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Messages - Pikawil

#1
Well, looks like the Costume Manager will need an update to have a fully functional PM 3.5 mapping; as it is now, it can't see the portraits for the new 3.5 skins.
#2
I can confirm Eggman12's bug also happens using ShinF's stock BrawlEx Bliss files.
#3
Quote from: SuperMarioTyler on February 22, 2014, 12:37:25 AM
Question: I downloaded Sorairo Days and put in into project M 3.0 and replaced Giga Bowser (Melee) on Final Destination. But after a while the song started to crackle for a little bit and then went back to the song. Do you know what the problem is or if there is a fix?

Backup all the content of your SD card, format your SD card then put back the content of your SD card into it.
#4
Woody ought to have an alternate texture based on his figurine rape face.
#5
Juding from your tone of speech, I assume you had some bad memories of places like OYP too?
#6
That's nice and all, but putting technical aspects aside, I fear that this may attract the hellish community known as the Yukkuri abusers.

...or am I being too paranoid?
#8
Model Imports / Re: WIP Workshop
January 17, 2012, 01:50:33 PM
George Orwell.
#9
Is the Fry model an original, or is it ripped from the Futurama PS2 game or that one custom Unreal Tournament 2004 skin?
#10
Ah, that helped tons! I didn't know there was a poly limit in Brawl... Guess that restricts my potential choices of models to import if there isn't a way to cut down the number of polys. Thanks, mate.
#11
So my first attempts at importing rigged .dae models into BrawlBox always end up crashing the game. I assume there's another step afterwards not covered in the tutorial yet, like material editing or something? If it's any clue to my situation, my .pac files after importing blow up to around 3-4 MBs...
#12
Music & SFX / Re: Brawl Custom Music (Help the site!)
December 21, 2011, 05:59:37 AM
One catch with the site being back up, though: The game listing doesn't update whenever a new song is approved...