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BlackJax96 | 372 | 129975 |
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Windhunter7's Blender Importing Tutorial(Blender to Brawl) « 1 2 3 4 5 » | windhunter7 | 61 | 76198 |
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MMD .pmd/.pmx importing full guide « 1 2 » | Kyouma | 21 | 26089 |
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perfect auto-rig guide « 1 2 ... 9 10 » | BlueBrain | 135 | 58078 |
![]() by sonic xtreme99 |
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Tutorial: Making Custom Trophies | Eiji_Ar | 3 | 8748 |
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Noobs guide to model swapping and glitch fixing :Update 7-28: Re-write for BB.67 « 1 2 ... 25 26 » | Snoopy | 379 | 132469 |
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Rigging and Model Importing Tips: Updated June 7th « 1 2 3 4 » | nanobuds | 46 | 37689 |
![]() by Rooftop Sword Master |
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How to work with lighting in the Smash Engine | Ryztiq | 0 | 5838 |
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Ebola16's Basic Skin Wrap Model Import Guide | Ebola16 | 11 | 19774 |
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Easy Vertex Coloring for Extra Detail | Ryztiq | 2 | 7443 |
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Windhunter's Model Porting Tutorial | windhunter7 | 2 | 7950 |
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Resizing a Rigged Model Without the Need to Re-Rig (Not One Slot) | KingJigglypuff | 1 | 7771 |
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Unknown Flag: the way to keep your model's shape and dont affect the bonethree « 1 2 » | Kyouma | 25 | 20625 |
![]() by BraveDragonWolf |
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Adding Wind Waker Cell-Shading to your Import. « 1 2 3 4 » | Spex130 | 47 | 37591 |
![]() by Snivy |
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Rigging and Importing in Autodesk Maya « 1 2 3 » | Vaanrose | 38 | 30019 |
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How to know if your Model is Too High Poly or Not (Plus information on Nodes) | Large Leader | 1 | 7297 |
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Smash Wii U Model + Texture Ripping Guide | KingJigglypuff | 6 | 10454 |
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Your models appears TOTALLY BLACK in game? | Nasca Corp | 2 | 7356 |
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[Brawlbox v0.69b] Combining Brawl models | Albafika | 11 | 13211 |
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Merging Rigged Objects That Use the Same Texture | KingJigglypuff | 0 | 5254 |
![]() by KingJigglypuff |
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