http://www.youtube.com/watch?v=51H8EjEjS2M
Naruto Opening 4 - Fighting Dreamers
saw one in brawl vault but it didn't loop :\
Naruto Opening 4 - Fighting Dreamers
saw one in brawl vault but it didn't loop :\
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Show posts MenuQuote from: Miniova on January 24, 2011, 09:25:53 PMOkay I fixed it well I didn't fix it :>.>palm: I kept typeing in the angle instead of the hex value
Oh whoops sorry.. i thought you said d-tilt in the OP. Lemme test again lol
Quote from: Miniova on January 24, 2011, 09:07:10 PMattacklw3? Isn't AttackAirLw
Hmm.... that's odd. Lemme check it out really quick. I'll get back to you in a minute
EDIT: I just did it myself and it works fine without a T-stance on the idle animation.
This is what I did in PSA
I went to attacklw3 and changed the trajectory for each attack from 1E to 10E. 10E = 270 in hex
What did you do?
Quote from: Miniova on January 24, 2011, 08:54:39 PMIt still does the same thing :\
You must have changed something else by accident.... try it again on a fresh file.
Quote from: Miniova on January 24, 2011, 08:29:13 PMOkay I tried it and it works but when marth stands still why does he turn into like a T position
Go look through the PSA section for the resources and info and stuff and find out which action is marth's d-tilt. Then all you have to do is change the direction for it to 270 in both cases (normal and tipped). Pretty simple once you get the hang of it.
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