the PSA for Gokudera (since I don't know PSA), just the vertex/texture.


Making tutorials on articles tomorrow morning >.>

And it's easier for someone like you then most PSA hackers since you know how to hex.


Oh, well anyways...

Viper is 80% done now.
([url]http://img293.imageshack.us/img293/9393/viper.th.png[/url]) ([url]http://img293.imageshack.us/img293/9393/viper.png[/url])


(http://img691.imageshack.us/img691/9393/viper.th.png) (http://img691.imageshack.us/img691/9393/viper.png)

90%. Back cape needs to be smaller as well as the legs, and the snake halo needs to be made. I had to change the body to a different polygon since the old one didn't appear in-game and imo this one looks better. Although, the pacifier looks a bit weird and the Varia logo is on the wrong side but meh, I can't fix that so it looks okay to me.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 25, 2010, 10:54:44 PM
just try your best ok, vishkugeta?
btw, dont need to make the snake-form Fantasma... it will only be shown while doing Fantasma Flight... It makes more sense ;D


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 27, 2010, 09:36:28 PM
just try your best ok, vishkugeta?
btw, dont need to make the snake-form Fantasma... it will only be shown while doing Fantasma Flight... It makes more sense ;D

Mind if I make the snake and keep his wings (or I'll make a winged and wingless version if wingless works)? Viper looks better with them imo, and it says on Wiki that Mammon gets Fantasma when he's in arcobaleno mode (which my texture is since it has the pacifier). If you want, you can remove them with PSA.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on June 29, 2010, 01:43:42 PM
I guess you can make a wing and wingless version... And fine, he can have Fantasma at all times... but he will be shown better while doing Fantasma Flight ;D
How can I remove them with PSA!?!?!?
I am really hoping to see the 100% done Viper :laugh:

p.s: I am actually entering on the pc secretly... I will only be able to get on officially from the day 07/07 and on, since i doing shool tests... But I will be in mid-school year vacation, so I will enter more frequently (if that is veen possible  :P)


Title: Re: Katekyo Hitman Reborn
Post by: Vish on June 29, 2010, 01:56:54 PM
 I tried making Fantasma out of the sword's jewel and it looked good, but failed in-game. So I don't think I can make Fantasma. :|


Title: Re: Katekyo Hitman Reborn
Post by: Vish on July 01, 2010, 01:22:23 PM
Sorry for double post:

I tried making Fantasma again, but this time out of Metaknight's visor. It didn't turn out exactly as planned in-game though...

So should I leave the halo or remove it?

(http://img706.imageshack.us/img706/8792/al1007011514binout.jpg)

(http://img823.imageshack.us/img823/9162/al10070115141binout.jpg)


Title: Re: Katekyo Hitman Reborn
Post by: ragno on July 02, 2010, 11:57:37 AM
What part of:
p.s: I am actually entering on the pc secretly... I will only be able to get on officially from the day 07/07 and on, since i doing shool tests... But I will be in mid-school year vacation, so I will enter more frequently (if that is veen possible  :P)
you didnt understand?
(I am going secretly again :laugh:)
The fantasma you made is not what it should be most representive... but is the best (at least for now ;D)
Maybe it will be easier to make the graphics like it up in a yellow color while doing B^ air then with nothing there...
I got admit by the pics... Is viper alright o.O... but idk... he looks a bit strange... specially with a sword at hands xD
While I am off the pc (and wii ¬¬) I actually thought of ALL of Squalo's moves O.o
From AAA to B to FS to Bair to anything... Which reminds me... WE NEED ANIMATOR!!!!!!
Most of Squalo's moves, i dont think they will be hard for me to do... And he will have hyperactive moves, just like his personality ;D
After you finish viper... I gotta ask something for you and JudgeFlamm (he will be helping when he is done with whatever he is doing now)
-Both of you want to make gokudera... Talk to each other to see what it can be done about that...
-Maybe afterwards... could you guys do:
        -Squalo over Link
        -Mochida-senpai over that f-zero guy with sword AT
        -maybe try doing pit over tsuna (since tenkashi is trying to make him...)
I think that will leave you two busy for awhile ;D
Oh, almost forgot... When I get officially back, I am going to post viper's progress in the first post... And look for animators... Will try my best to finish Viper and start Squalo before I forget his moves...
That will make everyone busy for awhile ;D


Title: Re: Katekyo Hitman Reborn
Post by: Vish on July 02, 2010, 06:34:34 PM
What part of:
p.s: I am actually entering on the pc secretly... I will only be able to get on officially from the day 07/07 and on, since i doing shool tests... But I will be in mid-school year vacation, so I will enter more frequently (if that is veen possible  :P)
you didnt understand?
(I am going secretly again :laugh:)

Well I plan to release Viper in 3 days so I needed to know. :P

The fantasma you made is not what it should be most representive... but is the best (at least for now ;D)
Maybe it will be easier to make the graphics like it up in a yellow color while doing B^ air then with nothing there...
I got admit by the pics... Is viper alright o.O... but idk... he looks a bit strange... specially with a sword at hands xD

MetaKnight is sensitive to edits. If I remove the sword, I'm positive he'll glitch in one way or another. :| Plus if there's no sword and people don't use your PSA and only my vertex/texture, it would be weird don't you think?

And in-game, he looks fine. He probably just looks strange because of his wings, he's flying and the angle I took the picture in.


