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Messages - BeefGir

#1
Help / Re: Super star sfx
April 06, 2011, 09:23:21 PM
it helps a little, but the guide still does not tell me where the item sxf are in smashbox. thats the bigest problem. if i cant find the item sfx, i cant get the number code and cant replace anything.
it is a very good guide though.
#2
Help / Re: Super star sfx
April 05, 2011, 11:41:41 PM
ok, im stumped. i cant figure this out. i really need help to do this one little thing.
#3
Help / Re: Super star sfx
April 05, 2011, 10:41:13 PM
im not seeing how to inject anything into that, its all numbers.
trust me, im going through every thread that was pulled by searching smashbros_sounds.brsar. i have downloaded so many editers and crap in the last half hour. im geting close, but i really need a tutorial on how to do this. i got sawndz, i got smashbox, i got smashatacks. im downloading things that other tutorials tell me to do, but im not getting closer to the actual replacing of the file.
#4
Help / Re: Super star sfx
April 05, 2011, 09:56:04 PM
http://www.mediafire.com/?va03vk523je1vwb
this is the file i want to put in its place.

#5
Help / Re: Super star sfx
April 05, 2011, 09:38:17 PM
so then it must be a sound effect, but are those changeable? i was [censored]ing around in the partition i ripped from the iso. in the sounds folder NEXT to the strm folder i found a file called smashbros_sounds.brsar. i opened that up in brawlbox, and found... some stuff... dont really know what it is...
here is what i found.
http://img819.imageshack.us/img819/4407/superstarn.jpg
i cant read the file at all in brawlbox. if i try to export it, i get a crazy error, and the file i export has no size to it.
i would upload the whole smashbros_sounds.brsar, but its 101mb.

now i know that we can change sfx. like the announcer, or something. it must be in this folder. do i need a new program to get into it?
#6
Help / Re: direct disk hacking. is it an option?
April 04, 2011, 08:11:43 PM
i got it working, and its just what i needed. with the usb loader, i can use the ocarina codes that i need, wile at the same time putting all the hacks directly onto the iso. so i have no problems with it loading stuff because its reading it directly off the iso. it works perfect. thanks guys.
#7
Help / Super star sfx
April 04, 2011, 08:07:10 PM
anyone know where to find the superstar song file on a brawl disk? i would love to replace that little song with some hard core metal. something that makes you afraid when you hear it.
#8
Help / Re: direct disk hacking. is it an option?
April 03, 2011, 01:38:35 AM
yes yes. but in order to use ocarina, and the codes, im going to have to go back gecko instead of riivolution? right?
#9
Help / Re: direct disk hacking. is it an option?
April 02, 2011, 09:36:51 PM
well then thats prefect.
my only queston is, where do codes go in the actual disk? i hear riivolution does not support usb loaders or backed up disks... so how do i get unrestricted camera?
#10
Help / direct disk hacking. is it an option?
April 01, 2011, 02:42:49 AM
 :srs:
Ok, for the past 2-3 weeks I have been trying to build a fully hacked version of brawl.
Every character has new textures, there are 37 extra levels, new menus, all new full track list. Everyone has a CSP that matches there texture. The 37 new levels have previews, icons, and names. New items. Everything.

But I have run into a problem and a very very depressing realization.
The wii can not load a full cast of CSPs, and it cant load a full thing of level previews. Im guessing its just to much for the thing to handle loading at the same time off the sd card.

Im thinking I have 2 options. Download brawl, and hack the actual game, re-burn it, and run that. or download brawl, hack it, and use a usb loader. If I am replacing the actual disk files, I wont have to worry about it pulling to many things off the sd card. I would only need riivolution for the custom codes, and maybe menu layout.

Are these at all possible? Or should I cut my es and give up?
also, has anyone ever had a full CSP roster? Like different character for ever color? All 236?
#11
Help / Re: Brawlbox and sc_selmap size
March 30, 2011, 11:23:23 PM
so what are my options here? is there no way to have all the info on each level with the level expansion code?
i find that very odd.
#12
Help / Re: Brawlbox and sc_selmap size
March 30, 2011, 10:39:33 PM
wait, could memory make it freeze? not just slow it down wile it loads? 

i just checked one of the micsdata[80] files that did work. the one with the previews and names but no icons. its 1,907 kb, and it worked. its the exact same size as the other version with the icons in it also. and that didnt work... so i guess size is not the issue... its just that it is incapable of loading it because its taking to much memory?
#13
Help / Re: Brawlbox and sc_selmap size
March 30, 2011, 10:26:46 PM
makes no sense.
the sc_selmap_en.pac before i start is 0.98 mb. it has a MiscData[80] that is 1.85 mb.  
im replacing the MiscData[80] with another one that is 1.86 mb. when i do that and save it, the sc_selmap jumps to 1.20 mb.  
what the hell is happening.
#14
Help / Re: Brawlbox and sc_selmap size
March 30, 2011, 10:14:11 PM
ok, now im even more confused. the MiscData[80].brres that i downloaded with the stage expansion tutorial is 1.85 mb. and my MiscData[80] that i have after i put everything into it is 1.86mb!  i dont get it. there is like no difference!
#15
Help / Brawlbox and sc_selmap size
March 30, 2011, 10:06:19 PM
Im having problems with brawlbox v0.63d. im using the stage expansion code so I have the 37 new levels. I am trying to make custom names, previews and icons for them, but I just cant do it. I made all the stuff, I named it properly and put it all in and the thing freezes before getting to the stage select.

Here is what I tried to do to solve this problem.
I only added the preview images. That worked out fine.
Then I started over and only added the names. That worked fine.
Then I started over and only added the icons. That worked fine.
I started over and added the preview image and the names. That worked fine.
I added the icons to that, and it froze.

I started looking again and found out my sc_selmap.pac may be to big. So I exported it, and its now 1.20 mb. I think I saw that it needs to be under 1.16 mb. Im not sure if this applies since im using riivolution, but what ever. i tried to make it smaller.

I indexed all my colors in the preview images to 75, and reapplied them. the sc_selmap.pac size remained unchanged.

I indexed all the names to 3 colors, and AS I was reapplying them, I noticed that brawlbox is FORCING the files im replacing to be a particular size! So im trying to add a file that is 3,836B and its MAKING IT be 5,888B.  wtf!?!
.....


Ok, I just went back to see if it was also doing this for the preview and the icons, and it turns out it was... but it was making them smaller than they originally where.... So now im confused as all hell. How can I get the file size of my sc_selmap down to 1.16 if brawlbox keeps setting the size of the files?

Note: i DO have the red and black SSS from here. http://forums.kc-mm.com/index.php?topic=6201.0 am i going to have to ditch that to make it work?