This is where I'll be posting most of my questions, as to avoid spamming the Help section with more threads.
Note: I have a PAL copy, so it may also help knowing that.
1: (Solved) I have seen in a Youtube video (that I sadly did not keep the link of), that exemplifies the Main Menu's text and Wi-Fi Menu having been changed. How would I be able to perform this?
2: (Solved) I have edited a NTSC-region StrapEn.pac, however any changes have not been actually executed within it. Would I require the PAL-region StrapEn.pac?
3: Max Onslaught's sound data does not allow it to play. Does a fix exist for this?
4: (Solved) Some of my downloaded .rel-requiring stage replacements seem to freeze the game. I assume I'd need the .rel's PAL-counterpart for said stage to work?
I appreciate any and all help given to me.
Alot of stuff doesn't work on the PAL version yet, like stages that require .rels, but some of them work on final destination only.
The wifi room is a code that replaces New pork city (as far as I'm aware) and you could copy that out of the PAL Brawl+ GCT.
Max Onslaught's sound doesn't work because the Numbers for the sound files are different from region to region, you would have to manually change EVERY sound effect in Smash Attacks to fix this.
As for the strap loader and menu text, I'm not sure but I don't think you can use them on the PAL version yet.
I used to use the PAL version, until I realised that you can run NTSC games through homebrew, and luckily I had an import from when it was first released.
If you really want to, you could pick up a cheap NTSC version on eBay, Mine only cost me £15 when it was first released ;)
What about the menu text? Is it possible?
Also I'm using the PAL version because I'm European, and do not wish to attain the NTSC version.
And one more question:
5: (Solved) Where is the character portrait .pac file (common5.pac, I believe) located within the PAL resource partition?
I don't think it is...
Whenever I tried to use stuff that wasn't already layed out on the SD card, it never worked.
I dunno if it applies to all PAL versions of brawl modding, but mine had "DS_STORE" in every folder and wouldn't work without it, And the only folders I had were "pf" and "al."
Making new folders doesn't work, so its either pick up a NTSC brawl or go without I'm afraid :(
(And I've never looked in the PAL partition, so I can't help you with that, sorry)
http://www.smashboards.com/showpost.php?p=10345172&postcount=49
That should help the PAL rel question.
6: Is it possible to add the unselectables (Giga, Alloys, among others) without any kind of codes?
7: What is the current status of sound effect replacement techniques?
Quote from: LC-DDM on June 19, 2010, 06:00:53 PM
7: What is the current status of sound effect replacement techniques?
7. VILE made a guide for SFX, but you gotta hex it in and it's complicated.
Quote from: LC-DDM on June 19, 2010, 06:00:53 PM
6: Is it possible to add the unselectables (Giga, Alloys, among others) without any kind of codes?
7: What is the current status of sound effect replacement techniques?
6: No. Why? I can make a codeset for you with all your codes plus that one.
I don't think it would be possible in any case, as I am a PAL user, and I'm sure the unselectables are only NTSC codes.
Oh yeah you have PAL. Sorry about that.
Thank you anyway.
It's somewhat sad that PAL has a limited library of codes, and compared to the NTSC code-making scene, it's a rather small bunch indeed.
Quote from: LC-DDM on June 21, 2010, 07:38:39 PM
Thank you anyway.
It's somewhat sad that PAL has a limited library of codes, and compared to the NTSC code-making scene, it's a rather small bunch indeed.
I can imagine. However, isnt there a way to convert code?
Well yeah, if you find the different values in the PAL version that amount to the same effect in the NTSC version, and to my knowledge there is no actual program that converts.
8: Does modifying the sounds the Wiimote makes when selecting a character part of the SFX editing question asked in 7?
Quote from: LC-DDM on June 19, 2010, 06:00:53 PM
6: Is it possible to add the unselectables (Giga, Alloys, among others) without any kind of codes?
Well, yes it is, here
http://forums.kc-mm.com/index.php?topic=6201.0
his sc_selcharacter.pac comes included with them, but you do need codes, but not for them.
Quote from: LC-DDM on May 28, 2010, 06:49:25 PM
What about the menu text? Is it possible?
Changing the menu text is possible, I was looking around and I found a bunch of textures with the menu words. Unfortunately, I can't remember where, but in sc_selcharacter, you can change the fonts for the select screen. Nvm I found them they are in mu_menumain.pac, which goes in pfmenu2 inside the RSBE folder. Hope this helps.
