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Messages - donsalfons

#1
Help / Re: CFGUSBLoader vs NTFS
March 11, 2011, 09:20:43 PM
When file size is kept, the game works alright, even though it's not from my region.
#2
Help / Re: CFGUSBLoader vs NTFS
March 11, 2011, 06:40:29 PM
That's why I'm struggling with loaders to run NTSC version of Brawl.
#3
Help / Re: CFGUSBLoader vs NTFS
March 11, 2011, 04:03:21 PM
Well, Wiiflow didn't work either. Exactly the same results - didn't detect my drive when used IOS224.

To make loaders work with NTFS, I needed to get a new pendrive. :/
Now I have encountered another problem. For some reason, Brawl seems to work fine when a single file (smashbros_sound.brsar) is replaced. However, when I try to replace a texture (first try - FitSonic00.pcs), Brawl runs, but the loader stops reading data from drive after a period passes (music stops, I can't turn off the console in any other way than disconnecting it from power and game freezes when I try to back to menu or go to SSS when it happens on CSS). What is the correct way to "install" costumes and stuff into an image? I heard Wii games need to have a certain file size, or else they won't work properly. How should I deal with it?
#4
Help / Re: CFGUSBLoader vs NTFS
March 04, 2011, 10:32:40 PM
Exactly.

So, is there a way to use NTFS formatted drive in my situation?
#5
Help / Re: CFGUSBLoader vs NTFS
March 03, 2011, 09:55:15 PM
I've been through quite many reconfigurations of my config.txt file. Here's the one I'm currently using.
theme = stripes
device = usb
gui = start
gui_transition = fade
gui_style = flow
gui_rows = 2
ntfs_write = 1
ios = 248
fix_002 = 1
debug = 1
return_to_channel = UCFX
background = background.png
wbackground = background.png
background_base = background.png
wbackground_base = background.png
background_gui = background.png
wbackground_gui = background.png
layout = large3
color_header = 14
color_footer = 8
color_selected_fg = 0
color_selected_bg = 7
color_inactive = 8
color_help = 11
console_transparent = 1
gui_text_shadow = black
gui_text2_shadow = black
hide_header = 1
hide_footer = 1
cover_style = 3d
gui_text_color = white
gui_text2_color = white
#6
Help / Re: CFGUSBLoader vs NTFS
March 03, 2011, 09:23:38 PM
I had rev 20 of that IOS. I've updated to 21, but nothing changed. After running the loader with pendrive in the slot, everything I can do is reset the Wii.
Debug:
OK!USB startup
[55.271] --> usb_init
init:0 cap:31582351 ss:512
[55.337] <-- usb_init
[55.373] --> usb_mount
fstype(1)=2
RAW
Plist(1)=1 ss:512
P#0 0 1 7
part_find(1 1)
fstype(1)=2
RAW
Plist(1)=1 ss:512
P#0 0 1 7
part_find(2 1)
Mount ntfs 1 0 2
USB startup
[55.871] --> usb_init
init:0 cap:31582351 ss:512
[55.921] <-- usb_init
[55.940] --> usb_init
init:0 cap:31582351 ss:512
[55.988] --> usb_init
#7
Help / Re: CFGUSBLoader vs NTFS
March 03, 2011, 08:51:36 PM
For me, the problem with FAT32 is the 4GB limit. Transfering the image takes a while. I want to load the whole ISO onto NTFS formatted drive, so I can replace files in it with WiiScrubber without moving it onto my hard drive.
#8
Help / Re: CFGUSBLoader vs NTFS
March 03, 2011, 08:32:44 PM
Thx for relying.
Isn't WiiFlow limited to 256 lines of Ocarina codes?
Anyway, the Configurable USB loader allows user to choose IOS. When I had only Waninkoko's IOS249 in 248 slot installed, it ran NTSC SSBB fine from the FAT32 formatted drive. The problems started when I wanted to move to NTFS partition so I could put hacks quickly. If the drive has NTFS file system, loader freezes whenever I insert my pendrive into the USB slot.
#9
Help / CFGUSBLoader vs NTFS
March 03, 2011, 07:21:47 PM
I want to move from Riivolution to Configurable USB Loader because I'm a PAL user. I got the loader working with FAT32 formatted drive, but I want to use NTFS file system. However, depending on set IOS to use, reactions are different.
IOS 248 - freezes when detects the drive.
IOS 224 - does not detect the drive at all (even if it is FAT32 formatted).
I used the tutorial from this page to install the loader and IOS: http://gwht.wikidot.com/usb-loader
Is changing the drive used the only way to fix this error? Please help.