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Messages - OGcuddles13

#1
That's all you have left to do before releasing a download for everyone to test and give you feedback on? Because i hope you don't call it quits on the PSA simply after releasing your first ver.
#2
Yeah that was bit of a heavy-handed/rude way to shoot down such an avid supporter like tails, DO. It's understandable that you can't give time and attention to every single person (especially for a project that's purely voluntary on your part), but there's no need to be harsh to someone looking to help you polish and debug your final product. In the words of Puraidou, it was very "female doggy-like" with the way you addressed the topic
#3
i don't know if its just me, but it appears that the photobucket images are down. Finally loading up v1.3 , can't wait for some hands on playtime finally. Could we look forward to an update to commemorate the 4th? haha
#4
Hope you come out with the download soon, would be great if the community could give a more hands on feedback
#5
holy s**t, the new mechanics look great!

First thing that stuck out to me was ^Smash (fire tornado?) is set up to hit multiple times, as it should.

The beehive looks badazz

Don't think that Prop Shredder should knock them into the air, instead of back?

And is there any chance that something could be done about his gun disappearing during the new taunt (which is an apt addition btw).

All in all, everything is looking sexxy right now, and the trickster style seems to work nicely ;)

I remember seeing your preview of that

#6
if you don't mind me asking, whose cloud are you using in the video?

but yeah, he's looking great. I won't be able to get my hands on anything until the end of the weekend, but from what i can see it just a matter of tweaking a few animations. Maybe adjust the hitboxes for the gravity spell, its hard to tell where the attack is suppose to make contact...
and the animations for the spinning combo w/ energy bomb looks really off.

like I said, things look as if they are shaping up really well
#7
Is there any chance that this hand-switch would affect some of the animations? But i agree, lovin' the idea
#8
Yeah that would be incrediblel. I couldn't even imagine how you could create the animation for that front throw. Do you think it should have some knockback?

And DO, did you ever figure out if you could have that red circle accompany dante's air trick, like it MvC3?
#9
Great! Looking forward to it
#10
So are all the Airs (F,B,N) the only things left to work on for sephy?
#11
That's a great idea, really committing to that playstyle is shaping Dante into the most in-depth and versatile PSA out there. I can see that it's gonna take a lot of work to master his moves.... looking forward to it! Getting the flashy treatment he deserves haha
#12
Ok cool, glad to hear guys. Be more than happy to drop some feedback and hopefully contribute in some way (though there's no end to the competent supporters who are already doing so).

Oh btw has anybody taken it upon themselves to release a vid showcasing 1.3 version? Just checked out cyberdark's vid too, but it appears to be the 1.0 build
#13
Hey SD, i don't know if you guys already implemented it in version 1.3, but i was wondering if you guys were still planning on infusing Dante with that trickster playstyle. Seems like a great/creative idea, while staying true to his character at the same time
#14
Hey great job so far man, i just really want to encourage you to keep the job up and see it through to the end. It's only until recently that i've had the pleasure of checking out PSA's such as Cloud, Sephy, Viewtiful Joe, etc... and see how much time, effort, and commitment is necessary to create something good. Feedback seems to be the best source of improvement, so i'll do my best to contribute since this seems to be a dope project