Title: Re: Katekyo Hitman Reborn
Post by: ragno on July 03, 2010, 08:41:19 AM
That is nice to know you are going to realease him soon! :laugh:
Oh, I get it what you mean... but, are you still going to make with the mammon chain anyways??
Hope he really does look good as you say :laugh:


p.s: WE NEED ANIMATORS! (and ideas for viper attacks...)

p.s²: I am not entering secretly today because is my birthday ;D But after today, only wednesday really...


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: songeflemy on July 03, 2010, 03:23:48 PM
That is nice to know you are going to realease him soon! :laugh:
Oh, I get it what you mean... but, are you still going to make with the mammon chain anyways??
Hope he really does look good as you say :laugh:


p.s: WE NEED ANIMATORS! (and ideas for viper attacks...)

p.s²: I am not entering secretly today because is my birthday ;D But after today, only wednesday really...

I liek animating.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Vish on July 03, 2010, 03:25:16 PM
That is nice to know you are going to realease him soon! :laugh:
Oh, I get it what you mean... but, are you still going to make with the mammon chain anyways??
Hope he really does look good as you say :laugh:


p.s: WE NEED ANIMATORS! (and ideas for viper attacks...)

p.s²: I am not entering secretly today because is my birthday ;D But after today, only wednesday really...

I'll try to make the mammon chain, and happy birthday. :P


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on July 03, 2010, 08:28:24 PM
I'll try to make the mammon chain, and happy birthday. :P
thx dude ;D

I liek animating.
do you think you can do the animations for us?


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Vish on July 03, 2010, 09:12:21 PM
I may not be able to release Viper day after tomorrow. D:


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: songeflemy on July 03, 2010, 09:17:27 PM
I'll try to make the mammon chain, and happy birthday. :P
thx dude ;D

I liek animating.
do you think you can do the animations for us?


Sure. Just animations.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on July 04, 2010, 09:32:33 AM
just try your best vishkugeta...
songeflemy, do you think is easier to do the animations AFTER the vertexing and all?
Now all we need are ideas for the rest of the moves o.O


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Vish on July 04, 2010, 09:41:12 AM
Quote from: Reborn wikia
His psychic Abilities were telepathy and he could also dowse things through photographs, so that he could find things and people. As an Arcobaleno he still has all his Powers, but his Illusions have been strengthened, possibly because the Arcobaleno´s Mist Pacifer is a Ring that emits Mist Flames, creating real Illusion

Maybe you can make him have an attack where something floats in front of him and he throws it at the enemy?

Quote from: Reborn wikia
The most used Illusions by Viper are the Illusions of clones of himself and the Illusion of tentacles coming from underneath his hood. His pet Fantasma is what gives him the Ability to fly. In one occasion,he even showed that he could teleport.

You could make the clones of himself/teleport thing like Lucario's Down + B. And the tentacles coming out of his hood can be another attack.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on July 05, 2010, 01:08:11 PM
how about this:
UpTilt- tentacle upwards
SideTilt- A whip-like move, with a tentacle
DownTilt- A move like lucario's Bv
UpSmash- He spins in place, making a combo on enemies nearby, at the end has a upwards knockback
SideSmash- He does a headbutt-like thing
DownSmash- Something like ike's B :/
would that look like a good idea? If yes, I will need help with the tentacles...


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Vish on July 05, 2010, 01:15:09 PM
Yeah, that sounds good.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on July 05, 2010, 01:25:27 PM
I have to study for geography test tomorrow. After I study, I will try to make the easier moves...
Still need ideas for AAA, Dash Attack, Bair, Uair and Dair...


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: songeflemy on July 05, 2010, 01:45:28 PM
Animations are better with the vertex.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on July 05, 2010, 02:42:40 PM
Then for now, it will be me and vishkugeta working on viper...
Afterwards, it will be me and you, songeflemy...
Nobody has ideas for AAA, Bair, Uair, Dair, Fair!?


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on November 09, 2010, 10:27:24 AM
Is anyone still working on this!?
Vishkugeta, i thought you were finishing... but it already passed many months and nothing...
Songeflemy, are you still going to animate it?
I think i tottaly forgot how to PSA after all this time >.< Need to go back to remember it...


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Mr.Misfortune on November 14, 2010, 05:33:22 PM
TSUNA TSUNA TSUNA!!! No seriously Im really hyped for this project


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on November 15, 2010, 03:31:52 AM
Good that somebody is liking it... but i really need Vishkugeta's and sonfeflemy's help to get it done. Without vishkugeta, no vertex and texture would get done. Without songeflemy, no animation would be done. And both are important to do before PSAing... I need to both of them to get back to this project. And if you can help, by any way, i would appreciate it.


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: Mr.Misfortune on November 15, 2010, 01:40:54 PM
Good that somebody is liking it... but i really need Vishkugeta's and sonfeflemy's help to get it done. Without vishkugeta, no vertex and texture would get done. Without songeflemy, no animation would be done. And both are important to do before PSAing... I need to both of them to get back to this project. And if you can help, by any way, i would appreciate it.

Well with this new modset 4 brawlbox animating SHOULD be a breeze so ill see what I can do


Title: Re: Katekyo Hitman Reborn *NEED ANIMATORS AND IDEAS*
Post by: ragno on November 16, 2010, 08:13:41 AM
That's great to hear! Especially since i dont know if songeflemy is coming back or not. You will be really helpful with those animations!
Vishkugeta has done the vertex... a while ago, but he never released it. I am trying to make him realese it, since the animation kinda needs the vertex...