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Messages - MrBojingo

#1
Yes, it came with a FitIke.pac file. But i assumed the pac files were for online. i didnt think it would cause any problems if i'm playing offline.

Edit: Oh, you must be referring to the fitikefinal.pac and fitikemotionetc.pac. Yes, they both came with the file. Is there any special places those 2 files are suppose to go? or anything special to do with them to make them work?
#2
my folder layout seems to be almost an exact duplicate of yours. But i have a 'title' folder in there as well in the private/wii folder. Would that be the cause?

Edit: Also, i heard that custom stages can mess up the hacks. I had like 10-20 custom stages on my wii's harddrive from back in 2008, but i didnt even try to access the custom map menu let alone select one of the stages. Would that be causing the problem just by having custom stages on the hard drive?

Edit2: Well, i deleted the Link and Marth hacks, left the Ike one in there. Deleting all of my custom stages, and replaced the gct file with the new one. I booted up the game, and the Ike hack actually worked.. kinda... ... ... I thought 'fitike01' was the '2nd' Ike (yellow), but for some odd reason, it replaced the '3rd' Ike. I am confuzzled. But at least i know my stage isnt corrupted. I tested out skyworld without gecko to see if it was that one, but it loaded (via a tiny bit of loading lag). So i'm gonna see if i can figure out why Ike is on the wrong color.

Edit3: That's weird, the Ike hack actually worked, but after adding in the 'fitikefinal.pac' and 'fitikemotionetc.pac' files (that came with the pack), and booting up the game, the game froze in the character select screen about 5 seconds after selecting ike. didnt give me time to change his color. I'm beginning to wonder if getting that hack to work that one time was a fluke.
#3
The problem is, i havent done anything with the stages, they're all default. The only thing i edited was Ike, Link, Marth, and Rob. I took out all of the FitRobot files and its still locking up on the stage selection screen. (after hitting start). I'm beginning to wonder if i have something in the wrong spot. Is it possible for one of the default stages to get corrupted?

Edit: Just to rule out any misplaced files, can anyone look at my SD card contents and make sure i have everything where it belongs? http://www.mediafire.com/download/ix6ks9odvei28p2/SD+Card.rar
#4
kk, i'll try them out tomorrow. its getting kinda late right now.

Edit: Well, i'm stumped now. I went to the gecko codes site, picked up the RSBE01.txt list, copypasta'd the phantom wings code you posted into the RSBE01.txt file, then copypasta'd the 'disable custom stage' code into the RSBE01.txt file, opened it with codemanager, turned on both codes, then popped it into the wii and tried it again. selected all 4 characters on the proper colors where my costumes are set, then went to stage selection screen, and it froze. Was actually a delayed reaction freeze this time. I got the cheering sound effects you get when you select your stage, and about 2-3 seconds later, the beep of death started. It started as a faint beep and then grew to the normal loud beep. I'm guessing i'll have to take out all but 1 of the fit files to see if its one of them. If it turns out that the Missingno is the cause... that'd just be funny.
#5
by SFX, do you mean the wav. files that come with this pack: https://www.dropbox.com/sh/nakxywlvvnui1op/Hx1E6-T0wK ? Because eventually i would like to get those sound files working, but getting the character replacements to load first is a top priority.

Edit: Oh, about the phantom wings code, the description calls it a 'file patch code' in the txt document. Does this mean it needs to be in the patch folder? or do i replace the one in the code folder with it?
#6
Thanx for the info. Since i only have a 2g SD card, i dont think i have to worry about that one. As for the code sets, the only code i'm looking for is the one that'll allow me to mod my wii with gecko. I wont be using any cheatcodes for now. Brawl is fun the way it is. :-D

So the only 2 codes i'll really need is the first one and the disable custom stages codes, right? Or is there some other ones i might need to get it working? I'm hoping that GCT file i had was the reason why the fit files werent loading. I'll try it out when i get home from work. I have to head out in about 15-20 min.

Edit: So i found the 'disable custom stage' code. However the 'first' code you said that i shouldnt take out.. are you referring to the bigass 'PEX code' in the ProjectEXCustom.txt file?
#7
After about 10 min of searching, i found out where i downloaded the GCT file from "http://projectmgame.com/en/download". And i clicked the "Homebrew Option ZIP (Full Set)" download. This was like the first thing i downloaded. I first thought this Project M was necessary to hack, so i downloaded that. But then removed it thinking i can still mod without it. I removed it because it took up too much space on my SD Card.

Is there a more updated code set for me to download? Just incase that might be the problem, i want to make sure. In the meantime while i wait for a response, i'll take out the common pack to see if that's what's causing the problems. I'll keep checking back on this thread periodically, but i have to leave to go to work in about 5 hours (and work for about 6 hours).

Edit: Btw, you mentioned to make sure the files are compressed. When i finished what i was doing with the Common file, i clicked save and it said something about compressing files while saving. Is this what you were talking about? Or is there another compression method that i need to do for each file individually?

