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Messages - Power Marshall

#1
Programming / Re: The Brawl Expansion Project
May 29, 2015, 01:57:17 PM
Quote from: Nebulon on May 27, 2015, 07:11:13 PM
Nice, thanks :)

Also, I noticed I'm over the 3.61 mb limit for the sc_selcharacter. 3.68 to be exact. But I've always operated under the idea the Brawl EX cannot be beyond 3.1 mb Is that because of the PM Loader? I read that somewhere, but I didn't think it was real... or is it something else?

I don't know if it works for clones, but maybe you could use the external CSP method for the original 37-39 characters, and just have the clones in the SC_Selcharacter.pac file? As for the original in that file, just replace it with a small little dot or something, lol.
#2
Programming / Re: The Brawl Expansion Project
April 24, 2015, 01:11:21 AM
Quote from: ASF1nk on April 23, 2015, 09:03:48 PM
Okay well can you test this one, without the new codes I modified. Use your original codes.

Congratulations. It works. Independent Pokemon and all. :D :D
#3
Programming / Re: The Brawl Expansion Project
April 21, 2015, 07:22:35 PM
R-right. Are you able to test it to make sure it works, or would you like a tester if you can't test it on your own?
#4
Programming / Re: The Brawl Expansion Project
April 21, 2015, 06:36:29 PM
Thanks a bunch, ASF1nk. It works great, now! One more thing to anyone, not just you (you did enough lol). What are the codes to have independent pokemon now? I forgot. I know you put in 5C instead of 1C for Squirtle or something( so that he's independant), but is there other things needed? Because he still has pokemon trainer lol.
#5
Programming / Re: The Brawl Expansion Project
April 21, 2015, 12:52:25 PM
Okay, both codes "work." I say that because your CSS fix works perfectly, now with the Ex CSPs, your custom css code works... but it has weird effects. I.E. I set my CSS amount to 27, in smash, it gives me 20 mario icons and the rest are the icons I had set originally for my CSS, so it'd be like:
20x Mario / luigi/ mario/ peach/ etc. Other than that, it works.
#6
Programming / Re: The Brawl Expansion Project
April 17, 2015, 10:05:41 AM
Quote from: ASF1nk on April 17, 2015, 07:12:18 AM
Alright, taking PW's info I made a new common3.pac Tell me if it works for you Power Marshall.
It still won't work with any CSS modifying codes. If those codes are off, it doesn't crash. :(
#7
Programming / Re: The Brawl Expansion Project
April 16, 2015, 11:10:50 PM
Quote from: ASF1nk on April 16, 2015, 08:13:29 PM

That's odd...
Do you use BrawlEx?


No. I did exactly what you did and got rid of everything but the CSP folder, and system folder (with common 3 only) and the only codes were File patch, and SDHC expansion code. It works when I do that, but if I include anything that touches the CSS in anway (CSS fix, Custom CSS, etc.), it crashes.
#8
Programming / Re: The Brawl Expansion Project
April 16, 2015, 07:49:29 PM
Welp... I think I found the issue. The common3.pac conflicts with your CSS fix code, PW... or any code to do with css modifying, it seems. Without them, it works fine.
#9
Programming / Re: The Brawl Expansion Project
April 16, 2015, 06:26:13 PM
Oh, I don't use dolphin. My cpu is old lol, but I did what you did and moved every file out of the way aside from the CSP folder and system3. I unchecked every code aside from the patch code, and the SDHC extension (cause I need it lol) and it still crashed. I'm sure it doesn't matter what patch code you're using. You're probably using the latest, right?
#10
Programming / Re: The Brawl Expansion Project
April 16, 2015, 05:59:13 PM
Quote from: ASF1nk on April 16, 2015, 05:51:04 PM
neither.

What about a common5.pac?


I don't have one. Maybe I should? I just don't know what's the difference between the common5.pac and the menu2 folder if they have the same resources.

The thing I noticed is that common5 is loaded pretty much on boot and can't be refreshed, while menu2 can be changed on the fly by reloading its files.
#11
Programming / Re: The Brawl Expansion Project
April 16, 2015, 05:46:08 PM
Really? Because I removed my menu2 folder and it still didn't work. Are you using the Roster.dat or Custom CSS code?
#12
Programming / Re: The Brawl Expansion Project
April 16, 2015, 12:23:33 PM
Quote from: ASF1nk on April 16, 2015, 06:35:50 AM
Had a go at it: common3.pac

Set them to load from /private/wii/app/rsbe/pf/CSP/cs_texXXX.brres

should work :P


Heh, well you certainly did better than I did, as it at least booted correctly, and I got to the menu! :P

However, it crashes as soon as I selected for the CSS (Classic/ Practice/ BRAWL!, etc.)
Have you tested it on, maybe, dolphin or such?
#13
Programming / Re: The Brawl Expansion Project
April 15, 2015, 06:59:05 PM
Quote from: PhantomWings on April 15, 2015, 03:26:03 AM
The external CSP loader more or less stands as it's own unit inside sora_menu_sel_char.rel (Common3's MiscData[13].rel file). The only reason it's paired up with the CSS Roster Expansion is that their hook points both happen to be in there.

I'm pretty booked for this coming weekend and the next, so I don't think I'll be able to help you any time soon, but if you'd like to look into it yourself, you can take a look at the module in Resources\Common3 of the 2.0.0.x package and try to extract the changes yourself. There are 3 things that you'll need to copy out from the module into a vanilla sora_menu_sel_char.rel module. The hook is at section[1] 0x1109C while the corresponding hook routine is at section[7] 0x0. There's also a directory string at section[5] 0xE40 that you'll need to copy and/or change depending on where you want to load from.

Best of luck.

Whoa, that was fast! Thanks for the info, I'll continue to attempt this method. Now is there any specific program to use this method with? Like a hex editor or brawlbox? Perhaps the module editor?

Even if I were to copy lines of hex, it doesn't seem to copy comments and other info (red text/ highlighted stuff.) I have tried all three programs, all of which gave me a bad file when booting smash.
#14
Programming / Re: The Brawl Expansion Project
April 14, 2015, 04:08:07 PM
Hey, PW, or anyone who knows.. is it possible to use the method of loading CSPs through the brawlex directory without using Roster.dat.

The reason being is I would like to use independent pokemon (no trainer) with custom CSPs for everyone (and no file size).

I cannot use Brawlex at full strengh because ASL conflicts with that, so I'm just using Brawlex JUST for extra CSP space, but I can't use the Independant pokemon fighter config file because it's not loaded since I'm just using the brawlex one way.

Sorry for the confusion, any questions I'll be happy to answer lol
#15
Thanks shadowluigi! I'll keep it in mind!

QUICK update! I've kept this in my mind for a long time about Pikachu actually having different skins and not just outfits/hats. So here's my finalization on Pikachu. The first 5 skins of pikachu (as shown below, excluding his original) will be skins, the next 5 will be hats. You're welcome.

Sorry but you are not allowed to view spoiler contents.