9: (Solved) After a couple of attempts at replacing Pokémon Stadium (Melee) with another stage, I get a black background with only one of the morphs from the original stage. What is wrong specifically and is there a fix?
10: Is it possible to apply new characters through cloning of characters?
(Example for an improved understanding of the question above:
>Clone Marth into new slot [not on top of another character]
>Apply the full Roy pack on Cloned Marth
>Get Marth and Roy seperatly)
not yet I don't think, that would be pretty revolutionary
Yes it would, as it would heighten the roster number.
11: Same as 10, but regarding stages instead of characters?
Quote from: LC-DDM on July 19, 2010, 01:01:36 PM
Yes it would, as it would heighten the roster number.
11: Same as 10, but regarding stages instead of characters?
yes
http://www.smashboards.com/showthread.php?t=254340&highlight=stage+expansion
12: What is the correct PAL file directory for the in-battle portraits?
I'm guessing the same as NTSC: RSBP\pf\info\portrite
13: (Not Brawl Related) My songs seem to cut off after a certain point in Mario Kart Wii. What seems to be the problem with this?
14: (Not Brawl Related) Does "Family Trainer Extreme Challenge" use BRSTMs? If so, what are their names? I'd like to listen to some proper music while playing a CASUALTY. >_>
15: What is the filename(s) for editing a trophy's name & description, and what's it's location?
Aww man, that would be cool to edit a trophy's name and description.
That would be useful for trophy hackers.
:< You mean to say there's nothing about that?! ;_; Curses.
What about the other two questions?
I'm not saying it's not possible, I just don't know where to find it.
16: The custom percentage numbers I've made have a black background in-game, even though in photoshop the background is transparent. What is the cause of this, and is there a fix?
Quote from: LC-DDM on May 28, 2010, 05:21:44 PM
3: Max Onslaught's sound data does not allow it to play. Does a fix exist for this?
I had max onslaught on my PAL version and it didn't play the sounds either.
This is because it makes use of the NTSC setup of the links to the sounds. In the PAL version those links are different so that's why no sounds are heard at all.
You'd have to fix the links in order to get the sounds working.
Quote from: LC-DDM on November 04, 2010, 10:03:24 AM
16: The custom percentage numbers I've made have a black background in-game, even though in photoshop the background is transparent. What is the cause of this, and is there a fix?
That would depend. Is the file you used a PNG? If so you might want to fix that and use .tga i believe. That should fix it.
By .tar, do you mean a .tga file? o.o
Quote from: LC-DDM on November 04, 2010, 05:04:10 PM
By .tar, do you mean a .tga file? o.o
Yeah that's the one, i always mix them up somehow >.< sorry about that.
...the .TGA files don't have any transparency, meaning that I get a white box all around the numbers instead of a black box on the upper part of the numbers
Well to be honest i'm confused then. I'll let you know if i find something out. :)
17: I've attempted to install and execute the "Falchion over Beam Sword" (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13906) hack, by deploying it in Training mode. However, the "Crashing Vuvuzelas of Death" take over, leaving me with a frozen screen. Knowing that I have a PAL version (assuming you have not read the 1st post (http://forums.kc-mm.com/index.php?topic=8736.msg96681#msg96681)), what would be the best possible fix for this?
18: I would like to have a character spawn the Smash Disc (used for capturing enemies in SSE) upon taunting. What would be the desirable settings to do so?
19: I've once attempted a hack over Snake, and I'd like to swap his head over with another hack from Snake. How would I do this?
20: I have a stage with a snow MiscData I'd like to add. However, the stage already has an 11th MiscData. What do I do to keep both possible in the stage?
21: There is a Wario-Classic costume that I want to insert over a Ware slot, but there are compatibility issues. What can I do to fix this?
21. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24041 (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24041)
But that's the default model. I assume you want a hack that was made over classic, but ported to his biker jacket model.
Yeah, you're right on the nose there. Anyway to do that?
Also, hack made over biker ported to classic.
Again. You'd have to rig the model to WarioWare Wario's bones.
Couldn't I just delete the biker model and port the classic model to it?
I think it'd be more complicated than that. Not sure cuz I've never done what you're asking.