Edit 2: So i took out the common5.pac file, and even took out the stage i put in just to be safe. The only things that were left were the 'png' and 'brres' files in the 'portrite' folder. FitIke01.pac and FitIke01.pcs in the Fighter/ike folder. FitLink01.pac, FitLink01.pcs, FitLinkFinal.pac, and FitLinkMotionEtc.pac in the Fighter/link folder. FitMarth01-03.pac/pcs, FitMarthFinal.pac, FitMarthMotionEtc.pac in the Fighter/marth folder. And FitRobot00-06.pac/pcs (no FitRobot01) in the Fighter/robot folder. When i loaded the game with Link, Marth, Ike, and Robot (costume 2), I actually got past the stage select screen and the map finally loaded, but like 2 or 3 seconds after the fight started, the game froze with the beep of death. Furthermore, neither of the 4 mods loaded. They still had their alternate color costume. So either all 4 of those 'Fit' files aren't working or i'm missing some essential file necessary to activate all the mods.
#8
So i spent all day long yesterday downloading a crapton of mods. Then I spent all morning long watching tutorial videos on how to install them on the wii. So i tested it out on 5 different mods just to see if they'll work. I downloaded 2 different mods for Marth, 1 for ROB, 1 for Link, and 1 for Ike. When i booted up the game on my first attempt and switch colors on Link, the game froze and gave an annoying beep. 2nd attempt, the game froze on the stage select. The character portraits on the character select screen weren't showing up so i did something wrong. This is the steps i took when installing:

I put the 'fit' files in their respective 'fighter' folders. Though, i wanted to keep the original color, so i changed the number of the fit file from 'FitMarth00' to 'FitMarth01'. That's probably what's causing the problems, but i want to check here first to see if that's the case.

2nd thing i did was install brawlbox, open up Common5_eng.pac with it to replace the character select portraits with the ones i downloaded. Both of them. I didnt bother messing with the names. So i saved the changes on Common5, and renamed it to Common5.pac (like the tutorial said) and put it in the system folder that i was told to make (in the pf folder)

Then i put the battle portraits in the info folder. Again, i changed the number on the file name to match the 'fit' file number i changed. The tutorial said to make sure the folder name was spelled 'portrite', so that's what i spelled it. Pointing that out incase that's a problem.

I downloaded the RSBE01.gct as well, hopefully that's not causing the problems. Does anyone have any idea what i'm doing wrong? Do i need to have a patch code or something? Apparantly i needed a patch code to get my Xenosaga codes to work, but i didnt have 1 for smash bros. So i went into config to turn off patching.
#9
Help / New to modding brawl, couple questions.
June 09, 2014, 10:56:28 PM
I think i tried to mod my wii a while back so i can change out some of these characters, but for some reason, i could never get it to work so i gave up. But now i'm gonna try it again and hopefully get it to work.

With that said, i have a question.. or 2.. How exactly does the character modding work? Does the new character replace the old character entirely? or does it only use one of the 'costumes'? Will i be able to download 2 or 3 different new characters to replace one and use them as different costumes? For example, i was thinking on grabbing the Lucina mod to replace Marth. Will i be able to replace Marth's first costume with Lucina and replace Marth's second costume with a different character? or will all the costumes be different color outfits for Lucina? Sorry if this question seems noobish, but i'm new to this whole thing (because i never got it to work a while back; at least a year)
#10
Help / Re: New to all this. Need help.
March 14, 2011, 10:39:08 PM
so if i download a pre-made pack, i just extract it to my SD card, pop it into my Wii, go to homebrew channel, then gecko, and launch game, and everything should work effectively? Do i still need to have the install patch option set to yes?

Edit: I went to the misc section on the site and noticed a bunch of packs, which one should i download? I dont think i need the music packs. Any recommendations? I just need something to make sure i have all the character info in the right places.
#11
Help / Re: New to all this. Need help.
March 14, 2011, 09:10:15 PM
Still need help. Have no idea what i'm doing wrong, can anyone help me out?
#12
Help / Re: New to all this. Need help.
March 13, 2011, 09:52:01 PM
Is it necessary to have a "F:\txtcodes" folder? Or is it just a folder to hold all the txt files? I didnt put Code manager on the SD card because i didnt think it was necessary for the actual program to be on it. I left it on my computer's hard drive and used it there.
#13
Help / Re: New to all this. Need help.
March 13, 2011, 09:48:58 PM
Ya, the code is the same as the one from the guide on the top of this "Help" board. Let me type out my directories so that you can check my spelling on folder names and make sure the folders are in the right place. I have 3 folders on the Card, and i'll list what i have in each folder too.

"F:\private\wii\app\RSBE\pf\Fighter\marth"
FitMarth00.pcs, FitMarth03.pac, FitMarth03.pcs

"F:\codes"
RSBE01.gct

"F:\apps\Gecko1931"
boot.elf, icon.png, meta.xml

"F:\apps\homebrew_browser"
boot.dol, icon.png, loop.mod, meta.xml, settings.xml
#14
Help / Re: New to all this. Need help.
March 13, 2011, 09:18:47 PM
Well, have some code in the code folder, but i'm not sure if that's the one i need. I downloaded the gecko thing in the guide and it came with a code file. I put that one in the code folder.
#15
Help / Re: New to all this. Need help.
March 13, 2011, 07:35:31 PM
I changed it to "F:\private\wii\app\RSBE\pf\Fighter\marth\", made sure i had the "FitMarth03.pac" and "FitMarth03.pcs" in that folder, and i added in the Toshiro one too, "FitMarth00.pcs". Then i put the SD card in the wii, booted up homebrew, loaded gecko, clicked the "Yes" in the Patch Install, and it gave me the message "SD patch file not found".

Do i need to add in a specific code into the code manager for each file i load?